d57fcd952e
The function to convert the CoglBufferUpdateHint to a GL enum was previously ifdef'd to only use GL_STREAM_DRAW when Cogl is compiled with big GL support. One problem with this is that it would end up trying to use it on GLES1 if support for both is compiled. The other problem is that GLES2 seems to actually support GL_STREAM_DRAW so we might as well use it in that case. This patch also changes it so that if the hint is stream with GLES1 then it will default to GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW because I think that is closer to the meaning of the stream hint. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 9e997476a7f9271bc000abdc82b1e343b92afb4c)
548 lines
14 KiB
C
548 lines
14 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-pixel-buffer-private.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8893
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#endif
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#ifndef GL_READ_ONLY
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#define GL_READ_ONLY 0x88B8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_READ_WRITE
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#define GL_READ_WRITE 0x88BA
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#endif
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/* XXX:
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* The CoglObject macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglBuffer
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* abstract class manually.
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*/
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static GSList *_cogl_buffer_types;
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void
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_cogl_buffer_register_buffer_type (const CoglObjectClass *klass)
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{
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_cogl_buffer_types = g_slist_prepend (_cogl_buffer_types, (void *) klass);
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}
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CoglBool
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cogl_is_buffer (void *object)
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{
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const CoglObject *obj = object;
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GSList *l;
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if (object == NULL)
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return FALSE;
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for (l = _cogl_buffer_types; l; l = l->next)
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if (l->data == obj->klass)
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return TRUE;
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return FALSE;
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}
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static GLenum
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convert_bind_target_to_gl_target (CoglBufferBindTarget target)
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{
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switch (target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_INDEX_BUFFER:
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return GL_ELEMENT_ARRAY_BUFFER;
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default:
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g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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}
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}
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static void *
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_cogl_buffer_bind_no_create (CoglBuffer *buffer,
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CoglBufferBindTarget target)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_VAL_IF_FAIL (buffer != NULL, NULL);
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/* Don't allow binding the buffer to multiple targets at the same time */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[buffer->last_target] != buffer,
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NULL);
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/* Don't allow nesting binds to the same target */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[target] == NULL, NULL);
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buffer->last_target = target;
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ctx->current_buffer[target] = buffer;
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, buffer->gl_handle) );
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return NULL;
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}
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else
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return buffer->data;
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}
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static GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBuffer *buffer)
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{
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/* usage hint is always DRAW for now */
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switch (buffer->update_hint)
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{
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case COGL_BUFFER_UPDATE_HINT_STATIC:
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return GL_STATIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_DYNAMIC:
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return GL_DYNAMIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_STREAM:
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/* OpenGL ES 1.1 only knows about STATIC_DRAW and DYNAMIC_DRAW */
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#if defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2)
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if (buffer->context->driver != COGL_DRIVER_GLES1)
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return GL_STREAM_DRAW;
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#else
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return GL_DYNAMIC_DRAW;
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#endif
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}
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g_assert_not_reached ();
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}
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static void
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bo_recreate_store (CoglBuffer *buffer)
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{
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GLenum gl_target;
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GLenum gl_enum;
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/* This assumes the buffer is already bound */
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gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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gl_enum = _cogl_buffer_hints_to_gl_enum (buffer);
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GE( buffer->context, glBufferData (gl_target,
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buffer->size,
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NULL,
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gl_enum) );
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buffer->store_created = TRUE;
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}
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static void *
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bo_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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uint8_t *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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if ((access & COGL_BUFFER_ACCESS_READ) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ))
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return NULL;
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if ((access & COGL_BUFFER_ACCESS_WRITE) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
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return NULL;
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target = buffer->last_target;
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_cogl_buffer_bind_no_create (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created || (hints & COGL_BUFFER_MAP_HINT_DISCARD))
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bo_recreate_store (buffer);
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GE_RET( data, ctx, glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access)) );
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if (data)
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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return data;
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}
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static void
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bo_unmap (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_cogl_buffer_bind_no_create (buffer, buffer->last_target);
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GE( ctx, glUnmapBuffer (convert_bind_target_to_gl_target
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(buffer->last_target)) );
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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}
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static CoglBool
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bo_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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GE( ctx, glBufferSubData (gl_target, offset, size, data) );
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_cogl_buffer_unbind (buffer);
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return TRUE;
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}
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static void *
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malloc_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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return buffer->data;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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}
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static CoglBool
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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CoglContext *context,
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unsigned int size,
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CoglBool use_malloc,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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buffer->context = cogl_object_ref (context);
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->store_created = FALSE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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buffer->immutable_ref = 0;
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if (use_malloc)
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{
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buffer->vtable.map = malloc_map;
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buffer->vtable.unmap = malloc_unmap;
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buffer->vtable.set_data = malloc_set_data;
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buffer->data = g_malloc (size);
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}
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else
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{
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buffer->vtable.map = bo_map;
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buffer->vtable.unmap = bo_unmap;
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buffer->vtable.set_data = bo_set_data;
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GE( context, glGenBuffers (1, &buffer->gl_handle) );
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buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
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}
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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_COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
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_COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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GE( buffer->context, glDeleteBuffers (1, &buffer->gl_handle) );
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else
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g_free (buffer->data);
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cogl_object_unref (buffer->context);
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}
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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{
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if ((access & COGL_BUFFER_ACCESS_READ_WRITE) == COGL_BUFFER_ACCESS_READ_WRITE)
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return GL_READ_WRITE;
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else if (access & COGL_BUFFER_ACCESS_WRITE)
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return GL_WRITE_ONLY;
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else
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return GL_READ_ONLY;
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}
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void *
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_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
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{
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void *ret;
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ret = _cogl_buffer_bind_no_create (buffer, target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if ((buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT) &&
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!buffer->store_created)
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bo_recreate_store (buffer);
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return ret;
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}
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void
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_cogl_buffer_unbind (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (buffer != NULL);
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/* the unbind should pair up with a previous bind */
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_COGL_RETURN_IF_FAIL (ctx->current_buffer[buffer->last_target] == buffer);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, 0) );
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}
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ctx->current_buffer[buffer->last_target] = NULL;
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}
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return 0;
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return COGL_BUFFER (buffer)->size;
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}
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
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hint = COGL_BUFFER_UPDATE_HINT_STATIC;
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buffer->update_hint = hint;
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}
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return FALSE;
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return buffer->update_hint;
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}
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static void
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warn_about_midscene_changes (void)
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{
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static CoglBool seen = FALSE;
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if (!seen)
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{
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g_warning ("Mid-scene modification of buffers has "
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"undefined results\n");
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seen = TRUE;
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}
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}
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
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return buffer->data;
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buffer->data = buffer->vtable.map (buffer, access, hints);
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return buffer->data;
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}
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void
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cogl_buffer_unmap (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
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return;
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buffer->vtable.unmap (buffer);
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}
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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void *ret;
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_COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL);
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ctx->buffer_map_fallback_in_use = TRUE;
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ret = cogl_buffer_map (buffer,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (ret)
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return ret;
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else
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{
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/* If the map fails then we'll use a temporary buffer to fill
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the data and then upload it using cogl_buffer_set_data when
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the buffer is unmapped. The temporary buffer is shared to
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avoid reallocating it every time */
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g_byte_array_set_size (ctx->buffer_map_fallback_array, buffer->size);
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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return ctx->buffer_map_fallback_array->data;
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}
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}
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use);
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ctx->buffer_map_fallback_in_use = FALSE;
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if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
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{
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cogl_buffer_set_data (buffer, 0,
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ctx->buffer_map_fallback_array->data,
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buffer->size);
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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}
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else
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cogl_buffer_unmap (buffer);
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}
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CoglBool
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cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
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_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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return buffer->vtable.set_data (buffer, offset, data, size);
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}
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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buffer->immutable_ref++;
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return buffer;
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}
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void
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_cogl_buffer_immutable_unref (CoglBuffer *buffer)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer));
|
|
_COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0);
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|
|
|
buffer->immutable_ref--;
|
|
}
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|