mutter/cogl/cogl.h
Robert Bragg 99cdcc9e3c texture: make cogl_texture_get_format api private
CoglPixelFormat is not a good way of describing the internal
format of a texture because it's too specific given that we don't
actually have exact knowledge of the internal format used by the driver.

This makes cogl_texture_get_format private and in the future we'll
provide a better way of querying the channels and their precision.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8)

Note: Since we can't break API compatibility on the 1.x branch this adds
a cogl/deprecated/cogl-texture-deprecated.c file with a
cogl_texture_get_format() wrapper around the private api. This also
moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref()
functions that were previously deprecated into cogl-texture-deprecated.c
2014-01-09 15:49:35 +00:00

187 lines
5.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_H__
#define __COGL_H__
#ifdef COGL_COMPILATION
#error "<cogl/cogl.h> shouldn't be included internally"
#endif
/* Note: When building Cogl .gir we explicitly define
* __COGL_H_INSIDE__ */
#ifndef __COGL_H_INSIDE__
#define __COGL_H_INSIDE__
#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif
#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
#ifndef COGL_ENABLE_EXPERIMENTAL_API
#define COGL_ENABLE_EXPERIMENTAL_API
#endif
#endif
/* We currently keep gtype integration delimited in case we eventually
* want to split it out into a separate utility library when Cogl
* becomes a standalone project. (like cairo-gobject.so)
*/
#define _COGL_SUPPORTS_GTYPE_INTEGRATION
/*
* API common to the 1.x and 2.0 api...
*/
#include <cogl/cogl-defines.h>
#include <cogl/cogl-macros.h>
#include <cogl/cogl-error.h>
#include <cogl/cogl-object.h>
#include <cogl/cogl1-context.h>
#include <cogl/cogl-bitmap.h>
#include <cogl/cogl-color.h>
#include <cogl/cogl-matrix.h>
#include <cogl/cogl-matrix-stack.h>
#include <cogl/cogl-offscreen.h>
#include <cogl/cogl-primitives.h>
#include <cogl/cogl-texture.h>
#include <cogl/cogl-types.h>
#include <cogl/cogl-version.h>
/*
* 1.x only api...
*/
#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl-enum-types.h>
#include <cogl/deprecated/cogl-clip-state.h>
#include <cogl/deprecated/cogl-vertex-buffer.h>
#include <cogl/deprecated/cogl-fixed.h>
#include <cogl/deprecated/cogl-material-compat.h>
#include <cogl/deprecated/cogl-shader.h>
#include <cogl/deprecated/cogl-framebuffer-deprecated.h>
#include <cogl/deprecated/cogl-texture-deprecated.h>
#endif
/* It would be good to move these casts up into 1.x only api if we can
* update Clutter, Mutter and GnomeShell to avoid redundant casts when
* they enable the experimental api... */
#include <cogl/deprecated/cogl-type-casts.h>
/*
* 2.0 api that's compatible with the 1.x api...
*/
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
#include <cogl/cogl-swap-chain.h>
#include <cogl/cogl-renderer.h>
#include <cogl/cogl-output.h>
#include <cogl/cogl-display.h>
#include <cogl/cogl-context.h>
#include <cogl/cogl-buffer.h>
#include <cogl/cogl-pixel-buffer.h>
#include <cogl/cogl-vector.h>
#include <cogl/cogl-euler.h>
#include <cogl/cogl-quaternion.h>
#include <cogl/cogl-texture-2d.h>
#include <cogl/cogl-texture-2d-gl.h>
#include <cogl/cogl-texture-rectangle.h>
#include <cogl/cogl-texture-3d.h>
#include <cogl/cogl-texture-2d-sliced.h>
#include <cogl/cogl-sub-texture.h>
#include <cogl/cogl-atlas-texture.h>
#include <cogl/cogl-meta-texture.h>
#include <cogl/cogl-primitive-texture.h>
#include <cogl/cogl-index-buffer.h>
#include <cogl/cogl-attribute-buffer.h>
#include <cogl/cogl-indices.h>
#include <cogl/cogl-attribute.h>
#include <cogl/cogl-primitive.h>
#include <cogl/cogl-depth-state.h>
#include <cogl/cogl-pipeline.h>
#include <cogl/cogl-pipeline-state.h>
#include <cogl/cogl-pipeline-layer-state.h>
#include <cogl/cogl-snippet.h>
#include <cogl/cogl-framebuffer.h>
#include <cogl/cogl-onscreen.h>
#include <cogl/cogl-frame-info.h>
#include <cogl/cogl-poll.h>
#include <cogl/cogl-fence.h>
#if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
#include <cogl/cogl-kms-renderer.h>
#include <cogl/cogl-kms-display.h>
#endif
#ifdef COGL_HAS_WIN32_SUPPORT
#include <cogl/cogl-win32-renderer.h>
#endif
#ifdef COGL_HAS_GLIB_SUPPORT
#include <cogl/cogl-glib-source.h>
#endif
/* XXX: This will definitly go away once all the Clutter winsys
* code has been migrated down into Cogl! */
#include <cogl/deprecated/cogl-clutter.h>
#endif
/*
* API deprecations
*/
#include <cogl/cogl-deprecated.h>
/*
* Cogl Path api compatability
*
* The cogl_path_ api used to be part of the core Cogl api so for
* compatability we include cogl-path.h via cogl.h
*
* Note: we have to make sure not to include cogl-path.h while
* building core cogl or generating the Cogl .gir data because
* cogl-path now gets built after cogl and some cogl-path headers are
* only generated at build time...
*/
#if defined (COGL_HAS_COGL_PATH_SUPPORT) && \
!defined (COGL_COMPILATION) && \
!defined (COGL_GIR_SCANNING)
#include <cogl-path/cogl-path.h>
#endif
/**
* SECTION:cogl
* @short_description: General purpose API
*
* General utility functions for COGL.
*/
/* The gobject introspection scanner seems to parse public headers in
* isolation which means we need to be extra careful about how we
* define and undefine __COGL_H_INSIDE__ used to detect when internal
* headers are incorrectly included by developers. In the gobject
* introspection case we have to manually define __COGL_H_INSIDE__ as
* a commandline argument for the scanner which means we must be
* careful not to undefine it in a header...
*/
#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#undef __COGL_H_INSIDE__
#undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif
#endif /* __COGL_H__ */