cab4622eb3
We have found several times now when writing code using Cogl that it would really help if Cogl's matrix stack api was public as a utility api. In Rig for example we want to avoid redundant arithmetic when deriving the matrices of entities used to render and we aren't able to simply use the framebuffer's matrix stack to achieve this. Also when implementing cairo-cogl we found that it would be really useful if we could have a matrix stack utility api. (cherry picked from commit d17a01fd935d88fab96fe6cc0b906c84026c0067)
115 lines
3.5 KiB
C
115 lines
3.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-state-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#ifdef COGL_PIPELINE_VERTEND_FIXED
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-program-private.h"
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
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static void
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_cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference)
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{
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_cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
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}
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static CoglBool
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_cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference,
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CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
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{
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CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer, state);
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CoglMatrixEntry *matrix_entry;
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cogl_matrix_stack_set (unit->matrix_stack,
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&authority->big_state->matrix);
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_cogl_set_active_texture_unit (unit_index);
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matrix_entry = unit->matrix_stack->last_entry;
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_cogl_matrix_entry_flush_to_gl_builtins (ctx, matrix_entry,
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COGL_MATRIX_TEXTURE,
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framebuffer,
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FALSE /* enable flip */);
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}
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return TRUE;
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}
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static CoglBool
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_cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE);
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GE( ctx, glPointSize (authority->big_state->point_size) );
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}
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return TRUE;
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}
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend =
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{
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_cogl_pipeline_vertend_fixed_start,
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_cogl_pipeline_vertend_fixed_add_layer,
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_cogl_pipeline_vertend_fixed_end,
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NULL, /* pipeline_change_notify */
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NULL /* layer_change_notify */
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};
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#endif /* COGL_PIPELINE_VERTEND_FIXED */
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