d383bc0e61
In preparation for removing the automagic cogl-auto-texture apis this adds a more minimal version of the cogl_texture_new_with_size code to cogl-atlas.c for creating textures used to migrate images out of an atlas and to cogl-texture-pixmap-x11.c. Note: It turned out that both of these minimal versions were the same so I did consider keeping a shared utility, but since the implementations are very small and potentially due to the differing requirements for atlas and pixmap-x11 textures we might even want them to differ later I chose to keep them separate. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6d64307483713e7a5a7ef554275619def51b840f) Conflicts: cogl/cogl-atlas.c cogl/winsys/cogl-texture-pixmap-x11.c
674 lines
23 KiB
C
674 lines
23 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2010,2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Authors:
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl-atlas.h"
|
|
#include "cogl-rectangle-map.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-texture-2d-private.h"
|
|
#include "cogl-texture-2d-sliced.h"
|
|
#include "cogl-texture-driver.h"
|
|
#include "cogl-pipeline-opengl-private.h"
|
|
#include "cogl-debug.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-blit.h"
|
|
#include "cogl-private.h"
|
|
|
|
#include <stdlib.h>
|
|
|
|
static void _cogl_atlas_free (CoglAtlas *atlas);
|
|
|
|
COGL_OBJECT_INTERNAL_DEFINE (Atlas, atlas);
|
|
|
|
CoglAtlas *
|
|
_cogl_atlas_new (CoglPixelFormat texture_format,
|
|
CoglAtlasFlags flags,
|
|
CoglAtlasUpdatePositionCallback update_position_cb)
|
|
{
|
|
CoglAtlas *atlas = g_new (CoglAtlas, 1);
|
|
|
|
atlas->update_position_cb = update_position_cb;
|
|
atlas->map = NULL;
|
|
atlas->texture = NULL;
|
|
atlas->flags = flags;
|
|
atlas->texture_format = texture_format;
|
|
g_hook_list_init (&atlas->pre_reorganize_callbacks, sizeof (GHook));
|
|
g_hook_list_init (&atlas->post_reorganize_callbacks, sizeof (GHook));
|
|
|
|
return _cogl_atlas_object_new (atlas);
|
|
}
|
|
|
|
static void
|
|
_cogl_atlas_free (CoglAtlas *atlas)
|
|
{
|
|
COGL_NOTE (ATLAS, "%p: Atlas destroyed", atlas);
|
|
|
|
if (atlas->texture)
|
|
cogl_object_unref (atlas->texture);
|
|
if (atlas->map)
|
|
_cogl_rectangle_map_free (atlas->map);
|
|
|
|
g_hook_list_clear (&atlas->pre_reorganize_callbacks);
|
|
g_hook_list_clear (&atlas->post_reorganize_callbacks);
|
|
|
|
g_free (atlas);
|
|
}
|
|
|
|
typedef struct _CoglAtlasRepositionData
|
|
{
|
|
/* The current user data for this texture */
|
|
void *user_data;
|
|
/* The old and new positions of the texture */
|
|
CoglRectangleMapEntry old_position;
|
|
CoglRectangleMapEntry new_position;
|
|
} CoglAtlasRepositionData;
|
|
|
|
static void
|
|
_cogl_atlas_migrate (CoglAtlas *atlas,
|
|
unsigned int n_textures,
|
|
CoglAtlasRepositionData *textures,
|
|
CoglTexture *old_texture,
|
|
CoglTexture *new_texture,
|
|
void *skip_user_data)
|
|
{
|
|
unsigned int i;
|
|
CoglBlitData blit_data;
|
|
|
|
/* If the 'disable migrate' flag is set then we won't actually copy
|
|
the textures to their new location. Instead we'll just invoke the
|
|
callback to update the position */
|
|
if ((atlas->flags & COGL_ATLAS_DISABLE_MIGRATION))
|
|
for (i = 0; i < n_textures; i++)
|
|
/* Update the texture position */
|
|
atlas->update_position_cb (textures[i].user_data,
|
|
new_texture,
|
|
&textures[i].new_position);
|
|
else
|
|
{
|
|
_cogl_blit_begin (&blit_data, new_texture, old_texture);
|
|
|
|
for (i = 0; i < n_textures; i++)
|
|
{
|
|
/* Skip the texture that is being added because it doesn't contain
|
|
any data yet */
|
|
if (textures[i].user_data != skip_user_data)
|
|
_cogl_blit (&blit_data,
|
|
textures[i].old_position.x,
|
|
textures[i].old_position.y,
|
|
textures[i].new_position.x,
|
|
textures[i].new_position.y,
|
|
textures[i].new_position.width,
|
|
textures[i].new_position.height);
|
|
|
|
/* Update the texture position */
|
|
atlas->update_position_cb (textures[i].user_data,
|
|
new_texture,
|
|
&textures[i].new_position);
|
|
}
|
|
|
|
_cogl_blit_end (&blit_data);
|
|
}
|
|
}
|
|
|
|
typedef struct _CoglAtlasGetRectanglesData
|
|
{
|
|
CoglAtlasRepositionData *textures;
|
|
/* Number of textures found so far */
|
|
unsigned int n_textures;
|
|
} CoglAtlasGetRectanglesData;
|
|
|
|
static void
|
|
_cogl_atlas_get_rectangles_cb (const CoglRectangleMapEntry *rectangle,
|
|
void *rect_data,
|
|
void *user_data)
|
|
{
|
|
CoglAtlasGetRectanglesData *data = user_data;
|
|
|
|
data->textures[data->n_textures].old_position = *rectangle;
|
|
data->textures[data->n_textures++].user_data = rect_data;
|
|
}
|
|
|
|
static void
|
|
_cogl_atlas_get_next_size (unsigned int *map_width,
|
|
unsigned int *map_height)
|
|
{
|
|
/* Double the size of the texture by increasing whichever dimension
|
|
is smaller */
|
|
if (*map_width < *map_height)
|
|
*map_width <<= 1;
|
|
else
|
|
*map_height <<= 1;
|
|
}
|
|
|
|
static void
|
|
_cogl_atlas_get_initial_size (CoglPixelFormat format,
|
|
unsigned int *map_width,
|
|
unsigned int *map_height)
|
|
{
|
|
unsigned int size;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
ctx->driver_vtable->pixel_format_to_gl (ctx,
|
|
format,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* At least on Intel hardware, the texture size will be rounded up
|
|
to at least 1MB so we might as well try to aim for that as an
|
|
initial minimum size. If the format is only 1 byte per pixel we
|
|
can use 1024x1024, otherwise we'll assume it will take 4 bytes
|
|
per pixel and use 512x512. */
|
|
if (_cogl_pixel_format_get_bytes_per_pixel (format) == 1)
|
|
size = 1024;
|
|
else
|
|
size = 512;
|
|
|
|
/* Some platforms might not support this large size so we'll
|
|
decrease the size until it can */
|
|
while (size > 1 &&
|
|
!ctx->texture_driver->size_supported (ctx,
|
|
GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_format,
|
|
gl_type,
|
|
size, size))
|
|
size >>= 1;
|
|
|
|
*map_width = size;
|
|
*map_height = size;
|
|
}
|
|
|
|
static CoglRectangleMap *
|
|
_cogl_atlas_create_map (CoglPixelFormat format,
|
|
unsigned int map_width,
|
|
unsigned int map_height,
|
|
unsigned int n_textures,
|
|
CoglAtlasRepositionData *textures)
|
|
{
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
ctx->driver_vtable->pixel_format_to_gl (ctx,
|
|
format,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* Keep trying increasingly larger atlases until we can fit all of
|
|
the textures */
|
|
while (ctx->texture_driver->size_supported (ctx,
|
|
GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_format,
|
|
gl_type,
|
|
map_width, map_height))
|
|
{
|
|
CoglRectangleMap *new_atlas = _cogl_rectangle_map_new (map_width,
|
|
map_height,
|
|
NULL);
|
|
unsigned int i;
|
|
|
|
COGL_NOTE (ATLAS, "Trying to resize the atlas to %ux%u",
|
|
map_width, map_height);
|
|
|
|
/* Add all of the textures and keep track of the new position */
|
|
for (i = 0; i < n_textures; i++)
|
|
if (!_cogl_rectangle_map_add (new_atlas,
|
|
textures[i].old_position.width,
|
|
textures[i].old_position.height,
|
|
textures[i].user_data,
|
|
&textures[i].new_position))
|
|
break;
|
|
|
|
/* If the atlas can contain all of the textures then we have a
|
|
winner */
|
|
if (i >= n_textures)
|
|
return new_atlas;
|
|
else
|
|
COGL_NOTE (ATLAS, "Atlas size abandoned after trying "
|
|
"%u out of %u textures",
|
|
i, n_textures);
|
|
|
|
_cogl_rectangle_map_free (new_atlas);
|
|
_cogl_atlas_get_next_size (&map_width, &map_height);
|
|
}
|
|
|
|
/* If we get here then there's no atlas that can accommodate all of
|
|
the rectangles */
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static CoglTexture2D *
|
|
_cogl_atlas_create_texture (CoglAtlas *atlas,
|
|
int width,
|
|
int height)
|
|
{
|
|
CoglTexture2D *tex;
|
|
CoglError *ignore_error = NULL;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
if ((atlas->flags & COGL_ATLAS_CLEAR_TEXTURE))
|
|
{
|
|
uint8_t *clear_data;
|
|
CoglBitmap *clear_bmp;
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (atlas->texture_format);
|
|
|
|
/* Create a buffer of zeroes to initially clear the texture */
|
|
clear_data = g_malloc0 (width * height * bpp);
|
|
clear_bmp = cogl_bitmap_new_for_data (ctx,
|
|
width,
|
|
height,
|
|
atlas->texture_format,
|
|
width * bpp,
|
|
clear_data);
|
|
|
|
tex = cogl_texture_2d_new_from_bitmap (clear_bmp,
|
|
atlas->texture_format,
|
|
&ignore_error);
|
|
if (!tex)
|
|
cogl_error_free (ignore_error);
|
|
|
|
cogl_object_unref (clear_bmp);
|
|
|
|
g_free (clear_data);
|
|
}
|
|
else
|
|
{
|
|
tex = cogl_texture_2d_new_with_size (ctx,
|
|
width, height,
|
|
atlas->texture_format);
|
|
if (!cogl_texture_allocate (COGL_TEXTURE (tex), &ignore_error))
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
cogl_object_unref (tex);
|
|
tex = NULL;
|
|
}
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
static int
|
|
_cogl_atlas_compare_size_cb (const void *a,
|
|
const void *b)
|
|
{
|
|
const CoglAtlasRepositionData *ta = a;
|
|
const CoglAtlasRepositionData *tb = b;
|
|
unsigned int a_size, b_size;
|
|
|
|
a_size = ta->old_position.width * ta->old_position.height;
|
|
b_size = tb->old_position.width * tb->old_position.height;
|
|
|
|
return a_size < b_size ? 1 : a_size > b_size ? -1 : 0;
|
|
}
|
|
|
|
static void
|
|
_cogl_atlas_notify_pre_reorganize (CoglAtlas *atlas)
|
|
{
|
|
g_hook_list_invoke (&atlas->pre_reorganize_callbacks, FALSE);
|
|
}
|
|
|
|
static void
|
|
_cogl_atlas_notify_post_reorganize (CoglAtlas *atlas)
|
|
{
|
|
g_hook_list_invoke (&atlas->post_reorganize_callbacks, FALSE);
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_atlas_reserve_space (CoglAtlas *atlas,
|
|
unsigned int width,
|
|
unsigned int height,
|
|
void *user_data)
|
|
{
|
|
CoglAtlasGetRectanglesData data;
|
|
CoglRectangleMap *new_map;
|
|
CoglTexture2D *new_tex;
|
|
unsigned int map_width, map_height;
|
|
CoglBool ret;
|
|
CoglRectangleMapEntry new_position;
|
|
|
|
/* Check if we can fit the rectangle into the existing map */
|
|
if (atlas->map &&
|
|
_cogl_rectangle_map_add (atlas->map, width, height,
|
|
user_data,
|
|
&new_position))
|
|
{
|
|
COGL_NOTE (ATLAS, "%p: Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
atlas,
|
|
_cogl_rectangle_map_get_width (atlas->map),
|
|
_cogl_rectangle_map_get_height (atlas->map),
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map),
|
|
/* waste as a percentage */
|
|
_cogl_rectangle_map_get_remaining_space (atlas->map) *
|
|
100 / (_cogl_rectangle_map_get_width (atlas->map) *
|
|
_cogl_rectangle_map_get_height (atlas->map)));
|
|
|
|
atlas->update_position_cb (user_data,
|
|
atlas->texture,
|
|
&new_position);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* If we make it here then we need to reorganize the atlas. First
|
|
we'll notify any users of the atlas that this is going to happen
|
|
so that for example in CoglAtlasTexture it can notify that the
|
|
storage has changed and cause a flush */
|
|
_cogl_atlas_notify_pre_reorganize (atlas);
|
|
|
|
/* Get an array of all the textures currently in the atlas. */
|
|
data.n_textures = 0;
|
|
if (atlas->map == NULL)
|
|
data.textures = g_malloc (sizeof (CoglAtlasRepositionData));
|
|
else
|
|
{
|
|
unsigned int n_rectangles =
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map);
|
|
data.textures = g_malloc (sizeof (CoglAtlasRepositionData) *
|
|
(n_rectangles + 1));
|
|
_cogl_rectangle_map_foreach (atlas->map,
|
|
_cogl_atlas_get_rectangles_cb,
|
|
&data);
|
|
}
|
|
|
|
/* Add the new rectangle as a dummy texture so that it can be
|
|
positioned with the rest */
|
|
data.textures[data.n_textures].old_position.x = 0;
|
|
data.textures[data.n_textures].old_position.y = 0;
|
|
data.textures[data.n_textures].old_position.width = width;
|
|
data.textures[data.n_textures].old_position.height = height;
|
|
data.textures[data.n_textures++].user_data = user_data;
|
|
|
|
/* The atlasing algorithm works a lot better if the rectangles are
|
|
added in decreasing order of size so we'll first sort the
|
|
array */
|
|
qsort (data.textures, data.n_textures,
|
|
sizeof (CoglAtlasRepositionData),
|
|
_cogl_atlas_compare_size_cb);
|
|
|
|
/* Try to create a new atlas that can contain all of the textures */
|
|
if (atlas->map)
|
|
{
|
|
map_width = _cogl_rectangle_map_get_width (atlas->map);
|
|
map_height = _cogl_rectangle_map_get_height (atlas->map);
|
|
|
|
/* If there is enough space in for the new rectangle in the
|
|
existing atlas with at least 6% waste we'll start with the
|
|
same size, otherwise we'll immediately double it */
|
|
if ((map_width * map_height -
|
|
_cogl_rectangle_map_get_remaining_space (atlas->map) +
|
|
width * height) * 53 / 50 >
|
|
map_width * map_height)
|
|
_cogl_atlas_get_next_size (&map_width, &map_height);
|
|
}
|
|
else
|
|
_cogl_atlas_get_initial_size (atlas->texture_format,
|
|
&map_width, &map_height);
|
|
|
|
new_map = _cogl_atlas_create_map (atlas->texture_format,
|
|
map_width, map_height,
|
|
data.n_textures, data.textures);
|
|
|
|
/* If we can't create a map with the texture then give up */
|
|
if (new_map == NULL)
|
|
{
|
|
COGL_NOTE (ATLAS, "%p: Could not fit texture in the atlas", atlas);
|
|
ret = FALSE;
|
|
}
|
|
/* We need to migrate the existing textures into a new texture */
|
|
else if ((new_tex = _cogl_atlas_create_texture
|
|
(atlas,
|
|
_cogl_rectangle_map_get_width (new_map),
|
|
_cogl_rectangle_map_get_height (new_map))) == NULL)
|
|
{
|
|
COGL_NOTE (ATLAS, "%p: Could not create a CoglTexture2D", atlas);
|
|
_cogl_rectangle_map_free (new_map);
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
{
|
|
int waste;
|
|
|
|
COGL_NOTE (ATLAS,
|
|
"%p: Atlas %s with size %ix%i",
|
|
atlas,
|
|
atlas->map == NULL ||
|
|
_cogl_rectangle_map_get_width (atlas->map) !=
|
|
_cogl_rectangle_map_get_width (new_map) ||
|
|
_cogl_rectangle_map_get_height (atlas->map) !=
|
|
_cogl_rectangle_map_get_height (new_map) ?
|
|
"resized" : "reorganized",
|
|
_cogl_rectangle_map_get_width (new_map),
|
|
_cogl_rectangle_map_get_height (new_map));
|
|
|
|
if (atlas->map)
|
|
{
|
|
/* Move all the textures to the right position in the new
|
|
texture. This will also update the texture's rectangle */
|
|
_cogl_atlas_migrate (atlas,
|
|
data.n_textures,
|
|
data.textures,
|
|
atlas->texture,
|
|
COGL_TEXTURE (new_tex),
|
|
user_data);
|
|
_cogl_rectangle_map_free (atlas->map);
|
|
cogl_object_unref (atlas->texture);
|
|
}
|
|
else
|
|
/* We know there's only one texture so we can just directly
|
|
update the rectangle from its new position */
|
|
atlas->update_position_cb (data.textures[0].user_data,
|
|
COGL_TEXTURE (new_tex),
|
|
&data.textures[0].new_position);
|
|
|
|
atlas->map = new_map;
|
|
atlas->texture = COGL_TEXTURE (new_tex);
|
|
|
|
waste = (_cogl_rectangle_map_get_remaining_space (atlas->map) *
|
|
100 / (_cogl_rectangle_map_get_width (atlas->map) *
|
|
_cogl_rectangle_map_get_height (atlas->map)));
|
|
|
|
COGL_NOTE (ATLAS, "%p: Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
atlas,
|
|
_cogl_rectangle_map_get_width (atlas->map),
|
|
_cogl_rectangle_map_get_height (atlas->map),
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map),
|
|
waste);
|
|
|
|
ret = TRUE;
|
|
}
|
|
|
|
g_free (data.textures);
|
|
|
|
_cogl_atlas_notify_post_reorganize (atlas);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_remove (CoglAtlas *atlas,
|
|
const CoglRectangleMapEntry *rectangle)
|
|
{
|
|
_cogl_rectangle_map_remove (atlas->map, rectangle);
|
|
|
|
COGL_NOTE (ATLAS, "%p: Removed rectangle sized %ix%i",
|
|
atlas,
|
|
rectangle->width,
|
|
rectangle->height);
|
|
COGL_NOTE (ATLAS, "%p: Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
atlas,
|
|
_cogl_rectangle_map_get_width (atlas->map),
|
|
_cogl_rectangle_map_get_height (atlas->map),
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map),
|
|
_cogl_rectangle_map_get_remaining_space (atlas->map) *
|
|
100 / (_cogl_rectangle_map_get_width (atlas->map) *
|
|
_cogl_rectangle_map_get_height (atlas->map)));
|
|
};
|
|
|
|
static CoglTexture *
|
|
create_migration_texture (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture *tex;
|
|
CoglError *skip_error = NULL;
|
|
|
|
if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
|
|
(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
|
|
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
|
|
{
|
|
/* First try creating a fast-path non-sliced texture */
|
|
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
|
|
width, height,
|
|
internal_format));
|
|
|
|
/* TODO: instead of allocating storage here it would be better
|
|
* if we had some api that let us just check that the size is
|
|
* supported by the hardware so storage could be allocated
|
|
* lazily when uploading data. */
|
|
if (!cogl_texture_allocate (tex, &skip_error))
|
|
{
|
|
cogl_error_free (skip_error);
|
|
cogl_object_unref (tex);
|
|
tex = NULL;
|
|
}
|
|
}
|
|
else
|
|
tex = NULL;
|
|
|
|
if (!tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds =
|
|
cogl_texture_2d_sliced_new_with_size (ctx,
|
|
width,
|
|
height,
|
|
COGL_TEXTURE_MAX_WASTE,
|
|
internal_format);
|
|
tex = COGL_TEXTURE (tex_2ds);
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
CoglTexture *
|
|
_cogl_atlas_copy_rectangle (CoglAtlas *atlas,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format)
|
|
{
|
|
CoglTexture *tex;
|
|
CoglBlitData blit_data;
|
|
CoglError *ignore_error = NULL;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
/* Create a new texture at the right size */
|
|
tex = create_migration_texture (ctx, width, height, format);
|
|
if (!cogl_texture_allocate (tex, &ignore_error))
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
cogl_object_unref (tex);
|
|
return NULL;
|
|
}
|
|
|
|
/* Blit the data out of the atlas to the new texture. If FBOs
|
|
aren't available this will end up having to copy the entire
|
|
atlas texture */
|
|
_cogl_blit_begin (&blit_data, tex, atlas->texture);
|
|
_cogl_blit (&blit_data,
|
|
x, y,
|
|
0, 0,
|
|
width, height);
|
|
_cogl_blit_end (&blit_data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_add_reorganize_callback (CoglAtlas *atlas,
|
|
GHookFunc pre_callback,
|
|
GHookFunc post_callback,
|
|
void *user_data)
|
|
{
|
|
if (pre_callback)
|
|
{
|
|
GHook *hook = g_hook_alloc (&atlas->post_reorganize_callbacks);
|
|
hook->func = pre_callback;
|
|
hook->data = user_data;
|
|
g_hook_prepend (&atlas->pre_reorganize_callbacks, hook);
|
|
}
|
|
if (post_callback)
|
|
{
|
|
GHook *hook = g_hook_alloc (&atlas->pre_reorganize_callbacks);
|
|
hook->func = post_callback;
|
|
hook->data = user_data;
|
|
g_hook_prepend (&atlas->post_reorganize_callbacks, hook);
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_remove_reorganize_callback (CoglAtlas *atlas,
|
|
GHookFunc pre_callback,
|
|
GHookFunc post_callback,
|
|
void *user_data)
|
|
{
|
|
if (pre_callback)
|
|
{
|
|
GHook *hook = g_hook_find_func_data (&atlas->pre_reorganize_callbacks,
|
|
FALSE,
|
|
pre_callback,
|
|
user_data);
|
|
if (hook)
|
|
g_hook_destroy_link (&atlas->pre_reorganize_callbacks, hook);
|
|
}
|
|
if (post_callback)
|
|
{
|
|
GHook *hook = g_hook_find_func_data (&atlas->post_reorganize_callbacks,
|
|
FALSE,
|
|
post_callback,
|
|
user_data);
|
|
if (hook)
|
|
g_hook_destroy_link (&atlas->post_reorganize_callbacks, hook);
|
|
}
|
|
}
|