mutter/cogl/cogl/deprecated/cogl-shader.c
Robert Mader df4508e8cf cogl: Stop using GSlice
It has been inofficially deprecated for years, is known to cause issues
with valgrind and potentially hides memory corruption.
Lets stop using it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1512>
2021-02-22 13:51:30 +01:00

118 lines
2.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#include "cogl-config.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-glsl-shader-boilerplate.h"
#include "driver/gl/cogl-util-gl-private.h"
#include "deprecated/cogl-shader-private.h"
#include <glib.h>
#include <string.h>
static void _cogl_shader_free (CoglShader *shader);
COGL_HANDLE_DEFINE (Shader, shader);
static void
_cogl_shader_free (CoglShader *shader)
{
/* Frees shader resources but its handle is not
released! Do that separately before this! */
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (shader->gl_handle)
GE (ctx, glDeleteShader (shader->gl_handle));
g_free (shader);
}
CoglHandle
cogl_create_shader (CoglShaderType type)
{
CoglShader *shader;
_COGL_GET_CONTEXT (ctx, NULL);
switch (type)
{
case COGL_SHADER_TYPE_VERTEX:
case COGL_SHADER_TYPE_FRAGMENT:
break;
default:
g_warning ("Unexpected shader type (0x%08lX) given to "
"cogl_create_shader", (unsigned long) type);
return NULL;
}
shader = g_new0 (CoglShader, 1);
shader->gl_handle = 0;
shader->compilation_pipeline = NULL;
shader->type = type;
return _cogl_shader_handle_new (shader);
}
void
cogl_shader_source (CoglHandle handle,
const char *source)
{
CoglShader *shader;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_is_shader (handle))
return;
shader = handle;
shader->source = g_strdup (source);
}
CoglShaderType
cogl_shader_get_type (CoglHandle handle)
{
CoglShader *shader;
_COGL_GET_CONTEXT (ctx, COGL_SHADER_TYPE_VERTEX);
if (!cogl_is_shader (handle))
{
g_warning ("Non shader handle type passed to cogl_shader_get_type");
return COGL_SHADER_TYPE_VERTEX;
}
shader = handle;
return shader->type;
}