mutter/tests/conform/test-offscreen.c
Robert Bragg 6436cd073d Declare interface types as void and remove cast macros
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.

This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.

Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.

(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)

Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
2013-11-27 19:33:44 +00:00

202 lines
5.7 KiB
C

#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
#include <cogl/cogl.h>
#include "test-utils.h"
#define RED 0
#define GREEN 1
#define BLUE 2
typedef struct _TestState
{
int fb_width;
int fb_height;
} TestState;
static void
check_quadrant (TestState *state,
int qx,
int qy,
uint32_t expected_rgba)
{
/* The quadrants are all stuffed into the top right corner of the
framebuffer */
int x = state->fb_width * qx / 4 + state->fb_width / 2;
int y = state->fb_height * qy / 4;
int width = state->fb_width / 4;
int height = state->fb_height / 4;
/* Subtract a two-pixel gap around the edges to allow some rounding
differences */
x += 2;
y += 2;
width -= 4;
height -= 4;
test_utils_check_region (test_fb, x, y, width, height, expected_rgba);
}
static void
test_paint (TestState *state)
{
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
tex_2d = cogl_texture_2d_new_with_size (test_ctx,
state->fb_width,
state->fb_height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
/* Set a scale and translate transform on the window framebuffer
* before switching to the offscreen framebuffer so we can verify it
* gets restored when we switch back
*
* The test is going to draw a grid of 4 colors to a texture which
* we subsequently draw to the window with a fullscreen rectangle.
* This transform will flip the texture left to right, scale it to a
* quarter of the window size and slide it to the top right of the
* window.
*/
cogl_push_matrix ();
cogl_translate (0.5, 0.5, 0);
cogl_scale (-0.5, 0.5, 1);
cogl_push_framebuffer (offscreen);
/* Cogl should release the last reference when we call cogl_pop_framebuffer()
*/
cogl_object_unref (offscreen);
/* Setup something other than the identity matrix for the modelview so we can
* verify it gets restored when we call cogl_pop_framebuffer () */
cogl_scale (2, 2, 1);
/* red, top left */
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_rectangle (-0.5, 0.5, 0, 0);
/* green, top right */
cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff);
cogl_rectangle (0, 0.5, 0.5, 0);
/* blue, bottom left */
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
cogl_rectangle (-0.5, 0, 0, -0.5);
/* white, bottom right */
cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
cogl_rectangle (0, 0, 0.5, -0.5);
cogl_pop_framebuffer ();
cogl_set_source_texture (tex);
cogl_rectangle (-1, 1, 1, -1);
cogl_object_unref (tex_2d);
cogl_pop_matrix ();
/* NB: The texture is drawn flipped horizontally and scaled to fit in the
* top right corner of the window. */
/* red, top right */
check_quadrant (state, 1, 0, 0xff0000ff);
/* green, top left */
check_quadrant (state, 0, 0, 0x00ff00ff);
/* blue, bottom right */
check_quadrant (state, 1, 1, 0x0000ffff);
/* white, bottom left */
check_quadrant (state, 0, 1, 0xffffffff);
}
static void
test_flush (TestState *state)
{
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglColor clear_color;
int i;
for (i = 0; i < 3; i++)
{
/* This tests that rendering to a framebuffer and then reading back
the contents of the texture will automatically flush the
journal */
tex_2d = cogl_texture_2d_new_with_size (test_ctx,
16, 16, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
cogl_push_framebuffer (offscreen);
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 255);
cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
cogl_set_source_color4ub (255, 0, 0, 255);
cogl_rectangle (-1, -1, 1, 1);
if (i == 0)
/* First time check using read pixels on the offscreen */
test_utils_check_region (offscreen,
1, 1, 15, 15, 0xff0000ff);
else if (i == 1)
{
uint8_t data[16 * 4 * 16];
int x, y;
/* Second time try reading back the texture contents */
cogl_texture_get_data (tex,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
16 * 4, /* rowstride */
data);
for (y = 1; y < 15; y++)
for (x = 1; x < 15; x++)
test_utils_compare_pixel (data + x * 4 + y * 16 * 4,
0xff0000ff);
}
cogl_pop_framebuffer ();
if (i == 2)
{
/* Third time try drawing the texture to the screen */
cogl_set_source_texture (tex);
cogl_rectangle (-1, -1, 1, 1);
test_utils_check_region (test_fb,
2, 2, /* x/y */
state->fb_width - 4,
state->fb_height - 4,
0xff0000ff);
}
cogl_object_unref (tex_2d);
cogl_object_unref (offscreen);
}
}
void
test_offscreen (void)
{
TestState state;
state.fb_width = cogl_framebuffer_get_width (test_fb);
state.fb_height = cogl_framebuffer_get_height (test_fb);
/* XXX: we have to push/pop a framebuffer since this test currently
* uses the legacy cogl_rectangle() api. */
cogl_push_framebuffer (test_fb);
test_paint (&state);
test_flush (&state);
cogl_pop_framebuffer ();
if (cogl_test_verbose ())
g_print ("OK\n");
}