mutter/clutter/clutter/clutter-color-state.c
Joan Torres 0095e7d50a clutter/color-state-params: Improve create transform snippet
Make create_transform_snippet method more consistent.

Abstract TransferFunction struct: convert it to ColorOpSnippet.

This transform snippet will be defined by these ColorOpSnippets.
These ColorOpSnippets are similar to the prescriptive DRM API for
color transformation.

A standard transform snippet would have as ColorOpSnippets:
  1. eotf
  2. luminance_mapping
  3. color_space_mapping
  4. inv_eotf

Update uniforms the same way the transform snippet is defined.

Update color transform key to consider how the transform snippet is
generated.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4144>
2024-12-05 22:24:05 +00:00

364 lines
11 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2022 Intel Corporation.
* Copyright (C) 2023-2024 Red Hat
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Naveen Kumar <naveen1.kumar@intel.com>
* Jonas Ådahl <jadahl@redhat.com>
*/
/**
* ClutterColorState:
*
* Color state of each ClutterActor
*
* The #ClutterColorState class contains the colorspace of each color
* states (e.g. sRGB colorspace).
*
* Each [class@Actor] would own such an object.
*
* A single #ClutterColorState object can be shared by multiple [class@Actor]
* or maybe a separate color state for each [class@Actor] (depending on whether
* #ClutterColorState would be statefull or stateless).
*
* #ClutterColorState, if not set during construction, it will default to sRGB
* color state
*
* The #ClutterColorState would have API to get the colorspace, whether the
* actor content is in pq or not, and things like that
*/
#include "config.h"
#include "clutter/clutter-color-state-private.h"
#include "clutter/clutter-color-manager-private.h"
enum
{
PROP_0,
PROP_CONTEXT,
N_PROPS
};
static GParamSpec *obj_props[N_PROPS];
typedef struct _ClutterColorStatePrivate
{
ClutterContext *context;
unsigned int id;
} ClutterColorStatePrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterColorState,
clutter_color_state,
G_TYPE_OBJECT)
guint
clutter_color_transform_key_hash (gconstpointer data)
{
const ClutterColorTransformKey *key = data;
return key->source_eotf_bits << 0 &
key->target_eotf_bits << 4 &
key->luminance_bit << 8 &
key->color_trans_bit << 9;
}
gboolean
clutter_color_transform_key_equal (gconstpointer data1,
gconstpointer data2)
{
const ClutterColorTransformKey *key1 = data1;
const ClutterColorTransformKey *key2 = data2;
return (key1->source_eotf_bits == key2->source_eotf_bits &&
key1->target_eotf_bits == key2->target_eotf_bits &&
key1->luminance_bit == key2->luminance_bit &&
key1->color_trans_bit == key2->color_trans_bit);
}
void
clutter_color_transform_key_init (ClutterColorTransformKey *key,
ClutterColorState *color_state,
ClutterColorState *target_color_state)
{
ClutterColorStateClass *color_state_class =
CLUTTER_COLOR_STATE_GET_CLASS (color_state);
g_return_if_fail (CLUTTER_IS_COLOR_STATE (color_state));
g_return_if_fail (CLUTTER_IS_COLOR_STATE (target_color_state));
color_state_class->init_color_transform_key (color_state,
target_color_state,
key);
}
unsigned int
clutter_color_state_get_id (ClutterColorState *color_state)
{
ClutterColorStatePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), 0);
priv = clutter_color_state_get_instance_private (color_state);
return priv->id;
}
static void
clutter_color_state_constructed (GObject *object)
{
ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
ClutterColorStatePrivate *priv =
clutter_color_state_get_instance_private (color_state);
ClutterColorManager *color_manager;
g_warn_if_fail (priv->context);
color_manager = clutter_context_get_color_manager (priv->context);
priv->id = clutter_color_manager_get_next_id (color_manager);
}
static void
clutter_color_state_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
ClutterColorStatePrivate *priv;
priv = clutter_color_state_get_instance_private (color_state);
switch (prop_id)
{
case PROP_CONTEXT:
priv->context = g_value_get_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_color_state_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
ClutterColorStatePrivate *priv =
clutter_color_state_get_instance_private (color_state);
switch (prop_id)
{
case PROP_CONTEXT:
g_value_set_object (value, priv->context);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_color_state_class_init (ClutterColorStateClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = clutter_color_state_constructed;
object_class->set_property = clutter_color_state_set_property;
object_class->get_property = clutter_color_state_get_property;
/**
* ClutterColorState:context:
*
* The associated ClutterContext.
*/
obj_props[PROP_CONTEXT] = g_param_spec_object ("context", NULL, NULL,
CLUTTER_TYPE_CONTEXT,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_properties (object_class, N_PROPS, obj_props);
}
static void
clutter_color_state_init (ClutterColorState *color_state)
{
}
static CoglSnippet *
clutter_color_state_create_transform_snippet (ClutterColorState *color_state,
ClutterColorState *target_color_state)
{
ClutterColorStateClass *color_state_class =
CLUTTER_COLOR_STATE_GET_CLASS (color_state);
return color_state_class->create_transform_snippet (color_state,
target_color_state);
}
static CoglSnippet *
clutter_color_state_get_transform_snippet (ClutterColorState *color_state,
ClutterColorState *target_color_state)
{
ClutterColorStatePrivate *priv;
ClutterColorManager *color_manager;
ClutterColorTransformKey transform_key;
CoglSnippet *snippet;
priv = clutter_color_state_get_instance_private (color_state);
color_manager = clutter_context_get_color_manager (priv->context);
clutter_color_transform_key_init (&transform_key,
color_state,
target_color_state);
snippet = clutter_color_manager_lookup_snippet (color_manager,
&transform_key);
if (snippet)
return g_object_ref (snippet);
snippet = clutter_color_state_create_transform_snippet (color_state,
target_color_state);
clutter_color_manager_add_snippet (color_manager,
&transform_key,
g_object_ref (snippet));
return snippet;
}
void
clutter_color_state_update_uniforms (ClutterColorState *color_state,
ClutterColorState *target_color_state,
CoglPipeline *pipeline)
{
ClutterColorStateClass *color_state_class =
CLUTTER_COLOR_STATE_GET_CLASS (color_state);
g_return_if_fail (CLUTTER_IS_COLOR_STATE (color_state));
g_return_if_fail (CLUTTER_IS_COLOR_STATE (target_color_state));
color_state_class->update_uniforms (color_state,
target_color_state,
pipeline);
}
void
clutter_color_state_add_pipeline_transform (ClutterColorState *color_state,
ClutterColorState *target_color_state,
CoglPipeline *pipeline)
{
g_autoptr (CoglSnippet) snippet = NULL;
g_return_if_fail (CLUTTER_IS_COLOR_STATE (color_state));
g_return_if_fail (CLUTTER_IS_COLOR_STATE (target_color_state));
if (clutter_color_state_equals (color_state, target_color_state))
return;
snippet = clutter_color_state_get_transform_snippet (color_state,
target_color_state);
cogl_pipeline_add_snippet (pipeline, snippet);
clutter_color_state_update_uniforms (color_state,
target_color_state,
pipeline);
}
gboolean
clutter_color_state_equals (ClutterColorState *color_state,
ClutterColorState *other_color_state)
{
ClutterColorStateClass *color_state_class =
CLUTTER_COLOR_STATE_GET_CLASS (color_state);
if (color_state == other_color_state)
return TRUE;
if (color_state == NULL || other_color_state == NULL)
return FALSE;
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), FALSE);
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (other_color_state), FALSE);
if (G_OBJECT_TYPE (color_state) != G_OBJECT_TYPE (other_color_state))
return FALSE;
return color_state_class->equals (color_state, other_color_state);
}
char *
clutter_color_state_to_string (ClutterColorState *color_state)
{
ClutterColorStateClass *color_state_class =
CLUTTER_COLOR_STATE_GET_CLASS (color_state);
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), NULL);
return color_state_class->to_string (color_state);
}
ClutterEncodingRequiredFormat
clutter_color_state_required_format (ClutterColorState *color_state)
{
ClutterColorStateClass *color_state_class =
CLUTTER_COLOR_STATE_GET_CLASS (color_state);
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), FALSE);
return color_state_class->required_format (color_state);
}
/**
* clutter_color_state_get_blending:
* @color_state: a #ClutterColorState
* @force: if a linear variant should be forced
*
* Retrieves a variant of @color_state that is suitable for blending. This
* usually is a variant with linear transfer characteristics. If @color_state
* already is a #ClutterColorState suitable for blending, then @color_state is
* returned.
*
* If @force is TRUE then linear transfer characteristics are used always.
*
* Returns: (transfer full): the #ClutterColorState suitable for blending
*/
ClutterColorState *
clutter_color_state_get_blending (ClutterColorState *color_state,
gboolean force)
{
ClutterColorStateClass *color_state_class =
CLUTTER_COLOR_STATE_GET_CLASS (color_state);
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), FALSE);
return color_state_class->get_blending (color_state, force);
}