mutter/cogl/cogl-texture-2d-sliced-private.h
Robert Bragg 07d47eadd3 texture: split out high-level texture constructors
This splits out the very high level texture constructors that may
internally construct one of several types of lower level texture due to
various constraints.

This also updates the prototypes for these constructors to take an
explicit context pointer and return a CoglError consistent with other
texture constructors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a1cabfae6ad50c51006c608cdde7d631b7832e71)
2013-01-22 17:48:07 +00:00

64 lines
2.2 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_TEXTURE_2D_SLICED_PRIVATE_H
#define __COGL_TEXTURE_2D_SLICED_PRIVATE_H
#include "cogl-bitmap-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-sliced.h"
#include <glib.h>
struct _CoglTexture2DSliced
{
CoglTexture _parent;
GArray *slice_x_spans;
GArray *slice_y_spans;
GArray *slice_textures;
int max_waste;
int width;
int height;
};
CoglTexture2DSliced *
_cogl_texture_2d_sliced_new_from_foreign (CoglContext *context,
unsigned int gl_handle,
unsigned int gl_target,
int width,
int height,
int x_pot_waste,
int y_pot_waste,
CoglPixelFormat format,
CoglError **error);
CoglTexture2DSliced *
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
CoglError **error);
#endif /* __COGL_TEXTURE_2D_SLICED_PRIVATE_H */