cb5582c4ab
This adds a clutter backend for running under the wayland window system. Initial cogl framebuffer integration by Robert Bragg.
369 lines
12 KiB
C
369 lines
12 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <wayland-util.h>
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#include <wayland-client.h>
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#include <xf86drm.h>
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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#include "../clutter-stage.h"
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#include "../clutter-stage-window.h"
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#include "clutter-stage-wayland.h"
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#include "clutter-wayland.h"
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#include "clutter-backend-wayland.h"
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#include "cogl/cogl-framebuffer-private.h"
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static void
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wayland_swap_buffers (ClutterStageWayland *stage_wayland);
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland,
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_clutter_stage_wayland,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static ClutterStageWaylandWaylandBuffer *
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wayland_create_buffer (ClutterStageWayland *stage_wayland,
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ClutterGeometry *geom)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLDisplay edpy = clutter_egl_display ();
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ClutterStageWaylandWaylandBuffer *buffer;
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EGLint image_attribs[] = {
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EGL_WIDTH, 0,
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EGL_HEIGHT, 0,
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EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
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EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
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EGL_NONE
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};
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CoglHandle tex;
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buffer = g_slice_new (ClutterStageWaylandWaylandBuffer);
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image_attribs[1] = geom->width;
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image_attribs[3] = geom->height;
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buffer->drm_image = backend_wayland->create_drm_image (edpy, image_attribs);
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glGenTextures (1, &buffer->texture);
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glBindTexture (GL_TEXTURE_2D, buffer->texture);
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backend_wayland->image_target_texture_2d (GL_TEXTURE_2D, buffer->drm_image);
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tex = cogl_texture_new_from_foreign (buffer->texture,
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GL_TEXTURE_2D,
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geom->width,
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geom->height,
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0,
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0,
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COGL_PIXEL_FORMAT_ARGB_8888);
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buffer->offscreen = cogl_offscreen_new_to_texture (tex);
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cogl_handle_unref (tex);
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buffer->wayland_buffer = NULL;
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return buffer;
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}
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static void
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wayland_free_buffer (ClutterStageWaylandWaylandBuffer *buffer)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLDisplay edpy = clutter_egl_display ();
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if (buffer->wayland_buffer)
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wl_buffer_destroy (buffer->wayland_buffer);
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cogl_handle_unref (buffer->offscreen);
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glDeleteTextures (1, &buffer->texture);
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backend_wayland->destroy_image (edpy, buffer->drm_image);
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g_slice_free (ClutterStageWaylandWaylandBuffer, buffer);
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}
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static void
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clutter_stage_wayland_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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if (stage_wayland->front_buffer)
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{
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wayland_free_buffer (stage_wayland->front_buffer);
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stage_wayland->front_buffer = NULL;
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}
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if (stage_wayland->back_buffer)
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{
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wayland_free_buffer (stage_wayland->back_buffer);
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stage_wayland->back_buffer = NULL;
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}
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wayland_free_buffer (stage_wayland->pick_buffer);
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}
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static gboolean
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clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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gfloat width, height;
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clutter_actor_get_size (CLUTTER_ACTOR (stage_wayland->wrapper),
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&width, &height);
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stage_wayland->pending_allocation.width = (gint)width;
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stage_wayland->pending_allocation.height = (gint)height;
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stage_wayland->allocation = stage_wayland->pending_allocation;
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stage_wayland->wayland_surface =
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wl_compositor_create_surface (backend_wayland->wayland_compositor);
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wl_surface_set_user_data (stage_wayland->wayland_surface, stage_wayland);
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stage_wayland->pick_buffer =
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wayland_create_buffer (stage_wayland, &stage_wayland->allocation);
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return TRUE;
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}
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static int
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clutter_stage_wayland_get_pending_swaps (ClutterStageWindow *stage_window)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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return stage_wayland->pending_swaps;
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}
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static void
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clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen)
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{
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g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen",
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G_OBJECT_TYPE_NAME (stage_window));
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}
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static void
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clutter_stage_wayland_set_title (ClutterStageWindow *stage_window,
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const gchar *title)
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{
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g_warning ("Stage of type '%s' do not support ClutterStage::set_title",
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G_OBJECT_TYPE_NAME (stage_window));
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}
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static void
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clutter_stage_wayland_set_cursor_visible (ClutterStageWindow *stage_window,
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gboolean cursor_visible)
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{
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g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible",
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G_OBJECT_TYPE_NAME (stage_window));
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}
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static ClutterActor *
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clutter_stage_wayland_get_wrapper (ClutterStageWindow *stage_window)
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{
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return CLUTTER_ACTOR (CLUTTER_STAGE_WAYLAND (stage_window)->wrapper);
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}
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static void
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clutter_stage_wayland_show (ClutterStageWindow *stage_window,
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gboolean do_raise)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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clutter_actor_map (CLUTTER_ACTOR (stage_wayland->wrapper));
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}
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static void
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clutter_stage_wayland_hide (ClutterStageWindow *stage_window)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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clutter_actor_unmap (CLUTTER_ACTOR (stage_wayland->wrapper));
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}
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static void
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clutter_stage_wayland_get_geometry (ClutterStageWindow *stage_window,
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ClutterGeometry *geometry)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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if (geometry)
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{
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*geometry = stage_wayland->allocation;
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}
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}
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static void
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clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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stage_wayland->pending_allocation.width = width;
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stage_wayland->pending_allocation.height = height;
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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iface->realize = clutter_stage_wayland_realize;
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iface->unrealize = clutter_stage_wayland_unrealize;
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iface->get_pending_swaps = clutter_stage_wayland_get_pending_swaps;
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iface->set_fullscreen = clutter_stage_wayland_set_fullscreen;
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iface->set_title = clutter_stage_wayland_set_title;
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iface->set_cursor_visible = clutter_stage_wayland_set_cursor_visible;
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iface->get_wrapper = clutter_stage_wayland_get_wrapper;
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iface->get_geometry = clutter_stage_wayland_get_geometry;
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iface->resize = clutter_stage_wayland_resize;
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iface->show = clutter_stage_wayland_show;
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iface->hide = clutter_stage_wayland_hide;
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}
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static void
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_clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
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{
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}
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static void
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_clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
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{
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stage_wayland->allocation.x = 0;
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stage_wayland->allocation.y = 0;
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stage_wayland->allocation.width = 640;
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stage_wayland->allocation.height = 480;
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stage_wayland->save_allocation = stage_wayland->allocation;
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}
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static void
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wayland_free_front_buffer (void *data)
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{
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ClutterStageWayland *stage_wayland = data;
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if (stage_wayland->front_buffer)
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wayland_free_buffer (stage_wayland->front_buffer);
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stage_wayland->front_buffer = stage_wayland->pending_buffer;
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stage_wayland->pending_buffer = NULL;
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if (stage_wayland->back_buffer)
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wayland_swap_buffers (stage_wayland);
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}
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static void
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wayland_frame_callback (void *data, uint32_t _time)
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{
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ClutterStageWayland *stage_wayland = data;
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stage_wayland->pending_swaps--;
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}
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static void
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wayland_swap_buffers (ClutterStageWayland *stage_wayland)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLDisplay edpy = clutter_egl_display ();
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EGLint name;
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EGLint stride;
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struct wl_visual *visual;
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if (stage_wayland->pending_buffer)
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return;
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stage_wayland->pending_buffer = stage_wayland->back_buffer;
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stage_wayland->back_buffer = NULL;
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backend_wayland->export_drm_image (edpy,
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stage_wayland->pending_buffer->drm_image,
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&name, NULL, &stride);
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visual =
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wl_display_get_premultiplied_argb_visual (backend_wayland->wayland_display);
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stage_wayland->pending_buffer->wayland_buffer =
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wl_drm_create_buffer (backend_wayland->wayland_drm,
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name,
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stage_wayland->allocation.width,
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stage_wayland->allocation.height,
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stride, visual);
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wl_surface_attach (stage_wayland->wayland_surface,
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stage_wayland->pending_buffer->wayland_buffer);
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wl_surface_map (stage_wayland->wayland_surface,
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stage_wayland->allocation.x,
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stage_wayland->allocation.y,
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stage_wayland->allocation.width,
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stage_wayland->allocation.height);
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wl_display_sync_callback (backend_wayland->wayland_display,
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wayland_free_front_buffer,
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stage_wayland);
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stage_wayland->pending_swaps++;
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wl_display_frame_callback (backend_wayland->wayland_display,
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wayland_frame_callback,
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stage_wayland);
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}
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void
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_clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland,
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ClutterStage *stage)
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{
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ClutterActor *wrapper = CLUTTER_ACTOR (stage_wayland->wrapper);
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stage_wayland->allocation = stage_wayland->pending_allocation;
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if (stage_wayland->back_buffer)
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{
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wayland_free_buffer (stage_wayland->back_buffer);
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stage_wayland->back_buffer = NULL;
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}
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stage_wayland->back_buffer = wayland_create_buffer (stage_wayland,
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&stage_wayland->allocation);
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cogl_set_framebuffer (stage_wayland->back_buffer->offscreen);
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_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
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clutter_actor_paint (wrapper);
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cogl_flush ();
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glFlush ();
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cogl_set_framebuffer (stage_wayland->pick_buffer->offscreen);
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_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
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wayland_swap_buffers (stage_wayland);
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}
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