77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
160 lines
4.7 KiB
C
160 lines
4.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Johan Bilien <johan.bilien@nokia.com>
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* Matthew Allum <mallum@o-hand.com>
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* Robert Bragg <bob@o-hand.com>
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* Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2007 OpenedHand
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-glx-texture-pixmap
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* @Title: ClutterGLXTexturePixmap
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* @short_description: A texture which displays the content of an X Pixmap
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* @Deprecated: 1.4: Use #ClutterX11TexturePixmap instead.
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*
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* #ClutterGLXTexturePixmap is a class for displaying the content of an
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* X Pixmap as a ClutterActor. Used together with the X Composite extension,
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* it allows to display the content of X Windows inside Clutter.
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*
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* This class used to be necessary to use the
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* GLX_EXT_texture_from_pixmap extension to get fast texture
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* updates. However since Clutter 1.4 the handling of this extension
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* has moved down to Cogl. ClutterX11TexturePixmap and
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* ClutterGLXTexturePixmap are now equivalent and either one of them
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* may use the extension if it is possible.
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*/
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#include "config.h"
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#include <string.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "x11/clutter-x11-texture-pixmap.h"
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include "clutter-glx-texture-pixmap.h"
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G_DEFINE_TYPE (ClutterGLXTexturePixmap, \
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clutter_glx_texture_pixmap, \
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
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static void
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clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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{
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}
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static void
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clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
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{
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}
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/**
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* clutter_glx_texture_pixmap_using_extension:
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* @texture: A #ClutterGLXTexturePixmap
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*
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* Checks whether @texture is using the GLX_EXT_texture_from_pixmap
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* extension; this extension can be optionally (though it is strongly
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* encouraged) implemented as a zero-copy between a GLX pixmap and
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* a GL texture.
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*
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* Return value: %TRUE if the texture is using the
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* GLX_EXT_texture_from_pixmap OpenGL extension or falling back to the
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* slower software mechanism.
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*
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* Deprecated: 1.6: Use cogl_texture_pixmap_x11_is_using_tfp_extension()
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* on the texture handle instead.
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*
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* Since: 0.8
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*/
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gboolean
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clutter_glx_texture_pixmap_using_extension (ClutterGLXTexturePixmap *texture)
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{
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CoglHandle cogl_texture;
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g_return_val_if_fail (CLUTTER_GLX_IS_TEXTURE_PIXMAP (texture), FALSE);
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cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
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return (cogl_is_texture_pixmap_x11 (cogl_texture) &&
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cogl_texture_pixmap_x11_is_using_tfp_extension (cogl_texture));
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}
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/**
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* clutter_glx_texture_pixmap_new_with_pixmap:
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* @pixmap: the X Pixmap to which this texture should be bound
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*
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* Creates a new #ClutterGLXTexturePixmap for @pixmap
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*
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* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_pixmap() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"pixmap", pixmap,
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NULL);
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}
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/**
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* clutter_glx_texture_pixmap_new_with_window:
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* @window: the X window to which this texture should be bound
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*
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* Creates a new #ClutterGLXTexturePixmap for @window
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*
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* Return value: A new #ClutterGLXTexturePixmap bound to the given X window
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_window() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new_with_window (Window window)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"window", window,
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NULL);
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}
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/**
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* clutter_glx_texture_pixmap_new:
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*
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* Creates a new, empty #ClutterGLXTexturePixmap
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*
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* Return value: A new #ClutterGLXTexturePixmap
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new (void)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
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}
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