![Bilal Elmoussaoui](/assets/img/avatar_default.png)
- Make Texture a parent GObject class and move the vtable funcs as vfuncs instead of an interface as we would like to have dispose free the TextureLoader. - Make the various texture sub-types inherit from it. - Make all the sub-types constructors return a CoglTexture instead of their respective specific type. As most of the times, the used functions accept a CoglTexture, like all the GTK widgets constructors returning GtkWidget. - Fix up the basics of gi-docgen for all these types. - Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood. - Remove CoglMetaTexture: for the exact same reason as above. - Switch various memory management functions to use g_ variant instead of the cogl_ one Note we would still want to get rid of the _cogl_texture_init which is something for the next commit Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
291 lines
8.8 KiB
C
291 lines
8.8 KiB
C
/*
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* Authored By Niels De Graef <niels.degraef@barco.com>
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*
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* Copyright (C) 2018 Barco NV
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:meta-multi-texture
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* @title: MetaMultiTexture
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* @short_description: A texture that can have multiple planes.
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*
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* #MetaMultiTexture allows one to deal with non-trivial formats that
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* have multiple planes, requires subsampling and/or aren't in RGB. A common
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* example of this are decoded video frames, which often use something in the
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* YUV colorspace, combined with subsampling.
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*
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* The basic idea of a #MetaMultiTexture is the following:
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* - Each plane is represented by a separate #CoglTexture. That means that you
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* should add each of these planes as a layer to your CoglPipeline.
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* - When dealing with a color space that is not RGB, you can ask the
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* #MetaMultiTexture to create a shader for you that does the conversion
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* in the GPU.
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* - In case you need to deal with memory access in a format with subsampling,
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* you can use meta_multi_texture_get_width() and its analogous version
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* for the height to get the correct size of the texture.
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*/
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#include "config.h"
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#include "meta/meta-multi-texture.h"
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#include "meta/meta-enum-types.h"
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struct _MetaMultiTexture
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{
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GObject parent_instance;
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MetaMultiTextureFormat format;
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int n_planes;
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CoglTexture **planes;
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};
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G_DEFINE_TYPE (MetaMultiTexture, meta_multi_texture, G_TYPE_OBJECT);
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/**
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* meta_multi_texture_get_format:
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* @multi_texture: a #MetaMultiTexture
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*
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* Returns the #MetaMultiTextureFormat that is used by this texture.
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*
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* Returns: The texture format that is used by this #MetaMultiTexture.
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*/
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MetaMultiTextureFormat
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meta_multi_texture_get_format (MetaMultiTexture *multi_texture)
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{
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g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), META_MULTI_TEXTURE_FORMAT_SIMPLE);
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return multi_texture->format;
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}
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/**
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* meta_multi_texture_is_simple:
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* @multi_texture: a #MetaMultiTexture
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*
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* A small function that checks whether the given multi texture uses a "simple"
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* format, i.e. one that can be represented by a #CoglPixelFormat.
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*
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* Returns: Whether the texture format is #META_MULTI_TEXTURE_FORMAT_SIMPLE
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*/
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gboolean
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meta_multi_texture_is_simple (MetaMultiTexture *multi_texture)
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{
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g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), FALSE);
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return multi_texture->format == META_MULTI_TEXTURE_FORMAT_SIMPLE;
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}
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/**
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* meta_multi_texture_get_n_planes:
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* @multi_texture: a #MetaMultiTexture
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*
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* Returns the number of planes for this texture. Note that this is entirely
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* dependent on the #CoglPixelFormat that is used. For example, simple RGB
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* textures will have a single plane, while some more convoluted formats like
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* NV12 and YUV 4:4:4 can have 2 and 3 planes respectively.
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*
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* Returns: The number of planes in this #MetaMultiTexture.
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*/
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int
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meta_multi_texture_get_n_planes (MetaMultiTexture *multi_texture)
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{
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g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
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return multi_texture->n_planes;
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}
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/**
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* meta_multi_texture_get_plane:
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* @multi_texture: a #MetaMultiTexture
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* @index: the index of the plane
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*
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* Returns the n'th plane of the #MetaMultiTexture. Note that it's a programming
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* error to use with an index larger than meta_multi_texture_get_n_planes().
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*
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* Returns: (transfer none): The plane at the given @index.
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*/
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CoglTexture *
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meta_multi_texture_get_plane (MetaMultiTexture *multi_texture,
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int index)
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{
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g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
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g_return_val_if_fail (index < multi_texture->n_planes, NULL);
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return multi_texture->planes[index];
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}
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/**
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* meta_multi_texture_get_width:
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* @multi_texture: a #MetaMultiTexture
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*
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* Returns the width of the #MetaMultiTexture. Prefer this over calling
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* cogl_texture_get_width() on one of the textures, as that might give a
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* different size when dealing with subsampling.
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*
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* Returns: The width of the texture.
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*/
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int
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meta_multi_texture_get_width (MetaMultiTexture *multi_texture)
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{
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g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
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return cogl_texture_get_width (multi_texture->planes[0]);
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}
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/**
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* meta_multi_texture_get_height:
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* @multi_texture: a #MetaMultiTexture
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*
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* Returns the height of the #MetaMultiTexture. Prefer this over calling
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* cogl_texture_get_height() on one of the textures, as that might give a
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* different size when dealing with subsampling.
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*
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* Returns: The height of the texture.
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*/
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int
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meta_multi_texture_get_height (MetaMultiTexture *multi_texture)
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{
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g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
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return cogl_texture_get_height (multi_texture->planes[0]);
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}
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static void
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meta_multi_texture_finalize (GObject *object)
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{
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MetaMultiTexture *multi_texture = META_MULTI_TEXTURE (object);
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int i;
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for (i = 0; i < multi_texture->n_planes; i++)
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g_clear_object (&multi_texture->planes[i]);
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g_free (multi_texture->planes);
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G_OBJECT_CLASS (meta_multi_texture_parent_class)->finalize (object);
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}
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static void
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meta_multi_texture_init (MetaMultiTexture *multi_texture)
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{
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}
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static void
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meta_multi_texture_class_init (MetaMultiTextureClass *klass)
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{
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GObjectClass *gobj_class = G_OBJECT_CLASS (klass);
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gobj_class->finalize = meta_multi_texture_finalize;
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}
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/**
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* meta_multi_texture_new:
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* @format: The format of the #MetaMultiTexture
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* @planes: (transfer full): The actual planes of the texture
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* @n_planes: The number of planes
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*
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* Creates a #MetaMultiTexture with the given @format. Each of the
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* #CoglTexture<!-- -->s represents a plane.
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*
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* Returns: (transfer full): A new #MetaMultiTexture. Use g_object_unref() when
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* you're done with it.
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*/
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MetaMultiTexture *
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meta_multi_texture_new (MetaMultiTextureFormat format,
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CoglTexture **planes,
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int n_planes)
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{
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MetaMultiTexture *multi_texture;
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g_return_val_if_fail (planes != NULL, NULL);
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g_return_val_if_fail (n_planes > 0, NULL);
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multi_texture = g_object_new (META_TYPE_MULTI_TEXTURE, NULL);
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multi_texture->format = format;
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multi_texture->n_planes = n_planes;
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multi_texture->planes = planes;
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return multi_texture;
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}
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/**
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* meta_multi_texture_new_simple:
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* @plane: (transfer full): The single plane of the texture
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*
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* Creates a #MetaMultiTexture for a "simple" texture, i.e. with only one
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* plane, in a format that can be represented using #CoglPixelFormat.
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*
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* Returns: (transfer full): A new #MetaMultiTexture. Use g_object_unref() when
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* you're done with it.
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*/
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MetaMultiTexture *
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meta_multi_texture_new_simple (CoglTexture *plane)
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{
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MetaMultiTexture *multi_texture;
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g_return_val_if_fail (plane != NULL, NULL);
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multi_texture = g_object_new (META_TYPE_MULTI_TEXTURE, NULL);
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multi_texture->format = META_MULTI_TEXTURE_FORMAT_SIMPLE;
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multi_texture->n_planes = 1;
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multi_texture->planes = g_malloc (sizeof (CoglTexture *));
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multi_texture->planes[0] = plane;
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return multi_texture;
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}
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/**
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* meta_multi_texture_to_string:
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* @multi_texture: a #MetaMultiTexture
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*
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* Returns a string representation of @multi_texture, useful for debugging
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* purposes.
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*
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* Returns: (transfer full): A string representation of @multi_texture. Use
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* g_free() when done with it.
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*/
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char *
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meta_multi_texture_to_string (MetaMultiTexture *multi_texture)
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{
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g_autoptr (GString) str = NULL;
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g_autofree char *format_str = NULL;
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g_autofree char *ret = NULL;
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uint8_t i;
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str = g_string_new ("");
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g_string_append_printf (str, "MetaMultiTexture (%p) {\n", multi_texture);
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format_str = g_enum_to_string (META_TYPE_MULTI_TEXTURE_FORMAT, multi_texture->format);
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g_string_append_printf (str, " .format = %s;\n", format_str);
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g_string_append_printf (str, " .n_planes = %u;\n", multi_texture->n_planes);
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g_string_append (str, " .planes = {\n");
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for (i = 0; i < multi_texture->n_planes; i++)
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{
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CoglTexture *plane = multi_texture->planes[i];
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CoglPixelFormat plane_format = _cogl_texture_get_format (plane);
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g_string_append_printf (str, " (%p) { .format = %s },\n",
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plane,
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cogl_pixel_format_to_string (plane_format));
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}
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g_string_append (str, " }\n");
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g_string_append (str, "}");
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ret = g_string_free (g_steal_pointer (&str), FALSE);
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return g_steal_pointer (&ret);
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}
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