mutter/tests/interactive/test-cogl-tex-foreign.c
Neil Roberts c9a81f035e Don't use any GL types or defines in Clutter
Some of the Clutter code was using GL types for the primitive types
such as GLint and GLubyte and then passing these to Cogl. This doesn't
make much sense because the Cogl functions directly take native C
types. This patch just replaces them with either a native C type or a
glib type.

Some of the cogl conformance tests are trying to directly call GL for
example to test creating a foreign texture. These tests have been
changed to manually define the GL enum values instead of relying on a
GL header to define them.

This is necessary because Cogl may soon stop including a GL header
from its public headers.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-23 17:24:42 +00:00

275 lines
7.4 KiB
C

#include <glib.h>
#include <gmodule.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#ifndef GL_UNPACK_ALIGNMENT
#define GL_UNPACK_ALIGNMENT 0x0CF5
#endif
#ifndef GL_TEXTURE_BINDING_2D
#define GL_TEXTURE_BINDING_2D 0x8069
#endif
#ifndef GL_TEXTURE_2D
#define GL_TEXTURE_2D 0x0DE1
#endif
#ifndef GL_RGB
#define GL_RGB 0x1907
#endif
#ifndef GL_UNSIGNED_BYTE
#define GL_UNSIGNED_BYTE 0x1401
#endif
#ifndef GL_TEXTURE_MAG_FILTER
#define GL_TEXTURE_MAG_FILTER 0x2800
#endif
#ifndef GL_LINEAR
#define GL_LINEAR 0x1208
#endif
#ifndef GL_TEXTURE_MIN_FILTER
#define GL_TEXTURE_MIN_FILTER 0x2801
#endif
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
guint gl_handle;
CoglHandle cogl_handle;
void
(* glGetIntegerv) (guint pname, int *params);
void
(* glPixelStorei) (guint pname, int param);
void
(* glTexParameteri) (guint target, guint pname, int param);
void
(* glTexImage2D) (guint target, int level,
int internalFormat,
int width, int height,
int border, guint format, guint type,
const void *pixels);
void
(* glGenTextures) (int n, guint *textures);
void
(* glDeleteTextures) (int n, const guint *textures);
void
(* glBindTexture) (guint target, guint texture);
};
/* Coglbox implementation
*--------------------------------------------------*/
static void
test_coglbox_paint(ClutterActor *self)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
gfloat texcoords[4] = { 0.3f, 0.3f, 0.7f, 0.7f };
priv = TEST_COGLBOX_GET_PRIVATE (self);
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
cogl_rectangle (0,0,400,400);
cogl_push_matrix ();
cogl_translate (100,100,0);
cogl_set_source_texture (priv->cogl_handle);
cogl_rectangle_with_texture_coords (0, 0, 200, 200,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix();
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_handle_unref (priv->cogl_handle);
priv->glDeleteTextures (1, &priv->gl_handle);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
guchar data[12];
int prev_unpack_alignment;
int prev_2d_texture_binding;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
/* Prepare a 2x2 pixels texture */
data[0] = 255; data[1] = 0; data[2] = 0;
data[3] = 0; data[4] = 255; data[5] = 0;
data[6] = 0; data[7] = 0; data[8] = 255;
data[9] = 0; data[10] = 0; data[11] = 0;
priv->glGetIntegerv = (void *) cogl_get_proc_address ("glGetIntegerv");
priv->glPixelStorei = (void *) cogl_get_proc_address ("glPixelStorei");
priv->glTexParameteri = (void *) cogl_get_proc_address ("glTexParameteri");
priv->glTexImage2D = (void *) cogl_get_proc_address ("glTexImage2D");
priv->glGenTextures = (void *) cogl_get_proc_address ("glGenTextures");
priv->glDeleteTextures = (void *) cogl_get_proc_address ("glDeleteTextures");
priv->glBindTexture = (void *) cogl_get_proc_address ("glBindTexture");
/* We are about to use OpenGL directly to create a TEXTURE_2D
* texture so we need to save the state that we modify so we can
* restore it afterwards and be sure not to interfere with any state
* caching that Cogl may do internally.
*/
priv->glGetIntegerv (GL_UNPACK_ALIGNMENT, &prev_unpack_alignment);
priv->glGetIntegerv (GL_TEXTURE_BINDING_2D, &prev_2d_texture_binding);
priv->glGenTextures (1, &priv->gl_handle);
priv->glBindTexture (GL_TEXTURE_2D, priv->gl_handle);
priv->glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
priv->glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB,
2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
/* Now restore the original GL state as Cogl had left it */
priv->glPixelStorei (GL_UNPACK_ALIGNMENT, prev_unpack_alignment);
priv->glBindTexture (GL_TEXTURE_2D, prev_2d_texture_binding);
priv->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
priv->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/* Create texture from foreign */
priv->cogl_handle =
cogl_texture_new_from_foreign (priv->gl_handle,
GL_TEXTURE_2D,
2, 2, 0, 0,
COGL_PIXEL_FORMAT_RGB_888);
if (priv->cogl_handle == COGL_INVALID_HANDLE)
{
printf ("Failed creating texture from foreign!\n");
return;
}
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
static ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
G_MODULE_EXPORT int
test_cogl_tex_foreign_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
/* Stage */
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Foreign Textures");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_show_all (stage);
clutter_main ();
return 0;
}
G_MODULE_EXPORT const char *
test_cogl_tex_foreign_describe (void)
{
return "Foreign textures support in Cogl.";
}