mutter/clutter/clutter/clutter-stage.h
Jonas Ådahl 3806c0bd44 clutter/stage: Add 'skipped-paint' signal/vfunc
This is intended to allow being notified about a stage update happening,
but painting didn't happen. This is possible today by using other
signals and keeping track of painting happened, but it saves us some
state tracking by just being told so.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4067>
2025-01-16 01:04:14 +00:00

260 lines
10 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-actor.h"
#include "clutter/clutter-grab.h"
#include "clutter/clutter-types.h"
#include "clutter/clutter-stage-view.h"
#include "mtk/mtk.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE (clutter_stage_get_type ())
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterStage,
clutter_stage,
CLUTTER,
STAGE,
ClutterActor)
/**
* ClutterStageClass:
* @activate: handler for the #ClutterStage::activate signal
* @deactivate: handler for the #ClutterStage::deactivate signal
*
* The #ClutterStageClass structure contains only private data
*/
struct _ClutterStageClass
{
/*< private >*/
ClutterActorClass parent_class;
/*< public >*/
/* signals */
void (* before_paint) (ClutterStage *stage,
ClutterStageView *view,
ClutterFrame *frame);
void (* paint_view) (ClutterStage *stage,
ClutterStageView *view,
const MtkRegion *redraw_clip,
ClutterFrame *frame);
void (* skipped_paint) (ClutterStage *stage,
ClutterStageView *view,
ClutterFrame *frame);
};
/**
* ClutterPerspective:
* @fovy: the field of view angle, in degrees, in the y direction
* @aspect: the aspect ratio that determines the field of view in the x
* direction. The aspect ratio is the ratio of x (width) to y (height)
* @z_near: the distance from the viewer to the near clipping
* plane (always positive)
* @z_far: the distance from the viewer to the far clipping
* plane (always positive)
*
* Stage perspective definition.
*/
struct _ClutterPerspective
{
gfloat fovy;
gfloat aspect;
gfloat z_near;
gfloat z_far;
};
typedef enum
{
CLUTTER_FRAME_INFO_FLAG_NONE = 0,
/* presentation_time timestamp was provided by the hardware */
CLUTTER_FRAME_INFO_FLAG_HW_CLOCK = 1 << 0,
/*
* The presentation of this frame was done zero-copy. This means the buffer
* from the client was given to display hardware as is, without copying it.
* Compositing with OpenGL counts as copying, even if textured directly from
* the client buffer. Possible zero-copy cases include direct scanout of a
* fullscreen surface and a surface on a hardware overlay.
*/
CLUTTER_FRAME_INFO_FLAG_ZERO_COPY = 1 << 1,
/*
* The presentation was synchronized to the "vertical retrace" by the display
* hardware such that tearing does not happen. Relying on user space
* scheduling is not acceptable for this flag. If presentation is done by a
* copy to the active frontbuffer, then it must guarantee that tearing cannot
* happen.
*/
CLUTTER_FRAME_INFO_FLAG_VSYNC = 1 << 2,
} ClutterFrameInfoFlag;
/**
* ClutterFrameInfo: (skip)
*/
struct _ClutterFrameInfo
{
int64_t frame_counter;
int64_t presentation_time; /* microseconds; CLOCK_MONOTONIC */
float refresh_rate;
ClutterFrameInfoFlag flags;
unsigned int sequence;
gboolean has_valid_gpu_rendering_duration;
int64_t gpu_rendering_duration_ns;
int64_t cpu_time_before_buffer_swap_us;
};
CLUTTER_EXPORT
GType clutter_perspective_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
void clutter_stage_get_perspective (ClutterStage *stage,
ClutterPerspective *perspective);
CLUTTER_EXPORT
void clutter_stage_set_minimum_size (ClutterStage *stage,
guint width,
guint height);
CLUTTER_EXPORT
void clutter_stage_set_key_focus (ClutterStage *stage,
ClutterActor *actor);
CLUTTER_EXPORT
ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
CLUTTER_EXPORT
ClutterActor * clutter_stage_get_actor_at_pos (ClutterStage *stage,
ClutterPickMode pick_mode,
float x,
float y);
CLUTTER_EXPORT
guchar * clutter_stage_read_pixels (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height);
CLUTTER_EXPORT
void clutter_stage_ensure_viewport (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_stage_is_redraw_queued_on_view (ClutterStage *stage,
ClutterStageView *view);
CLUTTER_EXPORT
void clutter_stage_schedule_update (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_stage_get_capture_final_size (ClutterStage *stage,
MtkRectangle *rect,
int *out_width,
int *out_height,
float *out_scale);
CLUTTER_EXPORT
void clutter_stage_paint_to_framebuffer (ClutterStage *stage,
CoglFramebuffer *framebuffer,
const MtkRectangle *rect,
float scale,
ClutterPaintFlag paint_flags);
CLUTTER_EXPORT
gboolean clutter_stage_paint_to_buffer (ClutterStage *stage,
const MtkRectangle *rect,
float scale,
uint8_t *data,
int stride,
CoglPixelFormat format,
ClutterPaintFlag paint_flags,
GError **error);
CLUTTER_EXPORT
ClutterContent * clutter_stage_paint_to_content (ClutterStage *stage,
const MtkRectangle *rect,
float scale,
ClutterPaintFlag paint_flags,
GError **error);
CLUTTER_EXPORT
ClutterStageView * clutter_stage_get_view_at (ClutterStage *stage,
float x,
float y);
CLUTTER_EXPORT
ClutterActor * clutter_stage_get_device_actor (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence);
CLUTTER_EXPORT
ClutterActor * clutter_stage_get_event_actor (ClutterStage *stage,
const ClutterEvent *event);
CLUTTER_EXPORT
ClutterGrab * clutter_stage_grab (ClutterStage *stage,
ClutterActor *actor);
CLUTTER_EXPORT
ClutterGrab * clutter_stage_grab_inactive (ClutterStage *stage,
ClutterActor *actor);
CLUTTER_EXPORT
ClutterActor * clutter_stage_get_grab_actor (ClutterStage *stage);
/**
* ClutterStageInputForeachFunc:
* @stage: the stage
* @device: Active input device
* @sequence: Active sequence in @device, or %NULL
* @user_data: Data passed to clutter_stage_active_input_foreach()
*
* Iterator function for active input. Active input counts as any pointing
* device currently known to have some form of activity on the stage: Pointers
* leaning on a widget, tablet styli in proximity, active touchpoints...
*
* Returns: %TRUE to keep iterating. %FALSE to stop.
*/
typedef gboolean (*ClutterStageInputForeachFunc) (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
gpointer user_data);
CLUTTER_EXPORT
gboolean clutter_stage_pointing_input_foreach (ClutterStage *self,
ClutterStageInputForeachFunc func,
gpointer user_data);
CLUTTER_EXPORT
gboolean clutter_stage_is_active (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_active (ClutterStage *stage,
gboolean is_active);
G_END_DECLS