mutter/tests/conform/test-pixel-buffer.c
Neil Roberts c72ede0560 Simplify test-pixel-buffer
test-pixel-buffer previously had two tests, one to check filling the
pixel buffer by mapping it and another to fill it by just setting the
data. These tests were set up in a kind of confusing way where it
would try to paint both steps and then validate them together using
colors looked up from a table. This patch separates out the two tests
and gets rid of the tables which hopefully makes them a bit easier to
follow.

The contents of the bitmap are now set to an image with has a
different colour for each of its four quadrants instead of just a
single colour in the hope that this will be a bit more of an extensive
test.

The old code had a third test that was commented out. This test has
been removed.

The textures are now created using cogl_texture_2d_new_* which means
they won't be in the atlas. This exposes a bug where setting the
entire contents of the texture won't handle errors properly and it
will hit an assertion. The previous code using the atlas would end up
only setting a sub-region of the larger atlas texture so the bug
wouldn't be hit. To make sure we still test this code path there is
now a third test which explicitly sets a sub-region of the texture
using the bitmap.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8beb3a4cc20f539a50645166485b95e8e5b25779)
2013-01-22 17:48:09 +00:00

273 lines
7.8 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include "test-utils.h"
#define BITMAP_SIZE 256
/*
* Creates a 256 x 256 with image data split into four quadrants. The
* colours of these in reading order will be: blue, green, cyan,
* red */
static void
generate_bitmap_data (uint8_t *data,
int stride)
{
int y, x;
for (y = 0; y < BITMAP_SIZE; y++)
{
for (x = 0; x < BITMAP_SIZE; x++)
{
int color_num = x / (BITMAP_SIZE / 2) + y / (BITMAP_SIZE / 2) * 2 + 1;
*(data++) = (color_num & 4) ? 255 : 0;
*(data++) = (color_num & 2) ? 255 : 0;
*(data++) = (color_num & 1) ? 255 : 0;
*(data++) = 255;
}
data += stride - BITMAP_SIZE * 4;
}
}
static CoglBitmap *
create_bitmap (void)
{
CoglBitmap *bitmap;
CoglBuffer *buffer;
bitmap = cogl_bitmap_new_with_size (test_ctx,
BITMAP_SIZE,
BITMAP_SIZE,
COGL_PIXEL_FORMAT_RGBA_8888);
buffer = COGL_BUFFER (cogl_bitmap_get_buffer (bitmap));
g_assert (cogl_is_pixel_buffer (buffer));
g_assert (cogl_is_buffer (buffer));
cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_DYNAMIC);
g_assert_cmpint (cogl_buffer_get_update_hint (buffer),
==,
COGL_BUFFER_UPDATE_HINT_DYNAMIC);
return bitmap;
}
static CoglBitmap *
create_and_fill_bitmap (void)
{
CoglBitmap *bitmap = create_bitmap ();
CoglBuffer *buffer = COGL_BUFFER (cogl_bitmap_get_buffer (bitmap));
uint8_t *map;
unsigned int stride;
stride = cogl_bitmap_get_rowstride (bitmap);
map = cogl_buffer_map (buffer,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
g_assert (map);
generate_bitmap_data (map, stride);
cogl_buffer_unmap (COGL_BUFFER (buffer));
return bitmap;
}
static CoglTexture *
create_texture_from_bitmap (CoglBitmap *bitmap)
{
CoglTexture2D *texture;
texture = cogl_texture_2d_new_from_bitmap (bitmap,
COGL_PIXEL_FORMAT_RGBA_8888,
NULL); /* don't catch errors */
g_assert (texture != NULL);
return COGL_TEXTURE (texture);
}
static CoglPipeline *
create_pipeline_from_texture (CoglTexture *texture)
{
CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, texture);
cogl_pipeline_set_layer_filters (pipeline,
0, /* layer_num */
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
return pipeline;
}
static void
check_colours (uint32_t color0,
uint32_t color1,
uint32_t color2,
uint32_t color3)
{
int fb_width = cogl_framebuffer_get_width (test_fb);
int fb_height = cogl_framebuffer_get_height (test_fb);
test_utils_check_region (test_fb,
1, 1, /* x/y */
fb_width / 2 - 2, /* width */
fb_height / 2 - 2, /* height */
color0);
test_utils_check_region (test_fb,
fb_width / 2 + 1, /* x */
1, /* y */
fb_width / 2 - 2, /* width */
fb_height / 2 - 2, /* height */
color1);
test_utils_check_region (test_fb,
1, /* x */
fb_height / 2 + 1, /* y */
fb_width / 2 - 2, /* width */
fb_height / 2 - 2, /* height */
color2);
test_utils_check_region (test_fb,
fb_width / 2 + 1, /* x */
fb_height / 2 + 1, /* y */
fb_width / 2 - 2, /* width */
fb_height / 2 - 2, /* height */
color3);
}
void
test_pixel_buffer_map (void)
{
CoglBitmap *bitmap = create_and_fill_bitmap ();
CoglPipeline *pipeline;
CoglTexture *texture;
texture = create_texture_from_bitmap (bitmap);
pipeline = create_pipeline_from_texture (texture);
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
-1.0f, 1.0f,
1.0f, -1.0f);
cogl_object_unref (bitmap);
cogl_object_unref (texture);
cogl_object_unref (pipeline);
check_colours (0x0000ffff,
0x00ff00ff,
0x00ffffff,
0xff0000ff);
if (cogl_test_verbose ())
g_print ("OK\n");
}
void
test_pixel_buffer_set_data (void)
{
CoglBitmap *bitmap = create_bitmap ();
CoglBuffer *buffer = COGL_BUFFER (cogl_bitmap_get_buffer (bitmap));
CoglPipeline *pipeline;
CoglTexture *texture;
uint8_t *data;
unsigned int stride;
stride = cogl_bitmap_get_rowstride (bitmap);
data = g_malloc (stride * BITMAP_SIZE);
generate_bitmap_data (data, stride);
cogl_buffer_set_data (buffer,
0, /* offset */
data,
stride * (BITMAP_SIZE - 1) +
BITMAP_SIZE * 4);
g_free (data);
texture = create_texture_from_bitmap (bitmap);
pipeline = create_pipeline_from_texture (texture);
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
-1.0f, 1.0f,
1.0f, -1.0f);
cogl_object_unref (bitmap);
cogl_object_unref (texture);
cogl_object_unref (pipeline);
check_colours (0x0000ffff,
0x00ff00ff,
0x00ffffff,
0xff0000ff);
if (cogl_test_verbose ())
g_print ("OK\n");
}
static CoglTexture *
create_white_texture (void)
{
CoglTexture2D *texture;
uint8_t *data = g_malloc (BITMAP_SIZE * BITMAP_SIZE * 4);
memset (data, 255, BITMAP_SIZE * BITMAP_SIZE * 4);
texture = cogl_texture_2d_new_from_data (test_ctx,
BITMAP_SIZE,
BITMAP_SIZE,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_ANY,
BITMAP_SIZE * 4, /* rowstride */
data,
NULL); /* don't catch errors */
g_free (data);
return COGL_TEXTURE (texture);
}
void
test_pixel_buffer_sub_region (void)
{
CoglBitmap *bitmap = create_and_fill_bitmap ();
CoglPipeline *pipeline;
CoglTexture *texture;
texture = create_white_texture ();
/* Replace the top-right quadrant of the texture with the red part
* of the bitmap */
cogl_texture_set_region_from_bitmap (texture,
BITMAP_SIZE / 2, /* src_x */
BITMAP_SIZE / 2, /* src_y */
BITMAP_SIZE / 2, /* dst_x */
0, /* dst_y */
BITMAP_SIZE / 2, /* dst_width */
BITMAP_SIZE / 2, /* dst_height */
bitmap);
pipeline = create_pipeline_from_texture (texture);
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
-1.0f, 1.0f,
1.0f, -1.0f);
cogl_object_unref (bitmap);
cogl_object_unref (texture);
cogl_object_unref (pipeline);
check_colours (0xffffffff,
0xff0000ff,
0xffffffff,
0xffffffff);
if (cogl_test_verbose ())
g_print ("OK\n");
}