77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
171 lines
5.6 KiB
C
171 lines
5.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Jorn Baayen <jorn@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_BEHAVIOUR_H__
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#define __CLUTTER_BEHAVIOUR_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
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#define CLUTTER_BEHAVIOUR(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour))
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#define CLUTTER_BEHAVIOUR_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
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#define CLUTTER_IS_BEHAVIOUR(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR))
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#define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_BEHAVIOUR))
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#define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
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typedef struct _ClutterBehaviourPrivate ClutterBehaviourPrivate;
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typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
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/**
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* ClutterBehaviourForeachFunc:
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* @behaviour: the #ClutterBehaviour
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* @actor: an actor driven by @behaviour
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* @data: (closure): optional data passed to the function
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*
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* This function is passed to clutter_behaviour_actors_foreach() and
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* will be called for each actor driven by @behaviour.
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*
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* Since: 0.2
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*
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* Deprecated: 1.6
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*/
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typedef void (*ClutterBehaviourForeachFunc) (ClutterBehaviour *behaviour,
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ClutterActor *actor,
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gpointer data);
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/**
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* ClutterBehaviour:
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*
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* #ClutterBehaviour-struct contains only private data and should
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* be accessed with the functions below.
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*
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* Since: 0.2
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*
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* Deprecated: 1.6
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*/
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struct _ClutterBehaviour
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{
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/*< private >*/
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GObject parent;
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ClutterBehaviourPrivate *priv;
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};
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/**
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* ClutterBehaviourClass:
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* @alpha_notify: virtual function, called each time the #ClutterAlpha
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* computes a new alpha value; the actors to which the behaviour applies
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* should be changed in this function. Every subclass of #ClutterBehaviour
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* must implement this virtual function
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* @applied: signal class handler for the ClutterBehaviour::applied signal
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* @removed: signal class handler for the ClutterBehaviour::removed signal
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*
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* Base class for behaviours.
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*
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* Since: 0.2
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*
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* Deprecated: 1.6
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*/
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struct _ClutterBehaviourClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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/* vfunc, not signal */
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void (*alpha_notify) (ClutterBehaviour *behave,
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gdouble alpha_value);
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/* signals */
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void (*applied) (ClutterBehaviour *behave,
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ClutterActor *actor);
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void (*removed) (ClutterBehaviour *behave,
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ClutterActor *actor);
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/*< private >*/
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/* padding, for future expansion */
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void (*_clutter_behaviour1) (void);
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void (*_clutter_behaviour2) (void);
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void (*_clutter_behaviour3) (void);
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void (*_clutter_behaviour4) (void);
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void (*_clutter_behaviour5) (void);
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void (*_clutter_behaviour6) (void);
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};
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CLUTTER_DEPRECATED_IN_1_6
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GType clutter_behaviour_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED_IN_1_6
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void clutter_behaviour_apply (ClutterBehaviour *behave,
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ClutterActor *actor);
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CLUTTER_DEPRECATED_IN_1_6
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void clutter_behaviour_remove (ClutterBehaviour *behave,
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ClutterActor *actor);
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CLUTTER_DEPRECATED_IN_1_6
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void clutter_behaviour_remove_all (ClutterBehaviour *behave);
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CLUTTER_DEPRECATED_IN_1_6
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void clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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ClutterBehaviourForeachFunc func,
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gpointer data);
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CLUTTER_DEPRECATED_IN_1_6
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gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave);
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CLUTTER_DEPRECATED_IN_1_6
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ClutterActor *clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
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gint index_);
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CLUTTER_DEPRECATED_IN_1_6
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GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave);
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CLUTTER_DEPRECATED_IN_1_6
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ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave);
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CLUTTER_DEPRECATED_IN_1_6
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void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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ClutterAlpha *alpha);
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CLUTTER_DEPRECATED_IN_1_6
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gboolean clutter_behaviour_is_applied (ClutterBehaviour *behave,
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ClutterActor *actor);
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G_END_DECLS
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#endif /* __CLUTTER_BEHAVIOUR_H__ */
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