Read-only mirror of https://gitlab.gnome.org/GNOME/mutter
cda5ea771b
We don't want to use gl_PointCoord to implement point sprites on big GL because in that case we already use glTexEnv(GL_COORD_REPLACE) to replace the texture coords with the point sprite coords. Although GL also supports the gl_PointCoord variable, it requires GLSL 1.2 which would mean we would have to declare the GLSL version and check for it. We continue to use gl_PointCoord for GLES2 because it has no glTexEnv function. |
||
---|---|---|
cogl | ||
doc | ||
pango | ||
Makefile.am |