mutter/clutter/eglx/clutter-stage-egl.c
Matthew Allum a3c79e567c 2008-02-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/osx/clutter-stage-osx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        * clutter/x11/clutter-stage-x11.c:
        Add at least somne basic offscreen handling into all backends.
        Remove unused clutter_stage_set_offscreen vfunc. (#549)

        * clutter/clutter-texture.c:
        Minor API doc tweak, noting rowstride source in set_area
2008-02-07 12:55:51 +00:00

212 lines
5.3 KiB
C

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-stage-egl.h"
#include "clutter-eglx.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
#include "../clutter-color.h"
#include "../clutter-util.h"
#include "../clutter-event.h"
#include "../clutter-enum-types.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-units.h"
G_DEFINE_TYPE (ClutterStageEGL, clutter_stage_egl, CLUTTER_TYPE_STAGE_X11);
static void
clutter_stage_egl_unrealize (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
gboolean was_offscreen;
CLUTTER_MARK();
g_object_get (actor, "offscreen", &was_offscreen, NULL);
if (G_UNLIKELY (was_offscreen))
{
/* No support as yet for this */
}
else
{
if (stage_x11->xwin != None)
{
XDestroyWindow (stage_x11->xdpy, stage_x11->xwin);
stage_x11->xwin = None;
}
else
stage_x11->xwin = None;
}
if (stage_egl->egl_surface)
eglDestroySurface (clutter_eglx_display(), stage_egl->egl_surface);
stage_egl->egl_surface = NULL;
if (stage_egl->egl_context)
eglDestroyContext (clutter_eglx_display(), stage_egl->egl_context);
stage_egl->egl_context = NULL;
eglMakeCurrent (clutter_eglx_display(),
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
stage_egl->egl_context = None;
}
static void
clutter_stage_egl_realize (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
EGLConfig configs[2];
EGLint config_count;
EGLBoolean status;
gboolean is_offscreen;
CLUTTER_NOTE (BACKEND, "Realizing main stage");
g_object_get (actor, "offscreen", &is_offscreen, NULL);
if (G_LIKELY (!is_offscreen))
{
EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_NONE };
status = eglGetConfigs (clutter_eglx_display(),
configs,
2,
&config_count);
if (status != EGL_TRUE)
g_warning ("eglGetConfigs");
status = eglChooseConfig (clutter_eglx_display(),
cfg_attribs,
configs,
sizeof configs / sizeof configs[0],
&config_count);
if (status != EGL_TRUE)
g_warning ("eglChooseConfig");
if (stage_x11->xwin == None)
stage_x11->xwin
= XCreateSimpleWindow(stage_x11->xdpy,
stage_x11->xwin_root,
0, 0,
stage_x11->xwin_width,
stage_x11->xwin_height,
0, 0,
WhitePixel (stage_x11->xdpy,
stage_x11->xscreen));
XSelectInput(stage_x11->xdpy,
stage_x11->xwin,
StructureNotifyMask
|ExposureMask
/* FIXME: we may want to eplicity enable MotionMask */
|PointerMotionMask
|KeyPressMask
|KeyReleaseMask
|ButtonPressMask
|ButtonReleaseMask
|PropertyChangeMask);
if (stage_egl->egl_context)
eglDestroyContext (clutter_eglx_display(), stage_egl->egl_context);
if (stage_egl->egl_surface)
eglDestroySurface (clutter_eglx_display(), stage_egl->egl_surface);
stage_egl->egl_surface
= eglCreateWindowSurface (clutter_eglx_display(),
configs[0],
(NativeWindowType)stage_x11->xwin,
NULL);
if (stage_egl->egl_surface == EGL_NO_SURFACE)
g_warning ("eglCreateWindowSurface");
stage_egl->egl_context = eglCreateContext (clutter_eglx_display(),
configs[0],
EGL_NO_CONTEXT,
NULL);
if (stage_egl->egl_context == EGL_NO_CONTEXT)
g_warning ("eglCreateContext");
status = eglMakeCurrent (clutter_eglx_display(),
stage_egl->egl_surface,
stage_egl->egl_surface,
stage_egl->egl_context);
if (status != EGL_TRUE)
g_warning ("eglMakeCurrent");
}
else
{
g_warning("EGL Backend does not yet support offscreen rendering\n");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
CLUTTER_SET_PRIVATE_FLAGS(actor, CLUTTER_ACTOR_SYNC_MATRICES);
}
static GdkPixbuf*
clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height)
{
g_warning ("Stage of type `%s' do not support ClutterStage::draw_to_pixbuf",
G_OBJECT_TYPE_NAME (stage));
return NULL;
}
static void
clutter_stage_egl_dispose (GObject *gobject)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
if (stage_x11->xwin)
clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl));
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
}
static void
clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
gobject_class->dispose = clutter_stage_egl_dispose;
actor_class->realize = clutter_stage_egl_realize;
actor_class->unrealize = clutter_stage_egl_unrealize;
stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf;
}
static void
clutter_stage_egl_init (ClutterStageEGL *stage)
{
;
}