mutter/cogl/cogl-pipeline-fixed.c
Neil Roberts c492db38e0 cogl-pipeline-fixed: Use the correct state flag for combine constant
The fixed pipeline backend wasn't correctly flushing the combine
constant because it was using the wrong flag to determine if the
combine constant has changed since the last flushed material.
2010-11-30 22:28:38 +00:00

261 lines
8.2 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-opengl-private.h"
#ifdef COGL_PIPELINE_BACKEND_FIXED
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-handle.h"
#include "cogl-texture-private.h"
#include "cogl-blend-string.h"
#include "cogl-profile.h"
#include <glib.h>
#include <glib/gprintf.h>
#include <string.h>
const CoglPipelineBackend _cogl_pipeline_fixed_backend;
static int
_cogl_pipeline_backend_fixed_get_max_texture_units (void)
{
_COGL_GET_CONTEXT (ctx, 0);
/* This function is called quite often so we cache the value to
avoid too many GL calls */
if (ctx->max_texture_units == -1)
{
ctx->max_texture_units = 1;
GE (glGetIntegerv (GL_MAX_TEXTURE_UNITS,
&ctx->max_texture_units));
}
return ctx->max_texture_units;
}
static gboolean
_cogl_pipeline_backend_fixed_start (CoglPipeline *pipeline,
int n_layers,
unsigned long pipelines_difference,
int n_tex_coord_attribs)
{
CoglHandle user_program;
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_FIXED))
return FALSE;
user_program = cogl_pipeline_get_user_program (pipeline);
if (user_program != COGL_INVALID_HANDLE)
return FALSE;
_cogl_use_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
return TRUE;
}
static gboolean
_cogl_pipeline_backend_fixed_add_layer (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
unsigned long layers_difference)
{
CoglTextureUnit *unit =
_cogl_get_texture_unit (_cogl_pipeline_layer_get_unit_index (layer));
int unit_index = unit->index;
int n_rgb_func_args;
int n_alpha_func_args;
_COGL_GET_CONTEXT (ctx, FALSE);
/* XXX: Beware that since we are changing the active texture unit we
* must make sure we don't call into other Cogl components that may
* temporarily bind texture objects to query/modify parameters since
* they will end up binding texture unit 1. See
* _cogl_bind_gl_texture_transient for more details.
*/
_cogl_set_active_texture_unit (unit_index);
if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE)
{
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_COMBINE);
CoglPipelineLayerBigState *big_state = authority->big_state;
GE (glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE));
/* Set the combiner functions... */
GE (glTexEnvi (GL_TEXTURE_ENV,
GL_COMBINE_RGB,
big_state->texture_combine_rgb_func));
GE (glTexEnvi (GL_TEXTURE_ENV,
GL_COMBINE_ALPHA,
big_state->texture_combine_alpha_func));
/*
* Setup the function arguments...
*/
/* For the RGB components... */
n_rgb_func_args =
_cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
big_state->texture_combine_rgb_src[0]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
big_state->texture_combine_rgb_op[0]));
if (n_rgb_func_args > 1)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
big_state->texture_combine_rgb_src[1]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
big_state->texture_combine_rgb_op[1]));
}
if (n_rgb_func_args > 2)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_RGB,
big_state->texture_combine_rgb_src[2]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_RGB,
big_state->texture_combine_rgb_op[2]));
}
/* For the Alpha component */
n_alpha_func_args =
_cogl_get_n_args_for_combine_func (big_state->texture_combine_alpha_func);
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
big_state->texture_combine_alpha_src[0]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
big_state->texture_combine_alpha_op[0]));
if (n_alpha_func_args > 1)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
big_state->texture_combine_alpha_src[1]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
big_state->texture_combine_alpha_op[1]));
}
if (n_alpha_func_args > 2)
{
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_ALPHA,
big_state->texture_combine_alpha_src[2]));
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
big_state->texture_combine_alpha_op[2]));
}
}
if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT)
{
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority
(layer, COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT);
CoglPipelineLayerBigState *big_state = authority->big_state;
GE (glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,
big_state->texture_combine_constant));
}
return TRUE;
}
static gboolean
_cogl_pipeline_backend_fixed_end (CoglPipeline *pipeline,
unsigned long pipelines_difference)
{
if (pipelines_difference & COGL_PIPELINE_STATE_FOG)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_FOG);
CoglPipelineFogState *fog_state = &authority->big_state->fog_state;
if (fog_state->enabled)
{
GLfloat fogColor[4];
GLenum gl_mode = GL_LINEAR;
fogColor[0] = cogl_color_get_red_float (&fog_state->color);
fogColor[1] = cogl_color_get_green_float (&fog_state->color);
fogColor[2] = cogl_color_get_blue_float (&fog_state->color);
fogColor[3] = cogl_color_get_alpha_float (&fog_state->color);
GE (glEnable (GL_FOG));
GE (glFogfv (GL_FOG_COLOR, fogColor));
#if HAVE_COGL_GLES
switch (fog_state->mode)
{
case COGL_FOG_MODE_LINEAR:
gl_mode = GL_LINEAR;
break;
case COGL_FOG_MODE_EXPONENTIAL:
gl_mode = GL_EXP;
break;
case COGL_FOG_MODE_EXPONENTIAL_SQUARED:
gl_mode = GL_EXP2;
break;
}
#endif
/* TODO: support other modes for GLES2 */
/* NB: GLES doesn't have glFogi */
GE (glFogf (GL_FOG_MODE, gl_mode));
GE (glHint (GL_FOG_HINT, GL_NICEST));
GE (glFogf (GL_FOG_DENSITY, fog_state->density));
GE (glFogf (GL_FOG_START, fog_state->z_near));
GE (glFogf (GL_FOG_END, fog_state->z_far));
}
else
GE (glDisable (GL_FOG));
}
return TRUE;
}
const CoglPipelineBackend _cogl_pipeline_fixed_backend =
{
_cogl_pipeline_backend_fixed_get_max_texture_units,
_cogl_pipeline_backend_fixed_start,
_cogl_pipeline_backend_fixed_add_layer,
NULL, /* passthrough */
_cogl_pipeline_backend_fixed_end,
NULL, /* pipeline_change_notify */
NULL, /* pipeline_set_parent_notify */
NULL, /* layer_change_notify */
NULL /* free_priv */
};
#endif /* COGL_PIPELINE_BACKEND_FIXED */