mutter/examples/cogl-sdl-hello.c
Robert Bragg cdbc1dc9b1 examples: Remove explicit framebuffer allocations
It used to be that cogl_framebuffer_allocate() had to be done explicitly
but we have since made Cogl lazily allocate framebuffers when they are
first used if they haven't already been explicitly allocated. Developers
only need to explicitly allocate framebuffers if they are planning to
gracefully handle any errors. In cases where the program will simply
abort due to an allocation error they can simply rely on implicit
allocation which will cause an abort on error.

This updates the examples to not explicitly allocate the framebuffers
since they all just abort on error anyway.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:09:15 +00:00

183 lines
4.0 KiB
C

#include <cogl/cogl.h>
#include <glib.h>
#include <stdio.h>
#include <SDL.h>
/* This short example is just to demonstrate mixing SDL with Cogl as a
simple way to get portable support for events */
typedef struct Data
{
CoglColor black;
CoglPrimitive *triangle;
float center_x, center_y;
CoglFramebuffer *fb;
gboolean quit;
} Data;
static void
redraw (Data *data)
{
cogl_clear (&data->black, COGL_BUFFER_BIT_COLOR);
cogl_push_matrix ();
cogl_translate (data->center_x, -data->center_y, 0.0f);
cogl_primitive_draw (data->triangle);
cogl_pop_matrix ();
cogl_framebuffer_swap_buffers (data->fb);
}
static void
handle_event (Data *data, SDL_Event *event)
{
switch (event->type)
{
case SDL_VIDEOEXPOSE:
redraw (data);
break;
case SDL_MOUSEMOTION:
{
int width =
cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb));
int height =
cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb));
data->center_x = event->motion.x * 2.0f / width - 1.0f;
data->center_y = event->motion.y * 2.0f / height - 1.0f;
redraw (data);
}
break;
case SDL_QUIT:
data->quit = TRUE;
break;
}
}
static Uint32
timer_handler (Uint32 interval, void *user_data)
{
static const SDL_UserEvent dummy_event =
{
SDL_USEREVENT
};
/* Post an event to wake up from SDL_WaitEvent */
SDL_PushEvent ((SDL_Event *) &dummy_event);
return 0;
}
static gboolean
wait_event_with_timeout (Data *data, SDL_Event *event, gint64 timeout)
{
if (timeout == -1)
{
if (SDL_WaitEvent (event))
return TRUE;
else
{
data->quit = TRUE;
return FALSE;
}
}
else if (timeout == 0)
return SDL_PollEvent (event);
else
{
gboolean ret;
/* Add a timer so that we can wake up the event loop */
SDL_TimerID timer_id =
SDL_AddTimer (timeout / 1000, timer_handler, data);
if (SDL_WaitEvent (event))
ret = TRUE;
else
{
data->quit = TRUE;
ret = FALSE;
}
SDL_RemoveTimer (timer_id);
return ret;
}
}
int
main (int argc, char **argv)
{
CoglRenderer *renderer;
CoglDisplay *display;
CoglContext *ctx;
CoglOnscreen *onscreen;
GError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0x80},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
Data data;
SDL_Event event;
/* Force the SDL winsys */
renderer = cogl_renderer_new ();
cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
display = cogl_display_new (renderer, NULL);
ctx = cogl_context_new (display, &error);
if (!ctx)
{
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
SDL_InitSubSystem (SDL_INIT_TIMER);
onscreen = cogl_onscreen_new (ctx, 800, 600);
cogl_color_set_from_4ub (&data.black, 0, 0, 0, 255);
data.center_x = 0.0f;
data.center_y = 0.0f;
data.quit = FALSE;
cogl_onscreen_show (onscreen);
cogl_push_framebuffer (data.fb);
data.triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
while (!data.quit)
{
CoglPollFD *poll_fds;
int n_poll_fds;
gint64 timeout;
cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
/* It's difficult to wait for file descriptors using the SDL
event mechanism, but it the SDL winsys is documented that it
will never require this so we can assert that there are no
fds */
g_assert (n_poll_fds == 0);
if (wait_event_with_timeout (&data, &event, timeout))
do
handle_event (&data, &event);
while (SDL_PollEvent (&event));
cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
}
cogl_pop_framebuffer ();
cogl_object_unref (ctx);
cogl_object_unref (display);
cogl_object_unref (renderer);
return 0;
}