
Make create_transform_snippet method more consistent. Abstract TransferFunction struct: convert it to ColorOpSnippet. This transform snippet will be defined by these ColorOpSnippets. These ColorOpSnippets are similar to the prescriptive DRM API for color transformation. A standard transform snippet would have as ColorOpSnippets: 1. eotf 2. luminance_mapping 3. color_space_mapping 4. inv_eotf Update uniforms the same way the transform snippet is defined. Update color transform key to consider how the transform snippet is generated. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4144>
364 lines
11 KiB
C
364 lines
11 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2022 Intel Corporation.
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* Copyright (C) 2023-2024 Red Hat
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Naveen Kumar <naveen1.kumar@intel.com>
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* Jonas Ådahl <jadahl@redhat.com>
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*/
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/**
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* ClutterColorState:
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*
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* Color state of each ClutterActor
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*
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* The #ClutterColorState class contains the colorspace of each color
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* states (e.g. sRGB colorspace).
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*
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* Each [class@Actor] would own such an object.
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*
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* A single #ClutterColorState object can be shared by multiple [class@Actor]
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* or maybe a separate color state for each [class@Actor] (depending on whether
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* #ClutterColorState would be statefull or stateless).
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*
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* #ClutterColorState, if not set during construction, it will default to sRGB
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* color state
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*
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* The #ClutterColorState would have API to get the colorspace, whether the
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* actor content is in pq or not, and things like that
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*/
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#include "config.h"
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#include "clutter/clutter-color-state-private.h"
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#include "clutter/clutter-color-manager-private.h"
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enum
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{
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PROP_0,
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PROP_CONTEXT,
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N_PROPS
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};
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static GParamSpec *obj_props[N_PROPS];
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typedef struct _ClutterColorStatePrivate
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{
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ClutterContext *context;
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unsigned int id;
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} ClutterColorStatePrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterColorState,
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clutter_color_state,
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G_TYPE_OBJECT)
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guint
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clutter_color_transform_key_hash (gconstpointer data)
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{
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const ClutterColorTransformKey *key = data;
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return key->source_eotf_bits << 0 &
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key->target_eotf_bits << 4 &
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key->luminance_bit << 8 &
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key->color_trans_bit << 9;
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}
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gboolean
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clutter_color_transform_key_equal (gconstpointer data1,
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gconstpointer data2)
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{
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const ClutterColorTransformKey *key1 = data1;
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const ClutterColorTransformKey *key2 = data2;
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return (key1->source_eotf_bits == key2->source_eotf_bits &&
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key1->target_eotf_bits == key2->target_eotf_bits &&
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key1->luminance_bit == key2->luminance_bit &&
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key1->color_trans_bit == key2->color_trans_bit);
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}
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void
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clutter_color_transform_key_init (ClutterColorTransformKey *key,
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ClutterColorState *color_state,
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ClutterColorState *target_color_state)
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{
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ClutterColorStateClass *color_state_class =
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CLUTTER_COLOR_STATE_GET_CLASS (color_state);
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g_return_if_fail (CLUTTER_IS_COLOR_STATE (color_state));
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g_return_if_fail (CLUTTER_IS_COLOR_STATE (target_color_state));
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color_state_class->init_color_transform_key (color_state,
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target_color_state,
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key);
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}
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unsigned int
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clutter_color_state_get_id (ClutterColorState *color_state)
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{
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ClutterColorStatePrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), 0);
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priv = clutter_color_state_get_instance_private (color_state);
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return priv->id;
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}
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static void
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clutter_color_state_constructed (GObject *object)
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{
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ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
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ClutterColorStatePrivate *priv =
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clutter_color_state_get_instance_private (color_state);
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ClutterColorManager *color_manager;
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g_warn_if_fail (priv->context);
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color_manager = clutter_context_get_color_manager (priv->context);
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priv->id = clutter_color_manager_get_next_id (color_manager);
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}
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static void
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clutter_color_state_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
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ClutterColorStatePrivate *priv;
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priv = clutter_color_state_get_instance_private (color_state);
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switch (prop_id)
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{
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case PROP_CONTEXT:
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priv->context = g_value_get_object (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_color_state_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterColorState *color_state = CLUTTER_COLOR_STATE (object);
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ClutterColorStatePrivate *priv =
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clutter_color_state_get_instance_private (color_state);
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switch (prop_id)
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{
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case PROP_CONTEXT:
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g_value_set_object (value, priv->context);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_color_state_class_init (ClutterColorStateClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->constructed = clutter_color_state_constructed;
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object_class->set_property = clutter_color_state_set_property;
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object_class->get_property = clutter_color_state_get_property;
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/**
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* ClutterColorState:context:
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*
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* The associated ClutterContext.
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*/
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obj_props[PROP_CONTEXT] = g_param_spec_object ("context", NULL, NULL,
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CLUTTER_TYPE_CONTEXT,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_properties (object_class, N_PROPS, obj_props);
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}
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static void
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clutter_color_state_init (ClutterColorState *color_state)
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{
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}
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static CoglSnippet *
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clutter_color_state_create_transform_snippet (ClutterColorState *color_state,
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ClutterColorState *target_color_state)
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{
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ClutterColorStateClass *color_state_class =
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CLUTTER_COLOR_STATE_GET_CLASS (color_state);
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return color_state_class->create_transform_snippet (color_state,
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target_color_state);
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}
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static CoglSnippet *
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clutter_color_state_get_transform_snippet (ClutterColorState *color_state,
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ClutterColorState *target_color_state)
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{
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ClutterColorStatePrivate *priv;
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ClutterColorManager *color_manager;
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ClutterColorTransformKey transform_key;
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CoglSnippet *snippet;
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priv = clutter_color_state_get_instance_private (color_state);
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color_manager = clutter_context_get_color_manager (priv->context);
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clutter_color_transform_key_init (&transform_key,
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color_state,
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target_color_state);
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snippet = clutter_color_manager_lookup_snippet (color_manager,
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&transform_key);
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if (snippet)
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return g_object_ref (snippet);
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snippet = clutter_color_state_create_transform_snippet (color_state,
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target_color_state);
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clutter_color_manager_add_snippet (color_manager,
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&transform_key,
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g_object_ref (snippet));
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return snippet;
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}
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void
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clutter_color_state_update_uniforms (ClutterColorState *color_state,
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ClutterColorState *target_color_state,
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CoglPipeline *pipeline)
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{
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ClutterColorStateClass *color_state_class =
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CLUTTER_COLOR_STATE_GET_CLASS (color_state);
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g_return_if_fail (CLUTTER_IS_COLOR_STATE (color_state));
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g_return_if_fail (CLUTTER_IS_COLOR_STATE (target_color_state));
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color_state_class->update_uniforms (color_state,
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target_color_state,
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pipeline);
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}
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void
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clutter_color_state_add_pipeline_transform (ClutterColorState *color_state,
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ClutterColorState *target_color_state,
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CoglPipeline *pipeline)
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{
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g_autoptr (CoglSnippet) snippet = NULL;
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g_return_if_fail (CLUTTER_IS_COLOR_STATE (color_state));
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g_return_if_fail (CLUTTER_IS_COLOR_STATE (target_color_state));
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if (clutter_color_state_equals (color_state, target_color_state))
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return;
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snippet = clutter_color_state_get_transform_snippet (color_state,
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target_color_state);
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cogl_pipeline_add_snippet (pipeline, snippet);
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clutter_color_state_update_uniforms (color_state,
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target_color_state,
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pipeline);
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}
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gboolean
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clutter_color_state_equals (ClutterColorState *color_state,
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ClutterColorState *other_color_state)
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{
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ClutterColorStateClass *color_state_class =
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CLUTTER_COLOR_STATE_GET_CLASS (color_state);
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if (color_state == other_color_state)
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return TRUE;
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if (color_state == NULL || other_color_state == NULL)
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return FALSE;
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g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), FALSE);
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g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (other_color_state), FALSE);
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if (G_OBJECT_TYPE (color_state) != G_OBJECT_TYPE (other_color_state))
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return FALSE;
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return color_state_class->equals (color_state, other_color_state);
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}
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char *
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clutter_color_state_to_string (ClutterColorState *color_state)
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{
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ClutterColorStateClass *color_state_class =
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CLUTTER_COLOR_STATE_GET_CLASS (color_state);
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g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), NULL);
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return color_state_class->to_string (color_state);
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}
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ClutterEncodingRequiredFormat
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clutter_color_state_required_format (ClutterColorState *color_state)
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{
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ClutterColorStateClass *color_state_class =
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CLUTTER_COLOR_STATE_GET_CLASS (color_state);
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g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), FALSE);
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return color_state_class->required_format (color_state);
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}
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/**
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* clutter_color_state_get_blending:
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* @color_state: a #ClutterColorState
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* @force: if a linear variant should be forced
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*
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* Retrieves a variant of @color_state that is suitable for blending. This
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* usually is a variant with linear transfer characteristics. If @color_state
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* already is a #ClutterColorState suitable for blending, then @color_state is
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* returned.
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*
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* If @force is TRUE then linear transfer characteristics are used always.
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*
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* Returns: (transfer full): the #ClutterColorState suitable for blending
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*/
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ClutterColorState *
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clutter_color_state_get_blending (ClutterColorState *color_state,
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gboolean force)
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{
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ClutterColorStateClass *color_state_class =
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CLUTTER_COLOR_STATE_GET_CLASS (color_state);
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g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), FALSE);
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return color_state_class->get_blending (color_state, force);
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}
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