c3d64cc05b
This means stencilling every clip stack entry even when stencilling could be skipped. This visibly reveals some bugs in the stencilling logic. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1873>
127 lines
3.8 KiB
C
127 lines
3.8 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_DEBUG_H__
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#define __COGL_DEBUG_H__
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#include "cogl-profile.h"
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#include "cogl-flags.h"
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#include "cogl-util.h"
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#include <glib.h>
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G_BEGIN_DECLS
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typedef enum
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{
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COGL_DEBUG_SLICING,
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COGL_DEBUG_FRAMEBUFFER,
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COGL_DEBUG_OFFSCREEN,
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COGL_DEBUG_DRAW,
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COGL_DEBUG_PANGO,
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COGL_DEBUG_RECTANGLES,
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COGL_DEBUG_OBJECT,
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COGL_DEBUG_BLEND_STRINGS,
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COGL_DEBUG_DISABLE_BATCHING,
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COGL_DEBUG_DISABLE_PBOS,
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COGL_DEBUG_JOURNAL,
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COGL_DEBUG_BATCHING,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM,
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COGL_DEBUG_MATRICES,
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COGL_DEBUG_ATLAS,
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COGL_DEBUG_DUMP_ATLAS_IMAGE,
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COGL_DEBUG_DISABLE_ATLAS,
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COGL_DEBUG_DISABLE_SHARED_ATLAS,
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COGL_DEBUG_OPENGL,
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COGL_DEBUG_DISABLE_TEXTURING,
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COGL_DEBUG_SHOW_SOURCE,
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COGL_DEBUG_DISABLE_BLENDING,
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COGL_DEBUG_TEXTURE_PIXMAP,
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COGL_DEBUG_BITMAP,
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COGL_DEBUG_WIREFRAME,
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COGL_DEBUG_DISABLE_SOFTWARE_CLIP,
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COGL_DEBUG_DISABLE_PROGRAM_CACHES,
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COGL_DEBUG_DISABLE_FAST_READ_PIXEL,
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COGL_DEBUG_CLIPPING,
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COGL_DEBUG_WINSYS,
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COGL_DEBUG_PERFORMANCE,
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COGL_DEBUG_SYNC_PRIMITIVE,
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COGL_DEBUG_SYNC_FRAME,
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COGL_DEBUG_TEXTURES,
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COGL_DEBUG_STENCILLING,
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COGL_DEBUG_N_FLAGS
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} CoglDebugFlags;
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COGL_EXPORT
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GHashTable *_cogl_debug_instances;
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#define COGL_DEBUG_N_LONGS COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_DEBUG_N_FLAGS)
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COGL_EXPORT
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unsigned long _cogl_debug_flags[COGL_DEBUG_N_LONGS];
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#define COGL_DEBUG_ENABLED(flag) \
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COGL_FLAGS_GET (_cogl_debug_flags, flag)
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#define COGL_DEBUG_SET_FLAG(flag) \
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COGL_FLAGS_SET (_cogl_debug_flags, flag, TRUE)
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#define COGL_DEBUG_CLEAR_FLAG(flag) \
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COGL_FLAGS_SET (_cogl_debug_flags, flag, FALSE)
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#ifdef __GNUC__
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#define COGL_NOTE(type,x,a...) G_STMT_START { \
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type))) { \
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_cogl_profile_trace_message ("[" #type "] " G_STRLOC ": " x, ##a); \
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} } G_STMT_END
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#else
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#define COGL_NOTE(type,...) G_STMT_START { \
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type))) { \
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char *_fmt = g_strdup_printf (__VA_ARGS__); \
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_cogl_profile_trace_message ("[" #type "] " G_STRLOC ": %s", _fmt);\
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g_free (_fmt); \
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} } G_STMT_END
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#endif /* __GNUC__ */
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void
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_cogl_debug_check_environment (void);
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void
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_cogl_parse_debug_string (const char *value,
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gboolean enable,
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gboolean ignore_help);
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G_END_DECLS
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#endif /* __COGL_DEBUG_H__ */
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