cb7a99ac69
The texture layer combine functions are now hard coded to GL_COMBINE instead of GL_MODULATE. The combine function can be customized with all the parameters of GL_COMBINE. A shader is generated to implement the given parameters. Currently it will try to generate code for the constant color but it will use a uniform which does not exist. |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-defines.h.in | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |