ddf1962c98
In order to make the .pdb filename match the filename of the target, the .pdb filename must be specified for Visual Studio builds, if the target filename does not match the project name. Update the Clutter main project accordingly.
531 lines
40 KiB
XML
531 lines
40 KiB
XML
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<ProgramDatabaseFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)$(ClutterDllSuffix).pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX64</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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#include "clutter.vs10.sourcefiles"
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<ClCompile Include="..\..\..\clutter\gdk\clutter-backend-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
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</ClCompile>
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<ClCompile Include="..\..\..\clutter\gdk\clutter-device-manager-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
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</ClCompile>
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<ClCompile Include="..\..\..\clutter\gdk\clutter-event-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
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</ClCompile>
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<ClCompile Include="..\..\..\clutter\gdk\clutter-input-device-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\..\clutter\gdk\clutter-master-clock-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\..\clutter\gdk\clutter-stage-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\..\clutter\cogl\clutter-stage-cogl.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\..\..\clutter\config.h.win32">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyConfigH)</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\clutter\clutter-config.h.win32_GDK">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">$(CopyClutterConfigGDKH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">$(CopyClutterConfigGDKH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">$(CopyClutterConfigGDKH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\clutter\clutter-config.h.win32">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\clutter\clutter-marshal.list">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating Marshalling Sources...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating Marshalling Sources...</Message>
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