1c449c67f6
This removes the need to maintain an array of tex_coord varyings and instead we now just emit a varying per-layer uniquely named using a layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in. Notable this patch also had to change the journal flushing code to use pipeline layer numbers to determine the name of texture coordinate attributes. We now also break batches by using a deeper comparison of layers so such that two pipelines with the same number of layers can now cause a batch break if they use different layer numbers. This adds an internal _cogl_pipeline_layer_numbers_equal() function that takes two pipelines and returns TRUE if they have the same number of layers and all the layer numbers are the same too, otherwise it returns FALSE. Where we used to break batches based on changes to the number of layers we now break according to the status of _cogl_pipeline_layer_numbers_equal Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3) Note: this will cause a temporary regression for the Cogl 1.x CoglShader api since it will break compatibility with existing shaders that reference the texture varyings from the fragment shader. The intention is to follow up with another patch to add back CoglShader compatibility.
852 lines
21 KiB
C
852 lines
21 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <glib/gi18n-lib.h>
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-matrix-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-config-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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#include "cogl-offscreen.h"
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#include "cogl-attribute-gl-private.h"
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#include "cogl-clutter.h"
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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GLuint error_code;
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const char *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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#ifdef HAVE_COGL_GL
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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#endif
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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};
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static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
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const char *
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_cogl_gl_error_to_string (GLenum error_code)
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{
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int i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown GL error";
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}
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#endif /* COGL_GL_DEBUG */
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CoglFuncPtr
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cogl_get_proc_address (const char* name)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return _cogl_renderer_get_proc_address (ctx->display->renderer, name, FALSE);
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}
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CoglBool
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_cogl_check_extension (const char *name, char * const *ext)
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{
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while (*ext)
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if (!strcmp (name, *ext))
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return TRUE;
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else
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ext++;
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return FALSE;
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}
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/* XXX: This has been deprecated as public API */
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CoglBool
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cogl_check_extension (const char *name, const char *ext)
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{
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return cogl_clutter_check_extension (name, ext);
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}
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/* XXX: it's expected that we'll deprecated this with
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* cogl_framebuffer_clear at some point. */
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void
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cogl_clear (const CoglColor *color, unsigned long buffers)
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{
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cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
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}
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/* XXX: This API has been deprecated */
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void
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cogl_set_depth_test_enabled (CoglBool setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_depth_test_enabled == setting)
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return;
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ctx->legacy_depth_test_enabled = setting;
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if (ctx->legacy_depth_test_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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/* XXX: This API has been deprecated */
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CoglBool
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cogl_get_depth_test_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_depth_test_enabled;
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}
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void
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cogl_set_backface_culling_enabled (CoglBool setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_backface_culling_enabled == setting)
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return;
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ctx->legacy_backface_culling_enabled = setting;
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if (ctx->legacy_backface_culling_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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CoglBool
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cogl_get_backface_culling_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_backface_culling_enabled;
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}
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void
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cogl_set_source_color (const CoglColor *color)
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{
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CoglPipeline *pipeline;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (cogl_color_get_alpha_byte (color) == 0xff)
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{
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cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
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pipeline = ctx->opaque_color_pipeline;
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}
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else
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{
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CoglColor premultiplied = *color;
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cogl_color_premultiply (&premultiplied);
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cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
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pipeline = ctx->blended_color_pipeline;
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}
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cogl_set_source (pipeline);
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}
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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* specify an x and y viewport offset */
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void
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cogl_viewport (unsigned int width,
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unsigned int height)
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{
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cogl_set_viewport (0, 0, width, height);
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}
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CoglFeatureFlags
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cogl_get_features (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->feature_flags;
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}
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CoglBool
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cogl_features_available (CoglFeatureFlags features)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return (ctx->feature_flags & features) == features;
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}
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CoglBool
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cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
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{
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return COGL_FLAGS_GET (ctx->features, feature);
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}
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CoglBool
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cogl_has_features (CoglContext *ctx, ...)
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{
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va_list args;
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CoglFeatureID feature;
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va_start (args, ctx);
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while ((feature = va_arg (args, CoglFeatureID)))
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if (!cogl_has_feature (ctx, feature))
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return FALSE;
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va_end (args);
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return TRUE;
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}
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void
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cogl_foreach_feature (CoglContext *ctx,
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CoglFeatureCallback callback,
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void *user_data)
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{
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int i;
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for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
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if (COGL_FLAGS_GET (ctx->features, i))
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callback (i, user_data);
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}
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/* XXX: This function should either be replaced with one returning
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* integers, or removed/deprecated and make the
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* _cogl_framebuffer_get_viewport* functions public.
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*/
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void
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cogl_get_viewport (float viewport[4])
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha)
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{
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CoglFramebuffer *framebuffer;
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framebuffer = cogl_get_draw_framebuffer ();
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if (red)
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*red = cogl_framebuffer_get_red_bits (framebuffer);
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if (green)
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*green = cogl_framebuffer_get_green_bits (framebuffer);
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if (blue)
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*blue = cogl_framebuffer_get_blue_bits (framebuffer);
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if (alpha)
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*alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
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}
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void
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cogl_set_fog (const CoglColor *fog_color,
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CoglFogMode mode,
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float density,
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float z_near,
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float z_far)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == FALSE)
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ctx->legacy_state_set++;
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ctx->legacy_fog_state.enabled = TRUE;
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ctx->legacy_fog_state.color = *fog_color;
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ctx->legacy_fog_state.mode = mode;
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ctx->legacy_fog_state.density = density;
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ctx->legacy_fog_state.z_near = z_near;
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ctx->legacy_fog_state.z_far = z_far;
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}
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void
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cogl_disable_fog (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == TRUE)
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ctx->legacy_state_set--;
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ctx->legacy_fog_state.enabled = FALSE;
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}
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void
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cogl_flush (void)
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{
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GList *l;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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for (l = ctx->framebuffers; l; l = l->next)
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_cogl_framebuffer_flush_journal (l->data);
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}
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void
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cogl_read_pixels (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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uint8_t *pixels)
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{
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
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CoglBitmap *bitmap;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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bitmap = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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bpp * width, /* rowstride */
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pixels);
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cogl_framebuffer_read_pixels_into_bitmap (_cogl_get_read_framebuffer (),
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x, y,
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source,
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bitmap);
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cogl_object_unref (bitmap);
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}
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void
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cogl_begin_gl (void)
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{
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CoglPipeline *pipeline;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->in_begin_gl_block)
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{
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static CoglBool shown = FALSE;
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if (!shown)
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g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
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shown = TRUE;
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return;
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}
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ctx->in_begin_gl_block = TRUE;
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/* Flush all batched primitives */
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cogl_flush ();
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/* Flush framebuffer state, including clip state, modelview and
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* projection matrix state
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*
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* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the pipeline state) when flushing the clip stack, so should
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* always be done first when preparing to draw. */
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_get_read_framebuffer (),
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COGL_FRAMEBUFFER_STATE_ALL);
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/* Setup the state for the current pipeline */
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/* We considered flushing a specific, minimal pipeline here to try and
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* simplify the GL state, but decided to avoid special cases and second
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* guessing what would be actually helpful.
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*
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* A user should instead call cogl_set_source_color4ub() before
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* cogl_begin_gl() to simplify the state flushed.
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*
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* XXX: note defining n_tex_coord_attribs using
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* cogl_pipeline_get_n_layers is a hack, but the problem is that
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* n_tex_coord_attribs is usually defined when drawing a primitive
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* which isn't happening here.
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*
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* Maybe it would be more useful if this code did flush the
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* opaque_color_pipeline and then call into cogl-pipeline-opengl.c to then
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* restore all state for the material's backend back to default OpenGL
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* values.
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*/
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pipeline = cogl_get_source ();
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_cogl_pipeline_flush_gl_state (pipeline,
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cogl_get_draw_framebuffer (),
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FALSE);
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/* Disable any cached vertex arrays */
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_cogl_gl_disable_all_attributes (ctx);
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}
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void
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cogl_end_gl (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!ctx->in_begin_gl_block)
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{
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static CoglBool shown = FALSE;
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if (!shown)
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g_warning ("cogl_end_gl is being called before cogl_begin_gl");
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shown = TRUE;
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return;
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}
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ctx->in_begin_gl_block = FALSE;
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}
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void
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cogl_push_matrix (void)
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{
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cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_pop_matrix (void)
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{
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cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_scale (float x, float y, float z)
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{
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cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_translate (float x, float y, float z)
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{
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cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_rotate (float angle, float x, float y, float z)
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{
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cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
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}
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void
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cogl_transform (const CoglMatrix *matrix)
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{
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cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_perspective (float fov_y,
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float aspect,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
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fov_y, aspect, z_near, z_far);
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}
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void
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cogl_frustum (float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
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left, right, bottom, top, z_near, z_far);
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}
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void
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cogl_ortho (float left,
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float right,
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float bottom,
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float top,
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float near,
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float far)
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{
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cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
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left, top, right, bottom, near, far);
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}
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void
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cogl_get_modelview_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_set_modelview_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_get_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
uint32_t
|
|
_cogl_driver_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-driver-error-quark");
|
|
}
|
|
|
|
typedef struct _CoglSourceState
|
|
{
|
|
CoglPipeline *pipeline;
|
|
int push_count;
|
|
/* If this is TRUE then the pipeline will be copied and the legacy
|
|
state will be applied whenever the pipeline is used. This is
|
|
necessary because some internal Cogl code expects to be able to
|
|
push a temporary pipeline to put GL into a known state. For that
|
|
to work it also needs to prevent applying the legacy state */
|
|
CoglBool enable_legacy;
|
|
} CoglSourceState;
|
|
|
|
static void
|
|
_push_source_real (CoglPipeline *pipeline, CoglBool enable_legacy)
|
|
{
|
|
CoglSourceState *top = g_slice_new (CoglSourceState);
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
top->pipeline = cogl_object_ref (pipeline);
|
|
top->enable_legacy = enable_legacy;
|
|
top->push_count = 1;
|
|
|
|
ctx->source_stack = g_list_prepend (ctx->source_stack, top);
|
|
}
|
|
|
|
/* FIXME: This should take a context pointer for Cogl 2.0 Technically
|
|
* we could make it so we can retrieve a context reference from the
|
|
* pipeline, but this would not by symmetric with cogl_pop_source. */
|
|
void
|
|
cogl_push_source (void *material_or_pipeline)
|
|
{
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
_cogl_push_source (pipeline, TRUE);
|
|
}
|
|
|
|
/* This internal version of cogl_push_source is the same except it
|
|
never applies the legacy state. Some parts of Cogl use this
|
|
internally to set a temporary pipeline with a known state */
|
|
void
|
|
_cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
if (ctx->source_stack)
|
|
{
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
|
|
{
|
|
top->push_count++;
|
|
return;
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void
|
|
cogl_pop_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
top->push_count--;
|
|
if (top->push_count == 0)
|
|
{
|
|
cogl_object_unref (top->pipeline);
|
|
g_slice_free (CoglSourceState, top);
|
|
ctx->source_stack = g_list_delete_link (ctx->source_stack,
|
|
ctx->source_stack);
|
|
}
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void *
|
|
cogl_get_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, NULL);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->pipeline;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_get_enable_legacy_state (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, FALSE);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->enable_legacy;
|
|
}
|
|
|
|
void
|
|
cogl_set_source (void *material_or_pipeline)
|
|
{
|
|
CoglSourceState *top;
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy)
|
|
return;
|
|
|
|
if (top->push_count == 1)
|
|
{
|
|
/* NB: top->pipeline may be only thing keeping pipeline
|
|
* alive currently so ref pipeline first... */
|
|
cogl_object_ref (pipeline);
|
|
cogl_object_unref (top->pipeline);
|
|
top->pipeline = pipeline;
|
|
top->enable_legacy = TRUE;
|
|
}
|
|
else
|
|
{
|
|
top->push_count--;
|
|
cogl_push_source (pipeline);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_set_source_texture (CoglTexture *texture)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (texture != NULL);
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
|
|
cogl_set_source (ctx->texture_pipeline);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4ub (uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4ub (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4f (float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4f (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Transform a homogeneous vertex position from model space to Cogl
|
|
* window coordinates (with 0,0 being top left) */
|
|
void
|
|
_cogl_transform_point (const CoglMatrix *matrix_mv,
|
|
const CoglMatrix *matrix_p,
|
|
const float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the modelview matrix transform */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix transform */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
|
|
/* Perform perspective division */
|
|
*x /= w;
|
|
*y /= w;
|
|
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
|
|
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
|
|
uint32_t
|
|
_cogl_system_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-system-error-quark");
|
|
}
|
|
|
|
void
|
|
_cogl_init (void)
|
|
{
|
|
static CoglBool initialized = FALSE;
|
|
|
|
if (initialized == FALSE)
|
|
{
|
|
bindtextdomain (GETTEXT_PACKAGE, COGL_LOCALEDIR);
|
|
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
|
|
|
|
#ifdef COGL_HAS_GTYPE_SUPPORT
|
|
g_type_init ();
|
|
#endif
|
|
|
|
_cogl_config_read ();
|
|
_cogl_debug_check_environment ();
|
|
initialized = TRUE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns the number of bytes-per-pixel of a given format. The bpp
|
|
* can be extracted from the least significant nibble of the pixel
|
|
* format (see CoglPixelFormat).
|
|
*
|
|
* The mapping is the following (see discussion on bug #660188):
|
|
*
|
|
* 0 = undefined
|
|
* 1, 8 = 1 bpp (e.g. A_8, G_8)
|
|
* 2 = 3 bpp, aligned (e.g. 888)
|
|
* 3 = 4 bpp, aligned (e.g. 8888)
|
|
* 4-6 = 2 bpp, not aligned (e.g. 565, 4444, 5551)
|
|
* 7 = undefined yuv
|
|
* 9 = 2 bpp, aligned
|
|
* 10 = undefined
|
|
* 11 = undefined
|
|
* 12 = 3 bpp, not aligned
|
|
* 13 = 4 bpp, not aligned (e.g. 2101010)
|
|
* 14-15 = undefined
|
|
*/
|
|
int
|
|
_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format)
|
|
{
|
|
int bpp_lut[] = { 0, 1, 3, 4,
|
|
2, 2, 2, 0,
|
|
1, 2, 0, 0,
|
|
3, 4, 0, 0 };
|
|
|
|
return bpp_lut [format & 0xf];
|
|
}
|
|
|
|
/* Note: this also refers to the mapping defined above for
|
|
* _cogl_pixel_format_get_bytes_per_pixel() */
|
|
CoglBool
|
|
_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format)
|
|
{
|
|
int aligned_lut[] = { -1, 1, 1, 1,
|
|
0, 0, 0, -1,
|
|
1, 1, -1, -1,
|
|
0, 0, -1, -1};
|
|
int aligned = aligned_lut[format & 0xf];
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (aligned != -1, FALSE);
|
|
|
|
/* NB: currently checking whether the format components are aligned
|
|
* or not determines whether the format is endian dependent or not.
|
|
* In the future though we might consider adding formats with
|
|
* aligned components that are also endian independant. */
|
|
|
|
return aligned;
|
|
}
|