bca93c1a75
It's time. Now that we have clutter_actor_allocate() respecting the easing state of an actor, and that the LayoutManager animation virtual functions have been deprecated, we can put ClutterAlpha on the chopping block, and be done with it, once and for all. So long, ClutterAlpha; and thanks for all the fish.
114 lines
3.3 KiB
C
114 lines
3.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_H__
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#define __CLUTTER_H__
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#define __CLUTTER_H_INSIDE__
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#include "clutter-config.h"
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#include "clutter-types.h"
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#include "clutter-action.h"
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#include "clutter-actor.h"
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#include "clutter-actor-meta.h"
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#include "clutter-align-constraint.h"
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#include "clutter-animatable.h"
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#include "clutter-backend.h"
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#include "clutter-bind-constraint.h"
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#include "clutter-binding-pool.h"
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#include "clutter-bin-layout.h"
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#include "clutter-blur-effect.h"
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#include "clutter-box-layout.h"
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#include "clutter-brightness-contrast-effect.h"
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#include "clutter-cairo.h"
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#include "clutter-canvas.h"
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#include "clutter-child-meta.h"
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#include "clutter-click-action.h"
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#include "clutter-clone.h"
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#include "clutter-color.h"
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#include "clutter-color-static.h"
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#include "clutter-colorize-effect.h"
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#include "clutter-constraint.h"
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#include "clutter-container.h"
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#include "clutter-content.h"
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#include "clutter-deform-effect.h"
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#include "clutter-desaturate-effect.h"
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#include "clutter-device-manager.h"
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#include "clutter-drag-action.h"
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#include "clutter-drop-action.h"
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#include "clutter-effect.h"
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#include "clutter-enums.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-flow-layout.h"
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#include "clutter-gesture-action.h"
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#include "clutter-group.h"
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#include "clutter-image.h"
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#include "clutter-input-device.h"
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#include "clutter-interval.h"
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#include "clutter-keyframe-transition.h"
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#include "clutter-keysyms.h"
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#include "clutter-layout-manager.h"
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#include "clutter-layout-meta.h"
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#include "clutter-list-model.h"
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#include "clutter-macros.h"
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#include "clutter-main.h"
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#include "clutter-model.h"
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#include "clutter-offscreen-effect.h"
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#include "clutter-page-turn-effect.h"
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#include "clutter-paint-nodes.h"
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#include "clutter-paint-node.h"
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#include "clutter-path-constraint.h"
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#include "clutter-path.h"
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#include "clutter-property-transition.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-scroll-actor.h"
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#include "clutter-settings.h"
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#include "clutter-shader-effect.h"
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#include "clutter-shader-types.h"
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#include "clutter-swipe-action.h"
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#include "clutter-snap-constraint.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-table-layout.h"
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#include "clutter-texture.h"
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#include "clutter-text.h"
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#include "clutter-timeline.h"
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#include "clutter-transition-group.h"
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#include "clutter-transition.h"
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#include "clutter-units.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#include "clutter-deprecated.h"
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#undef __CLUTTER_H_INSIDE__
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#endif /* __CLUTTER_H__ */
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