mutter/cogl/driver/gl/cogl-texture-gl.c
Neil Roberts c5644723f8 Use COGL_FLAGS_* for the context's private feature flags
Previously the private feature flags were stored in an enum and we
already had 31 flags. Adding the 32nd flag would presumably make it
add -2³¹ as one of the values which might cause problems. To avoid
this we'll just use an fixed-size array of longs and use indices for
the enum values like we do for the public features.

A slight complication with this is in the CoglDriverDescription where
we were previously using a static intialised value to describe the set
of features that the driver supports. We can't easily do this with the
flags array so instead the features are stored in a fixed-size array
of indices.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3)

Conflicts:
	cogl/cogl-context-private.h
	cogl/cogl-context.c
	cogl/cogl-private.h
	cogl/cogl-renderer.c
	cogl/driver/gl/cogl-pipeline-opengl.c
	cogl/driver/gl/gl/cogl-driver-gl.c
	cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
	cogl/driver/gl/gles/cogl-driver-gles.c
	cogl/driver/nop/cogl-driver-nop.c
2013-11-28 18:12:22 +00:00

152 lines
4.7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include "cogl-context-private.h"
#include "cogl-util-gl-private.h"
#include "cogl-texture-gl-private.h"
#include "cogl-texture-3d-private.h"
#include "cogl-util.h"
#include "cogl-pipeline-opengl-private.h"
static inline int
calculate_alignment (int rowstride)
{
int alignment = 1 << (_cogl_util_ffs (rowstride) - 1);
return MIN (alignment, 8);
}
void
_cogl_texture_gl_prep_alignment_for_pixels_upload (CoglContext *ctx,
int pixels_rowstride)
{
GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT,
calculate_alignment (pixels_rowstride)) );
}
void
_cogl_texture_gl_prep_alignment_for_pixels_download (CoglContext *ctx,
int bpp,
int width,
int rowstride)
{
int alignment;
/* If no padding is needed then we can always use an alignment of 1.
* We want to do this even though it is equivalent to the alignment
* of the rowstride because the Intel driver in Mesa currently has
* an optimisation when reading data into a PBO that only works if
* the alignment is exactly 1.
*
* https://bugs.freedesktop.org/show_bug.cgi?id=46632
*/
if (rowstride == bpp * width)
alignment = 1;
else
alignment = calculate_alignment (rowstride);
GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT, alignment) );
}
void
_cogl_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *texture,
unsigned int wrap_mode_s,
unsigned int wrap_mode_t,
unsigned int wrap_mode_p)
{
texture->vtable->gl_flush_legacy_texobj_wrap_modes (texture,
wrap_mode_s,
wrap_mode_t,
wrap_mode_p);
}
void
_cogl_texture_gl_flush_legacy_texobj_filters (CoglTexture *texture,
unsigned int min_filter,
unsigned int mag_filter)
{
texture->vtable->gl_flush_legacy_texobj_filters (texture,
min_filter, mag_filter);
}
void
_cogl_texture_gl_maybe_update_max_level (CoglTexture *texture,
int max_level)
{
/* This isn't supported on GLES */
#ifdef HAVE_COGL_GL
CoglContext *ctx = texture->context;
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL) &&
texture->max_level < max_level)
{
CoglContext *ctx = texture->context;
GLuint gl_handle;
GLenum gl_target;
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
texture->max_level = max_level;
_cogl_bind_gl_texture_transient (gl_target,
gl_handle,
_cogl_texture_is_foreign (texture));
GE( ctx, glTexParameteri (gl_target,
GL_TEXTURE_MAX_LEVEL, texture->max_level));
}
#endif /* HAVE_COGL_GL */
}
void
_cogl_texture_gl_generate_mipmaps (CoglTexture *texture)
{
CoglContext *ctx = texture->context;
int n_levels = _cogl_texture_get_n_levels (texture);
GLuint gl_handle;
GLenum gl_target;
_cogl_texture_gl_maybe_update_max_level (texture, n_levels - 1);
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
_cogl_bind_gl_texture_transient (gl_target,
gl_handle,
_cogl_texture_is_foreign (texture));
GE( ctx, glGenerateMipmap (gl_target) );
}
GLenum
_cogl_texture_gl_get_format (CoglTexture *texture)
{
return texture->vtable->get_gl_format (texture);
}