Neil Roberts
cbf011dcd0
cogl-pango: Use a seperate cache of pipelines
Instead of creating just two materials (one for texturing and one for solid primitives) the pango renderer now maintains a cache of pipelines. The display list can request a pipeline for a texture from the cache. The same pipeline cache is used by all display lists so that the pipelines can be shared. This avoids changing the texture on the material during a paint run.
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