mutter/cogl/Makefile.am
Emmanuele Bassi eb179d4b67 build: Start moving to a non-recursive layout
*** WARNING: THIS COMMIT CHANGES THE BUILD ***

Do not recurse into the backend directories to build private, internal
libraries.

We only recurse from clutter/ into the cogl sub-directory; from there,
we don't recurse any further. All the backend-specific code in Cogl and
Clutter is compiled conditionally depending on the macros defined by the
configure script.

We still recurse from the top-level directory into doc, clutter and
tests, because gtk-doc and tests do not deal nicely with non-recursive
layouts.

This change makes Clutter compile slightly faster, and cleans up the
build system, especially when dealing with introspection data.

Ideally, we also want to make Cogl part of the top-level build, so that
we can finally drop the sed trick to change the shared library from the
GIR before compiling it.

Currently disabled:

  ‣ OSX backend
  ‣ Fruity backend

Currently enabled but untested:

  ‣ EGL backend
  ‣ Windows backend
2010-09-29 14:40:15 +01:00

354 lines
10 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(srcdir)/tesselator \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
-I$(top_builddir)/clutter/cogl \
$(NULL)
AM_CPPFLAGS = \
-DG_DISABLE_SINGLE_INCLUDES \
-DG_DISABLE_DEPRECATED \
-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
-DCLUTTER_COMPILATION \
-DCOGL_ENABLE_EXPERIMENTAL_API \
$(COGL_DEBUG_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(NULL)
AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h
DISTCLEANFILES += cogl-defines.h
EXTRA_DIST += cogl-defines.h.in
# pkg-config
pc_files = \
cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \
cogl-$(CLUTTER_API_VERSION).pc
cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl.pc.in
DISTCLEANFILES += $(pc_files)
# public headers
cogl_public_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-material.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-pixel-array.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl.h \
$(NULL)
# driver sources
cogl_driver_sources =
if COGL_DRIVER_GL
cogl_driver_sources += \
$(srcdir)/driver/gl/cogl-context-driver-gl.c \
$(srcdir)/driver/gl/cogl-context-driver-gl.h \
$(srcdir)/driver/gl/cogl-feature-functions-gl.h \
$(srcdir)/driver/gl/cogl-gl.c \
$(srcdir)/driver/gl/cogl-program-gl.c \
$(srcdir)/driver/gl/cogl-program-gl.h \
$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
if COGL_DRIVER_GLES
cogl_driver_sources += \
$(srcdir)/driver/gles/cogl-context-driver-gles.c \
$(srcdir)/driver/gles/cogl-context-driver-gles.h \
$(srcdir)/driver/gles/cogl-feature-functions-gles.h \
$(srcdir)/driver/gles/cogl-gles.c \
$(srcdir)/driver/gles/cogl-program-gles.c \
$(srcdir)/driver/gles/cogl-program-gles.h \
$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
$(NULL)
if USE_GLES2_WRAPPER
cogl_driver_sources += \
$(srcdir)/driver/gles/cogl-gles2-wrapper.c \
$(srcdir)/driver/gles/cogl-gles2-wrapper.h \
$(NULL)
BUILT_SOURCES += \
cogl-fixed-vertex-shader.h \
cogl-fixed-vertex-shader.c \
cogl-fixed-fragment-shader.h \
cogl-fixed-fragment-shader.c
%.h: $(srcdir)/driver/gles/%.glsl
/bin/sh $(top_srcdir)/build/stringify.sh -h $< > $@
%.c: $(srcdir)/driver/gles/%.glsl
/bin/sh $(top_srcdir)/build/stringify.sh $< > $@
endif # USE_GLES2_WAPPER
EXTRA_DIST += \
$(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \
$(srcdir)/driver/gles/cogl-fixed-fragment-shader.glsl \
$(NULL)
endif # COGL_DRIVER_GLES
# winsys sources, common to all backends
cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.c \
$(srcdir)/winsys/cogl-winsys-feature-functions.h \
$(NULL)
# tesselator sources
cogl_tesselator_sources = \
$(srcdir)/tesselator/dict-list.h \
$(srcdir)/tesselator/dict.c \
$(srcdir)/tesselator/dict.h \
$(srcdir)/tesselator/geom.c \
$(srcdir)/tesselator/geom.h \
$(srcdir)/tesselator/gluos.h \
$(srcdir)/tesselator/memalloc.h \
$(srcdir)/tesselator/mesh.c \
$(srcdir)/tesselator/mesh.h \
$(srcdir)/tesselator/normal.c \
$(srcdir)/tesselator/normal.h \
$(srcdir)/tesselator/priorityq-heap.h \
$(srcdir)/tesselator/priorityq-sort.h \
$(srcdir)/tesselator/priorityq.c \
$(srcdir)/tesselator/priorityq.h \
$(srcdir)/tesselator/render.c \
$(srcdir)/tesselator/render.h \
$(srcdir)/tesselator/sweep.c \
$(srcdir)/tesselator/sweep.h \
$(srcdir)/tesselator/tess.c \
$(srcdir)/tesselator/tess.h \
$(srcdir)/tesselator/tesselator.h \
$(srcdir)/tesselator/tessmono.c \
$(srcdir)/tesselator/tessmono.h \
$(srcdir)/tesselator/GL/glu.h \
$(NULL)
EXTRA_DIST += \
$(srcdir)/tesselator/README \
$(srcdir)/tesselator/priorityq-heap.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
$(cogl_tesselator_sources) \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-debug-options.h \
$(srcdir)/cogl-handle.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-internal.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-fallback.c \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-path-private.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-array-private.h \
$(srcdir)/cogl-pixel-array.c \
$(srcdir)/cogl-vertex-buffer-private.h \
$(srcdir)/cogl-vertex-buffer.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-material.c \
$(srcdir)/cogl-material-private.h \
$(srcdir)/cogl-material-opengl.c \
$(srcdir)/cogl-material-opengl-private.h \
$(srcdir)/cogl-material-glsl.c \
$(srcdir)/cogl-material-glsl-private.h \
$(srcdir)/cogl-material-arbfp.c \
$(srcdir)/cogl-material-arbfp-private.h \
$(srcdir)/cogl-material-fixed.c \
$(srcdir)/cogl-material-fixed-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-rectangle-map.h \
$(srcdir)/cogl-rectangle-map.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-matrix-mesa.h \
$(srcdir)/cogl-matrix-mesa.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(srcdir)/cogl-shader-private.h \
$(srcdir)/cogl-shader.c \
$(srcdir)/cogl-callback-list.h \
$(srcdir)/cogl-callback-list.c \
$(NULL)
if SUPPORT_XLIB
cogl_public_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-xlib.h \
$(srcdir)/winsys/cogl-xlib.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_sources_c += \
$(srcdir)/winsys/cogl-glx.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_X11
cogl_sources_c += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_GDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_FRUITY
cogl_sources_c += \
$(srcdir)/winsys/cogl-fruity.c
endif
if SUPPORT_WIN32
cogl_sources_c += \
$(srcdir)/winsys/cogl-win32.c
endif
if SUPPORT_OSX
cogl_sources_c += \
$(srcdir)/winsys/cogl-osx.c
endif
EXTRA_DIST += stb_image.c
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
noinst_LTLIBRARIES += libclutter-cogl.la
libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS)
libclutter_cogl_la_SOURCES = $(cogl_sources_c)
nodist_libclutter_cogl_la_SOURCES = $(BUILT_SOURCES)
# COGL installed headers
cogl_headers = \
$(cogl_public_h) \
$(srcdir)/cogl-deprecated.h \
$(NULL)
coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
coglinclude_HEADERS = $(cogl_headers)
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-@CLUTTER_API_VERSION@.gir: libclutter-cogl.la Makefile
Cogl_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = Cogl
Cogl_@CLUTTER_API_VERSION_AM@_gir_VERSION = @CLUTTER_API_VERSION@
Cogl_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-cogl.la
Cogl_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cogl_headers) cogl-enum-types.h
Cogl_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS)
Cogl_@CLUTTER_API_VERSION_AM@_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
INTROSPECTION_GIRS += Cogl-@CLUTTER_API_VERSION@.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
CLEANFILES += $(INTROSPECTION_GIRS)
endif