mutter/cogl/cogl-handle.h
Robert Bragg 0bce7eac53 Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00

158 lines
6.1 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_HANDLE_H
#define __COGL_HANDLE_H
typedef struct _CoglHandleClass
{
GQuark type;
void *virt_free;
} CoglHandleClass;
/* All Cogl objects inherit from this base object by adding a member:
*
* CoglHandleObject _parent;
*
* at the top of its main structure. This structure is initialized
* when you call _cogl_#type_name#_handle_new (new_object);
*/
typedef struct _CoglHandleObject
{
guint ref_count;
CoglHandleClass *klass;
} CoglHandleObject;
/* Helper macro to encapsulate the common code for COGL reference
counted handles */
#ifdef COGL_HANDLE_DEBUG
#define _COGL_HANDLE_DEBUG_NEW(type_name, obj) \
COGL_NOTE (HANDLE, "COGL " G_STRINGIFY (type_name) " NEW %p %i\n", \
(obj), (obj)->ref_count)
#define _COGL_HANDLE_DEBUG_REF(type_name, handle) G_STMT_START { \
CoglHandleObject *__obj = (CoglHandleObject *)handle; \
COGL_NOTE (HANDLE, "COGL %s REF %p %i\n", \
g_quark_to_string ((__obj)->klass->type), \
(__obj), (__obj)->ref_count); } G_STMT_END
#define _COGL_HANDLE_DEBUG_UNREF(type_name, handle) G_STMT_START { \
CoglHandleObject *__obj = (CoglHandleObject *)handle; \
COGL_NOTE (HANDLE, "COGL %s UNREF %p %i\n", \
g_quark_to_string ((__obj)->klass->type), \
(__obj), (__obj)->ref_count - 1); } G_STMT_END
#define COGL_HANDLE_DEBUG_FREE(obj) \
COGL_NOTE (HANDLE, "COGL %s FREE %p\n", \
g_quark_to_string ((obj)->klass->type), (obj))
#else /* !COGL_HANDLE_DEBUG */
#define _COGL_HANDLE_DEBUG_NEW(type_name, obj)
#define _COGL_HANDLE_DEBUG_REF(type_name, obj)
#define _COGL_HANDLE_DEBUG_UNREF(type_name, obj)
#define COGL_HANDLE_DEBUG_FREE(obj)
#endif /* COGL_HANDLE_DEBUG */
#define COGL_HANDLE_DEFINE(TypeName, type_name) \
\
static CoglHandleClass _cogl_##type_name##_class; \
\
static GQuark \
_cogl_handle_##type_name##_get_type (void) \
{ \
static GQuark type = 0; \
if (!type) \
type = g_quark_from_static_string ("Cogl"#TypeName); \
return type; \
} \
\
static CoglHandle \
_cogl_##type_name##_handle_new (Cogl##TypeName *new_obj) \
{ \
CoglHandleObject *obj = &new_obj->_parent; \
obj->ref_count = 1; \
\
obj->klass = &_cogl_##type_name##_class; \
if (!obj->klass->type) \
{ \
obj->klass->type = _cogl_handle_##type_name##_get_type ();\
obj->klass->virt_free = _cogl_##type_name##_free; \
} \
\
_COGL_HANDLE_DEBUG_NEW (TypeName, obj); \
return (CoglHandle) new_obj; \
} \
\
Cogl##TypeName * \
_cogl_##type_name##_pointer_from_handle (CoglHandle handle) \
{ \
return (Cogl##TypeName *) handle; \
} \
\
gboolean \
cogl_is_##type_name (CoglHandle handle) \
{ \
CoglHandleObject *obj = (CoglHandleObject *)handle; \
\
if (handle == COGL_INVALID_HANDLE) \
return FALSE; \
\
return (obj->klass->type == \
_cogl_handle_##type_name##_get_type ()); \
} \
\
CoglHandle G_GNUC_DEPRECATED \
cogl_##type_name##_ref (CoglHandle handle) \
{ \
if (!cogl_is_##type_name (handle)) \
return COGL_INVALID_HANDLE; \
\
_COGL_HANDLE_DEBUG_REF (TypeName, handle); \
\
cogl_handle_ref (handle); \
\
return handle; \
} \
\
void G_GNUC_DEPRECATED \
cogl_##type_name##_unref (CoglHandle handle) \
{ \
if (!cogl_is_##type_name (handle)) \
{ \
g_warning (G_STRINGIFY (cogl_##type_name##_unref) \
": Ignoring unref of Cogl handle " \
"due to type mismatch"); \
return; \
} \
\
_COGL_HANDLE_DEBUG_UNREF (TypeName, handle); \
\
cogl_handle_unref (handle); \
}
#endif /* __COGL_HANDLE_H */