mutter/src/compositor/meta-shaped-texture.c
Jasper St. Pierre 7319b10d72 MetaShapedTexture: Remove visible_pixels_region
When we were shaping the window with a cairo region, there was an easy
optimization to restrict painting only to the pixels we were going to
actually draw. With rounded corners, the amount of work we have to do
figure out what pixels isn't worth the small savings of not drawing the
completely transparent parts of the corners, so remove this optimization,
and the supporting meta_shaped_texture_get_visible_pixels_region()

https://bugzilla.gnome.org/show_bug.cgi?id=657639
2012-02-03 19:58:21 -05:00

897 lines
27 KiB
C

/*
* shaped texture
*
* An actor to draw a texture clipped to a list of rectangles
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2008 Intel Corporation
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include <meta/meta-shaped-texture.h>
#include "meta-texture-tower.h"
#include "meta-texture-rectangle.h"
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#define COGL_ENABLE_EXPERIMENTAL_API
#include <cogl/cogl-texture-pixmap-x11.h>
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
#include <string.h>
static void meta_shaped_texture_dispose (GObject *object);
static void meta_shaped_texture_paint (ClutterActor *actor);
static void meta_shaped_texture_pick (ClutterActor *actor,
const ClutterColor *color);
static void meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p);
static void meta_shaped_texture_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p);
static void meta_shaped_texture_dirty_mask (MetaShapedTexture *stex);
G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture,
CLUTTER_TYPE_ACTOR);
#define META_SHAPED_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), META_TYPE_SHAPED_TEXTURE, \
MetaShapedTexturePrivate))
struct _MetaShapedTexturePrivate
{
MetaTextureTower *paint_tower;
Pixmap pixmap;
CoglHandle texture;
CoglHandle mask_texture;
CoglHandle material;
CoglHandle material_unshaped;
cairo_region_t *clip_region;
cairo_region_t *shape_region;
cairo_region_t *overlay_region;
cairo_path_t *overlay_path;
guint tex_width, tex_height;
guint mask_width, mask_height;
guint create_mipmaps : 1;
};
static void
meta_shaped_texture_class_init (MetaShapedTextureClass *klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
ClutterActorClass *actor_class = (ClutterActorClass *) klass;
gobject_class->dispose = meta_shaped_texture_dispose;
actor_class->get_preferred_width = meta_shaped_texture_get_preferred_width;
actor_class->get_preferred_height = meta_shaped_texture_get_preferred_height;
actor_class->paint = meta_shaped_texture_paint;
actor_class->pick = meta_shaped_texture_pick;
g_type_class_add_private (klass, sizeof (MetaShapedTexturePrivate));
}
static void
meta_shaped_texture_init (MetaShapedTexture *self)
{
MetaShapedTexturePrivate *priv;
priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self);
priv->shape_region = NULL;
priv->overlay_path = NULL;
priv->overlay_region = NULL;
priv->paint_tower = meta_texture_tower_new ();
priv->texture = COGL_INVALID_HANDLE;
priv->mask_texture = COGL_INVALID_HANDLE;
priv->create_mipmaps = TRUE;
}
static void
meta_shaped_texture_dispose (GObject *object)
{
MetaShapedTexture *self = (MetaShapedTexture *) object;
MetaShapedTexturePrivate *priv = self->priv;
if (priv->paint_tower)
meta_texture_tower_free (priv->paint_tower);
priv->paint_tower = NULL;
meta_shaped_texture_dirty_mask (self);
if (priv->material != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->material);
priv->material = COGL_INVALID_HANDLE;
}
if (priv->material_unshaped != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->material_unshaped);
priv->material_unshaped = COGL_INVALID_HANDLE;
}
if (priv->texture != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->texture);
priv->texture = COGL_INVALID_HANDLE;
}
meta_shaped_texture_set_shape_region (self, NULL);
meta_shaped_texture_set_clip_region (self, NULL);
meta_shaped_texture_set_overlay_path (self, NULL, NULL);
G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
}
static void
meta_shaped_texture_dirty_mask (MetaShapedTexture *stex)
{
MetaShapedTexturePrivate *priv = stex->priv;
if (priv->mask_texture != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->mask_texture);
priv->mask_texture = COGL_INVALID_HANDLE;
}
if (priv->material != COGL_INVALID_HANDLE)
cogl_material_set_layer (priv->material, 1, COGL_INVALID_HANDLE);
}
static void
install_overlay_path (MetaShapedTexture *stex,
guchar *mask_data,
int tex_width,
int tex_height,
int stride)
{
MetaShapedTexturePrivate *priv = stex->priv;
int i, n_rects;
cairo_t *cr;
cairo_rectangle_int_t rect;
cairo_surface_t *surface;
if (priv->overlay_region == NULL)
return;
surface = cairo_image_surface_create_for_data (mask_data,
CAIRO_FORMAT_A8,
tex_width,
tex_height,
stride);
cr = cairo_create (surface);
cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
n_rects = cairo_region_num_rectangles (priv->overlay_region);
for (i = 0; i < n_rects; i++)
{
cairo_region_get_rectangle (priv->overlay_region, i, &rect);
cairo_rectangle (cr, rect.x, rect.y, rect.width, rect.height);
}
cairo_fill_preserve (cr);
if (priv->overlay_path == NULL)
{
/* If we have an overlay region but not an overlay path, then we
* just need to clear the rectangles in the overlay region. */
goto out;
}
cairo_clip (cr);
cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
cairo_set_source_rgba (cr, 1, 1, 1, 1);
cairo_append_path (cr, priv->overlay_path);
cairo_fill (cr);
out:
cairo_destroy (cr);
cairo_surface_destroy (surface);
}
static void
meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
{
MetaShapedTexturePrivate *priv = stex->priv;
CoglHandle paint_tex;
guint tex_width, tex_height;
paint_tex = priv->texture;
if (paint_tex == COGL_INVALID_HANDLE)
return;
tex_width = cogl_texture_get_width (paint_tex);
tex_height = cogl_texture_get_height (paint_tex);
/* If the mask texture we have was created for a different size then
recreate it */
if (priv->mask_texture != COGL_INVALID_HANDLE
&& (priv->mask_width != tex_width || priv->mask_height != tex_height))
meta_shaped_texture_dirty_mask (stex);
/* If we don't have a mask texture yet then create one */
if (priv->mask_texture == COGL_INVALID_HANDLE)
{
guchar *mask_data;
int i;
int n_rects;
int stride;
GLenum paint_gl_target;
/* If we have no shape region and no (or an empty) overlay region, we
* don't need to create a full mask texture, so quit early. */
if (priv->shape_region == NULL &&
(priv->overlay_region == NULL ||
cairo_region_num_rectangles (priv->overlay_region) == 0))
{
return;
}
stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
/* Create data for an empty image */
mask_data = g_malloc0 (stride * tex_height);
n_rects = cairo_region_num_rectangles (priv->shape_region);
/* Fill in each rectangle. */
for (i = 0; i < n_rects; i ++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (priv->shape_region, i, &rect);
gint x1 = rect.x, x2 = x1 + rect.width;
gint y1 = rect.y, y2 = y1 + rect.height;
guchar *p;
/* Clip the rectangle to the size of the texture */
x1 = CLAMP (x1, 0, (gint) tex_width - 1);
x2 = CLAMP (x2, x1, (gint) tex_width);
y1 = CLAMP (y1, 0, (gint) tex_height - 1);
y2 = CLAMP (y2, y1, (gint) tex_height);
/* Fill the rectangle */
for (p = mask_data + y1 * stride + x1;
y1 < y2;
y1++, p += stride)
memset (p, 255, x2 - x1);
}
install_overlay_path (stex, mask_data, tex_width, tex_height, stride);
cogl_texture_get_gl_texture (paint_tex, NULL, &paint_gl_target);
#ifdef GL_TEXTURE_RECTANGLE_ARB
if (paint_gl_target == GL_TEXTURE_RECTANGLE_ARB)
{
priv->mask_texture
= meta_texture_rectangle_new (tex_width, tex_height,
0, /* flags */
/* data format */
COGL_PIXEL_FORMAT_A_8,
/* internal GL format */
GL_ALPHA,
/* internal cogl format */
COGL_PIXEL_FORMAT_A_8,
/* rowstride */
stride,
mask_data);
}
else
#endif /* GL_TEXTURE_RECTANGLE_ARB */
priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_A_8,
COGL_PIXEL_FORMAT_ANY,
stride,
mask_data);
g_free (mask_data);
priv->mask_width = tex_width;
priv->mask_height = tex_height;
}
}
static void
meta_shaped_texture_paint (ClutterActor *actor)
{
MetaShapedTexture *stex = (MetaShapedTexture *) actor;
MetaShapedTexturePrivate *priv = stex->priv;
CoglHandle paint_tex;
guint tex_width, tex_height;
ClutterActorBox alloc;
static CoglHandle material_template = COGL_INVALID_HANDLE;
static CoglHandle material_unshaped_template = COGL_INVALID_HANDLE;
CoglHandle material;
if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
return;
if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
clutter_actor_realize (CLUTTER_ACTOR (stex));
/* The GL EXT_texture_from_pixmap extension does allow for it to be
* used together with SGIS_generate_mipmap, however this is very
* rarely supported. Also, even when it is supported there
* are distinct performance implications from:
*
* - Updating mipmaps that we don't need
* - Having to reallocate pixmaps on the server into larger buffers
*
* So, we just unconditionally use our mipmap emulation code. If we
* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
* see if it was supported (no API currently), and then if and only
* if that was the case, set the clutter texture quality to HIGH.
* Setting the texture quality to high without SGIS_generate_mipmap
* support for TFP textures will result in fallbacks to XGetImage.
*/
if (priv->create_mipmaps)
paint_tex = meta_texture_tower_get_paint_texture (priv->paint_tower);
else
paint_tex = priv->texture;
if (paint_tex == COGL_INVALID_HANDLE)
return;
tex_width = priv->tex_width;
tex_height = priv->tex_height;
if (tex_width == 0 || tex_height == 0) /* no contents yet */
return;
if (priv->shape_region == NULL)
{
/* No region means an unclipped shape. Use a single-layer texture. */
if (priv->material_unshaped == COGL_INVALID_HANDLE)
{
if (G_UNLIKELY (material_unshaped_template == COGL_INVALID_HANDLE))
material_unshaped_template = cogl_material_new ();
priv->material_unshaped = cogl_material_copy (material_unshaped_template);
}
material = priv->material_unshaped;
}
else
{
meta_shaped_texture_ensure_mask (stex);
if (priv->material == COGL_INVALID_HANDLE)
{
if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE))
{
material_template = cogl_material_new ();
cogl_material_set_layer_combine (material_template, 1,
"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
NULL);
}
priv->material = cogl_material_copy (material_template);
}
material = priv->material;
cogl_material_set_layer (material, 1, priv->mask_texture);
}
cogl_material_set_layer (material, 0, paint_tex);
{
CoglColor color;
guchar opacity = clutter_actor_get_paint_opacity (actor);
cogl_color_set_from_4ub (&color, opacity, opacity, opacity, opacity);
cogl_material_set_color (material, &color);
}
cogl_set_source (material);
clutter_actor_get_allocation_box (actor, &alloc);
if (priv->clip_region)
{
int n_rects;
int i;
cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
/* Limit to how many separate rectangles we'll draw; beyond this just
* fall back and draw the whole thing */
# define MAX_RECTS 16
n_rects = cairo_region_num_rectangles (priv->clip_region);
if (n_rects <= MAX_RECTS)
{
float coords[8];
float x1, y1, x2, y2;
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (priv->clip_region, i, &rect);
if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
continue;
x1 = rect.x;
y1 = rect.y;
x2 = rect.x + rect.width;
y2 = rect.y + rect.height;
coords[0] = rect.x / (alloc.x2 - alloc.x1);
coords[1] = rect.y / (alloc.y2 - alloc.y1);
coords[2] = (rect.x + rect.width) / (alloc.x2 - alloc.x1);
coords[3] = (rect.y + rect.height) / (alloc.y2 - alloc.y1);
coords[4] = coords[0];
coords[5] = coords[1];
coords[6] = coords[2];
coords[7] = coords[3];
cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2,
&coords[0], 8);
}
return;
}
}
cogl_rectangle (0, 0,
alloc.x2 - alloc.x1,
alloc.y2 - alloc.y1);
}
static void
meta_shaped_texture_pick (ClutterActor *actor,
const ClutterColor *color)
{
MetaShapedTexture *stex = (MetaShapedTexture *) actor;
MetaShapedTexturePrivate *priv = stex->priv;
/* If there is no region then use the regular pick */
if (priv->shape_region == NULL)
CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)
->pick (actor, color);
else if (clutter_actor_should_pick_paint (actor))
{
CoglHandle paint_tex;
ClutterActorBox alloc;
guint tex_width, tex_height;
paint_tex = priv->texture;
if (paint_tex == COGL_INVALID_HANDLE)
return;
tex_width = cogl_texture_get_width (paint_tex);
tex_height = cogl_texture_get_height (paint_tex);
if (tex_width == 0 || tex_height == 0) /* no contents yet */
return;
meta_shaped_texture_ensure_mask (stex);
cogl_set_source_color4ub (color->red, color->green, color->blue,
color->alpha);
clutter_actor_get_allocation_box (actor, &alloc);
/* Paint the mask rectangle in the given color */
cogl_set_source_texture (priv->mask_texture);
cogl_rectangle_with_texture_coords (0, 0,
alloc.x2 - alloc.x1,
alloc.y2 - alloc.y1,
0, 0, 1, 1);
}
}
static void
meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (self));
priv = META_SHAPED_TEXTURE (self)->priv;
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = priv->tex_width;
}
static void
meta_shaped_texture_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (self));
priv = META_SHAPED_TEXTURE (self)->priv;
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = priv->tex_height;
}
ClutterActor *
meta_shaped_texture_new (void)
{
ClutterActor *self = g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
return self;
}
void
meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
gboolean create_mipmaps)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
create_mipmaps = create_mipmaps != FALSE;
if (create_mipmaps != priv->create_mipmaps)
{
CoglHandle base_texture;
priv->create_mipmaps = create_mipmaps;
base_texture = create_mipmaps ?
priv->texture : COGL_INVALID_HANDLE;
meta_texture_tower_set_base_texture (priv->paint_tower, base_texture);
}
}
void
meta_shaped_texture_set_shape_region (MetaShapedTexture *stex,
cairo_region_t *region)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->shape_region != NULL)
{
cairo_region_destroy (priv->shape_region);
priv->shape_region = NULL;
}
if (region != NULL)
{
cairo_region_reference (region);
priv->shape_region = region;
}
meta_shaped_texture_dirty_mask (stex);
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
}
void
meta_shaped_texture_update_area (MetaShapedTexture *stex,
int x,
int y,
int width,
int height)
{
MetaShapedTexturePrivate *priv;
const cairo_rectangle_int_t clip = { x, y, width, height };
priv = stex->priv;
if (priv->texture == COGL_INVALID_HANDLE)
return;
cogl_texture_pixmap_x11_update_area (priv->texture, x, y, width, height);
meta_texture_tower_update_area (priv->paint_tower, x, y, width, height);
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
}
static void
set_cogl_texture (MetaShapedTexture *stex,
CoglHandle cogl_tex)
{
MetaShapedTexturePrivate *priv;
guint width, height;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->texture != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->texture);
priv->texture = cogl_tex;
if (priv->material != COGL_INVALID_HANDLE)
cogl_material_set_layer (priv->material, 0, cogl_tex);
if (priv->material_unshaped != COGL_INVALID_HANDLE)
cogl_material_set_layer (priv->material_unshaped, 0, cogl_tex);
if (cogl_tex != COGL_INVALID_HANDLE)
{
width = cogl_texture_get_width (cogl_tex);
height = cogl_texture_get_height (cogl_tex);
if (width != priv->tex_width ||
height != priv->tex_height)
{
priv->tex_width = width;
priv->tex_height = height;
clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
}
}
else
{
/* size changed to 0 going to an invalid handle */
priv->tex_width = 0;
priv->tex_height = 0;
clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
}
/**
* meta_shaped_texture_set_pixmap:
* @stex: The #MetaShapedTexture
* @pixmap: The pixmap you want the stex to assume
*/
void
meta_shaped_texture_set_pixmap (MetaShapedTexture *stex,
Pixmap pixmap)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->pixmap == pixmap)
return;
priv->pixmap = pixmap;
if (pixmap != None)
set_cogl_texture (stex, cogl_texture_pixmap_x11_new (pixmap, FALSE));
else
set_cogl_texture (stex, COGL_INVALID_HANDLE);
if (priv->create_mipmaps)
meta_texture_tower_set_base_texture (priv->paint_tower, priv->texture);
}
/**
* meta_shaped_texture_get_texture:
* @stex: The #MetaShapedTexture
*
* Returns: (transfer none): the unshaped texture
*/
CoglHandle
meta_shaped_texture_get_texture (MetaShapedTexture *stex)
{
g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), COGL_INVALID_HANDLE);
return stex->priv->texture;
}
/**
* meta_shaped_texture_set_overlay_path:
* @stex: a #MetaShapedTexture
* @overlay_region: A region containing the parts of the mask to overlay.
* All rectangles in this region are wiped clear to full transparency,
* and the overlay path is clipped to this region.
* @overlay_path: (transfer full): This path will be painted onto the mask
* texture with a fully opaque source. Due to the lack of refcounting
* in #cairo_path_t, ownership of the path is assumed.
*/
void
meta_shaped_texture_set_overlay_path (MetaShapedTexture *stex,
cairo_region_t *overlay_region,
cairo_path_t *overlay_path)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->overlay_region != NULL)
{
cairo_region_destroy (priv->overlay_region);
priv->overlay_region = NULL;
}
if (priv->overlay_path != NULL)
{
cairo_path_destroy (priv->overlay_path);
priv->overlay_path = NULL;
}
cairo_region_reference (overlay_region);
priv->overlay_region = overlay_region;
/* cairo_path_t does not have refcounting. */
priv->overlay_path = overlay_path;
meta_shaped_texture_dirty_mask (stex);
}
/**
* meta_shaped_texture_set_clip_region:
* @stex: a #MetaShapedTexture
* @clip_region: (transfer full): the region of the texture that
* is visible and should be painted.
*
* Provides a hint to the texture about what areas of the texture
* are not completely obscured and thus need to be painted. This
* is an optimization and is not supposed to have any effect on
* the output.
*
* Typically a parent container will set the clip region before
* painting its children, and then unset it afterwards.
*/
void
meta_shaped_texture_set_clip_region (MetaShapedTexture *stex,
cairo_region_t *clip_region)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->clip_region)
{
cairo_region_destroy (priv->clip_region);
priv->clip_region = NULL;
}
if (clip_region)
priv->clip_region = cairo_region_copy (clip_region);
else
priv->clip_region = NULL;
}
/**
* meta_shaped_texture_get_image:
* @stex: A #MetaShapedTexture
* @clip: A clipping rectangle, to help prevent extra processing.
* In the case that the clipping rectangle is partially or fully
* outside the bounds of the texture, the rectangle will be clipped.
*
* Flattens the two layers of the shaped texture into one ARGB32
* image by alpha blending the two images, and returns the flattened
* image.
*
* Returns: (transfer full): a new cairo surface to be freed with
* cairo_surface_destroy().
*/
cairo_surface_t *
meta_shaped_texture_get_image (MetaShapedTexture *stex,
cairo_rectangle_int_t *clip)
{
CoglHandle texture, mask_texture;
cairo_rectangle_int_t texture_rect = { 0, 0, 0, 0 };
cairo_surface_t *surface;
g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), NULL);
texture = stex->priv->texture;
if (texture == NULL)
return NULL;
texture_rect.width = cogl_texture_get_width (texture);
texture_rect.height = cogl_texture_get_height (texture);
if (clip != NULL)
{
/* GdkRectangle is just a typedef of cairo_rectangle_int_t,
* so we can use the gdk_rectangle_* APIs on these. */
if (!gdk_rectangle_intersect (&texture_rect, clip, clip))
return NULL;
}
if (clip != NULL)
texture = cogl_texture_new_from_sub_texture (texture,
clip->x,
clip->y,
clip->width,
clip->height);
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture));
cogl_texture_get_data (texture, CLUTTER_CAIRO_FORMAT_ARGB32,
cairo_image_surface_get_stride (surface),
cairo_image_surface_get_data (surface));
cairo_surface_mark_dirty (surface);
if (clip != NULL)
cogl_object_unref (texture);
mask_texture = stex->priv->mask_texture;
if (mask_texture != COGL_INVALID_HANDLE)
{
cairo_t *cr;
cairo_surface_t *mask_surface;
if (clip != NULL)
mask_texture = cogl_texture_new_from_sub_texture (mask_texture,
clip->x,
clip->y,
clip->width,
clip->height);
mask_surface = cairo_image_surface_create (CAIRO_FORMAT_A8,
cogl_texture_get_width (mask_texture),
cogl_texture_get_height (mask_texture));
cogl_texture_get_data (mask_texture, COGL_PIXEL_FORMAT_A_8,
cairo_image_surface_get_stride (mask_surface),
cairo_image_surface_get_data (mask_surface));
cairo_surface_mark_dirty (mask_surface);
cr = cairo_create (surface);
cairo_set_source_surface (cr, mask_surface, 0, 0);
cairo_set_operator (cr, CAIRO_OPERATOR_DEST_IN);
cairo_paint (cr);
cairo_destroy (cr);
cairo_surface_destroy (mask_surface);
if (clip != NULL)
cogl_object_unref (mask_texture);
}
return surface;
}