mutter/cogl/cogl-sdl.h
Robert Bragg a0bc2d96be Make cogl-sdl.h a top-level header
This makes it so that cogl-sdl.h is a top-level header no longer
automatically included by cogl.h. This avoids lots of warnings building
the conformance tests and examples due to SDL.h warning when
__STRICT_ANSI__ isn't defined.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f7536985437dc85c26b33d1bbe1b7f3d4b32476a)
2013-12-11 18:49:19 +00:00

251 lines
6.8 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_SDL_H__
#define __COGL_SDL_H__
/* NB: this is a top-level header that can be included directly but we
* want to be careful not to define __COGL_H_INSIDE__ when this is
* included internally while building Cogl itself since
* __COGL_H_INSIDE__ is used in headers to guard public vs private api
* definitions
*/
#ifndef COGL_COMPILATION
/* Note: When building Cogl .gir we explicitly define
* __COGL_H_INSIDE__ */
#ifndef __COGL_H_INSIDE__
#define __COGL_H_INSIDE__
#define __COGL_SDL_H_MUST_UNDEF_COGL_H_INSIDE__
#endif
#endif /* COGL_COMPILATION */
#include <cogl/cogl-context.h>
#include <cogl/cogl-onscreen.h>
#include <SDL.h>
#ifdef _MSC_VER
/* We need to link to SDL.lib/SDLmain.lib
* if we are using Cogl
* that uses the SDL winsys
*/
#pragma comment (lib, "SDL.lib")
#pragma comment (lib, "SDLmain.lib")
#endif
COGL_BEGIN_DECLS
/**
* SECTION:cogl-sdl
* @short_description: Integration api for the Simple DirectMedia
* Layer library.
*
* Cogl is a portable graphics api that can either be used standalone
* or alternatively integrated with certain existing frameworks. This
* api enables Cogl to be used in conjunction with the Simple
* DirectMedia Layer library.
*
* Using this API a typical SDL application would look something like
* this:
* |[
* MyAppData data;
* CoglError *error = NULL;
*
* data.ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
* if (!data.ctx)
* {
* fprintf (stderr, "Failed to create context: %s\n",
* error->message);
* return 1;
* }
*
* my_application_setup (&data);
*
* data.redraw_queued = TRUE;
* while (!data.quit)
* {
* while (!data.quit)
* {
* if (!SDL_PollEvent (&event))
* {
* if (data.redraw_queued)
* break;
*
* cogl_sdl_idle (ctx);
* if (!SDL_WaitEvent (&event))
* {
* fprintf (stderr, "Error waiting for SDL events");
* return 1;
* }
* }
*
* handle_event (&data, &event);
* cogl_sdl_handle_event (ctx, &event);
* }
*
* data.redraw_queued = redraw (&data);
* }
* ]|
*/
/**
* cogl_sdl_context_new:
* @type: An SDL user event type between <constant>SDL_USEREVENT</constant> and
* <constant>SDL_NUMEVENTS</constant> - 1
* @error: A CoglError return location.
*
* This is a convenience function for creating a new #CoglContext for
* use with SDL and specifying what SDL user event type Cogl can use
* as a way to interrupt SDL_WaitEvent().
*
* This function is equivalent to the following code:
* |[
* CoglRenderer *renderer = cogl_renderer_new ();
* CoglDisplay *display;
*
* cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
*
* cogl_sdl_renderer_set_event_type (renderer, type);
*
* if (!cogl_renderer_connect (renderer, error))
* return NULL;
*
* display = cogl_display_new (renderer, NULL);
* if (!cogl_display_setup (display, error))
* return NULL;
*
* return cogl_context_new (display, error);
* ]|
*
* <note>SDL applications are required to either use this API or
* to manually create a #CoglRenderer and call
* cogl_sdl_renderer_set_event_type().</note>
*
* Since: 2.0
* Stability: unstable
*/
CoglContext *
cogl_sdl_context_new (int type, CoglError **error);
/**
* cogl_sdl_renderer_set_event_type:
* @renderer: A #CoglRenderer
* @type: An SDL user event type between <constant>SDL_USEREVENT</constant> and
* <constant>SDL_NUMEVENTS</constant> - 1
*
* Tells Cogl what SDL user event type it can use as a way to
* interrupt SDL_WaitEvent() to ensure that cogl_sdl_handle_event()
* will be called in a finite amount of time.
*
* <note>This should only be called on an un-connected
* @renderer.</note>
*
* <note>For convenience most simple applications can use
* cogl_sdl_context_new() if they don't want to manually create
* #CoglRenderer and #CoglDisplay objects during
* initialization.</note>
*
* Since: 2.0
* Stability: unstable
*/
void
cogl_sdl_renderer_set_event_type (CoglRenderer *renderer, int type);
/**
* cogl_sdl_renderer_get_event_type:
* @renderer: A #CoglRenderer
*
* Queries what SDL user event type Cogl is using as a way to
* interrupt SDL_WaitEvent(). This is set either using
* cogl_sdl_context_new or by using
* cogl_sdl_renderer_set_event_type().
*
* Since: 2.0
* Stability: unstable
*/
int
cogl_sdl_renderer_get_event_type (CoglRenderer *renderer);
/**
* cogl_sdl_handle_event:
* @context: A #CoglContext
* @event: An SDL event
*
* Passes control to Cogl so that it may dispatch any internal event
* callbacks in response to the given SDL @event. This function must
* be called for every SDL event.
*
* Since: 2.0
* Stability: unstable
*/
void
cogl_sdl_handle_event (CoglContext *context, SDL_Event *event);
/**
* cogl_sdl_idle:
* @context: A #CoglContext
*
* Notifies Cogl that the application is idle and about to call
* SDL_WaitEvent(). Cogl may use this to run low priority book keeping
* tasks.
*
* Since: 2.0
* Stability: unstable
*/
void
cogl_sdl_idle (CoglContext *context);
#if SDL_MAJOR_VERSION >= 2
/**
* cogl_sdl_onscreen_get_window:
* @onscreen: A #CoglOnscreen
*
* Returns: the underlying SDL_Window associated with an onscreen framebuffer.
*
* Since: 2.0
* Stability: unstable
*/
SDL_Window *
cogl_sdl_onscreen_get_window (CoglOnscreen *onscreen);
#endif /* SDL_MAJOR_VERSION */
COGL_END_DECLS
/* The gobject introspection scanner seems to parse public headers in
* isolation which means we need to be extra careful about how we
* define and undefine __COGL_H_INSIDE__ used to detect when internal
* headers are incorrectly included by developers. In the gobject
* introspection case we have to manually define __COGL_H_INSIDE__ as
* a commandline argument for the scanner which means we must be
* careful not to undefine it in a header...
*/
#ifdef __COGL_SDL_H_MUST_UNDEF_COGL_H_INSIDE__
#undef __COGL_H_INSIDE__
#undef __COGL_SDL_H_MUST_UNDEF_COGL_H_INSIDE__
#endif
#endif /* __COGL_SDL_H__ */