mutter/clutter/clutter-types.h
Emmanuele Bassi 11e876c86b actor: Add :layout-manager
Now that ClutterActor implements the Container contract we can actually
defer the size negotiation to a ClutterLayoutManager directly from the
default implementation of the Actor's virtual functions.
2012-01-16 23:35:13 +00:00

271 lines
11 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TYPES_H__
#define __CLUTTER_TYPES_H__
#include <cairo.h>
#include <clutter/clutter-enums.h>
G_BEGIN_DECLS
/* these macros are used to mark deprecated functions, and thus have to be
* exposed in a public header.
*
* do *not* use them in other libraries depending on Clutter: use G_DEPRECATED
* and G_DEPRECATED_FOR, or use your own wrappers around them.
*/
#ifdef CLUTTER_DISABLE_DEPRECATION_WARNINGS
#define CLUTTER_DEPRECATED
#define CLUTTER_DEPRECATED_FOR(f)
#else
#define CLUTTER_DEPRECATED G_DEPRECATED
#define CLUTTER_DEPRECATED_FOR(f) G_DEPRECATED_FOR(f)
#endif
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
typedef struct _ClutterActor ClutterActor;
typedef struct _ClutterStage ClutterStage;
typedef struct _ClutterContainer ClutterContainer; /* dummy */
typedef struct _ClutterChildMeta ClutterChildMeta;
typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
typedef struct _ClutterActorMeta ClutterActorMeta;
typedef struct _ClutterLayoutManager ClutterLayoutManager;
typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
typedef struct _ClutterAnimator ClutterAnimator;
typedef struct _ClutterState ClutterState;
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterAction ClutterAction;
typedef struct _ClutterConstraint ClutterConstraint;
typedef struct _ClutterEffect ClutterEffect;
typedef struct _ClutterPath ClutterPath;
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterColor ClutterColor;
typedef struct _ClutterFog ClutterFog;
typedef struct _ClutterGeometry ClutterGeometry;
typedef struct _ClutterKnot ClutterKnot;
typedef struct _ClutterPerspective ClutterPerspective;
typedef struct _ClutterVertex ClutterVertex;
typedef struct _ClutterBehaviour ClutterBehaviour;
typedef struct _ClutterShader ClutterShader;
typedef union _ClutterEvent ClutterEvent;
/**
* ClutterPaintVolume:
*
* <structname>ClutterPaintVolume</structname> is an opaque structure
* whose members cannot be directly accessed.
*
* A <structname>ClutterPaintVolume</structname> represents an
* a bounding volume whos internal representation isn't defined but
* can be set and queried in terms of an axis aligned bounding box.
*
* Other internal representation and methods for describing the
* bounding volume may be added in the future.
*
* Since: 1.4
*/
typedef struct _ClutterPaintVolume ClutterPaintVolume;
/**
* ClutterVertex:
* @x: X coordinate of the vertex
* @y: Y coordinate of the vertex
* @z: Z coordinate of the vertex
*
* Vertex of an actor in 3D space, expressed in pixels
*
* Since: 0.4
*/
struct _ClutterVertex
{
gfloat x;
gfloat y;
gfloat z;
};
GType clutter_vertex_get_type (void) G_GNUC_CONST;
ClutterVertex *clutter_vertex_new (gfloat x,
gfloat y,
gfloat z);
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
void clutter_vertex_free (ClutterVertex *vertex);
gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
const ClutterVertex *vertex_b);
/**
* ClutterActorBox:
* @x1: X coordinate of the top left corner
* @y1: Y coordinate of the top left corner
* @x2: X coordinate of the bottom right corner
* @y2: Y coordinate of the bottom right corner
*
* Bounding box of an actor. The coordinates of the top left and right bottom
* corners of an actor. The coordinates of the two points are expressed in
* pixels with sub-pixel precision
*/
struct _ClutterActorBox
{
gfloat x1;
gfloat y1;
gfloat x2;
gfloat y2;
};
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
ClutterActorBox *clutter_actor_box_new (gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2);
ClutterActorBox *clutter_actor_box_copy (const ClutterActorBox *box);
void clutter_actor_box_free (ClutterActorBox *box);
gboolean clutter_actor_box_equal (const ClutterActorBox *box_a,
const ClutterActorBox *box_b);
gfloat clutter_actor_box_get_x (const ClutterActorBox *box);
gfloat clutter_actor_box_get_y (const ClutterActorBox *box);
gfloat clutter_actor_box_get_width (const ClutterActorBox *box);
gfloat clutter_actor_box_get_height (const ClutterActorBox *box);
void clutter_actor_box_get_origin (const ClutterActorBox *box,
gfloat *x,
gfloat *y);
void clutter_actor_box_get_size (const ClutterActorBox *box,
gfloat *width,
gfloat *height);
gfloat clutter_actor_box_get_area (const ClutterActorBox *box);
gboolean clutter_actor_box_contains (const ClutterActorBox *box,
gfloat x,
gfloat y);
void clutter_actor_box_from_vertices (ClutterActorBox *box,
const ClutterVertex verts[]);
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
const ClutterActorBox *final,
gdouble progress,
ClutterActorBox *result);
void clutter_actor_box_clamp_to_pixel (ClutterActorBox *box);
void clutter_actor_box_union (const ClutterActorBox *a,
const ClutterActorBox *b,
ClutterActorBox *result);
void clutter_actor_box_set_origin (ClutterActorBox *box,
gfloat x,
gfloat y);
void clutter_actor_box_set_size (ClutterActorBox *box,
gfloat width,
gfloat height);
/**
* ClutterGeometry:
* @x: X coordinate of the top left corner of an actor
* @y: Y coordinate of the top left corner of an actor
* @width: width of an actor
* @height: height of an actor
*
* The rectangle containing an actor's bounding box, measured in pixels.
*/
struct _ClutterGeometry
{
/*< public >*/
gint x;
gint y;
guint width;
guint height;
};
GType clutter_geometry_get_type (void) G_GNUC_CONST;
void clutter_geometry_union (const ClutterGeometry *geometry_a,
const ClutterGeometry *geometry_b,
ClutterGeometry *result);
gboolean clutter_geometry_intersects (const ClutterGeometry *geometry0,
const ClutterGeometry *geometry1);
/**
* ClutterKnot:
* @x: X coordinate of the knot
* @y: Y coordinate of the knot
*
* Point in a path behaviour.
*
* Since: 0.2
*/
struct _ClutterKnot
{
gint x;
gint y;
};
GType clutter_knot_get_type (void) G_GNUC_CONST;
ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
void clutter_knot_free (ClutterKnot *knot);
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b);
GType clutter_paint_volume_get_type (void) G_GNUC_CONST;
ClutterPaintVolume *clutter_paint_volume_copy (const ClutterPaintVolume *pv);
void clutter_paint_volume_free (ClutterPaintVolume *pv);
void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
const ClutterVertex *origin);
void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
ClutterVertex *vertex);
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
gfloat width);
gfloat clutter_paint_volume_get_width (const ClutterPaintVolume *pv);
void clutter_paint_volume_set_height (ClutterPaintVolume *pv,
gfloat height);
gfloat clutter_paint_volume_get_height (const ClutterPaintVolume *pv);
void clutter_paint_volume_set_depth (ClutterPaintVolume *pv,
gfloat depth);
gfloat clutter_paint_volume_get_depth (const ClutterPaintVolume *pv);
void clutter_paint_volume_union (ClutterPaintVolume *pv,
const ClutterPaintVolume *another_pv);
gboolean clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
ClutterActor *actor);
G_END_DECLS
#endif /* __CLUTTER_TYPES_H__ */