mutter/cogl/Makefile.am
Neil Roberts b2e735ff7f Dynamically load the GL or GLES library
The GL or GLES library is now dynamically loaded by the CoglRenderer
so that it can choose between GL, GLES1 and GLES2 at runtime. The
library is loaded by the renderer because it needs to be done before
calling eglInitialize. There is a new environment variable called
COGL_DRIVER to choose between gl, gles1 or gles2.

The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have
been changed so that they don't assume the ifdefs are mutually
exclusive. They haven't been removed entirely so that it's possible to
compile the GLES backends without the the enums from the GL headers.

When using GLX the winsys additionally dynamically loads libGL because
that also contains the GLX API. It can't be linked in directly because
that would probably conflict with the GLES API if the EGL is
selected. When compiling with EGL support the library links directly
to libEGL because it doesn't contain any GL API so it shouldn't have
any conflicts.

When building for WGL or OSX Cogl still directly links against the GL
API so there is a #define in config.h so that Cogl won't try to dlopen
the library.

Cogl-pango previously had a #ifdef to detect when the GL backend is
used so that it can sneakily pass GL_QUADS to
cogl_vertex_buffer_draw. This is now changed so that it queries the
CoglContext for the backend. However to get this to work Cogl now
needs to export the _cogl_context_get_default symbol and cogl-pango
needs some extra -I flags to so that it can include
cogl-context-private.h
2011-07-11 12:57:38 +01:00

434 lines
13 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
lib_LTLIBRARIES =
INCLUDES = \
-I$(top_srcdir) \
-I$(top_builddir) \
-I$(srcdir)/tesselator \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
$(NULL)
AM_CPPFLAGS = \
-DG_DISABLE_SINGLE_INCLUDES \
-DG_DISABLE_DEPRECATED \
-DG_LOG_DOMAIN=\"Cogl\" \
-DCLUTTER_COMPILATION \
-DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \
-DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \
-DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \
$(NULL)
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h
DISTCLEANFILES += cogl-defines.h
EXTRA_DIST += cogl-defines.h.in
# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
# compatability only. I'm not really sure who could possibly be using
# them so we may decide to remove them entirely at some point.
pc_files = \
cogl-1.0.pc \
cogl-gl-1.0.pc
pc_files += cogl-$(COGL_API_VERSION)-experimental.pc
cogl-gl-1.0.pc: cogl-1.0.pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in
DISTCLEANFILES += $(pc_files)
# public headers
cogl_public_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-depth-state.h \
$(srcdir)/cogl-material-compat.h \
$(srcdir)/cogl-pipeline.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-euler.h \
$(srcdir)/cogl-quaternion.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-pixel-buffer.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-texture-2d.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl-index-buffer.h \
$(srcdir)/cogl-attribute-buffer.h \
$(srcdir)/cogl-indices.h \
$(srcdir)/cogl-attribute.h \
$(srcdir)/cogl-primitive.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-framebuffer.h \
$(srcdir)/cogl-clutter.h \
$(srcdir)/cogl.h \
$(NULL)
cogl_experimental_h = \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-clip-state.h \
$(NULL)
# driver sources
cogl_driver_sources =
if COGL_DRIVER_GL_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gl/cogl-gl.c \
$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
if COGL_DRIVER_GLES_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gles/cogl-gles.c \
$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
$(NULL)
endif
# winsys sources, common to all backends
cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys-private.h \
$(srcdir)/winsys/cogl-winsys.c \
$(NULL)
# tesselator sources
cogl_tesselator_sources = \
$(srcdir)/tesselator/dict-list.h \
$(srcdir)/tesselator/dict.c \
$(srcdir)/tesselator/dict.h \
$(srcdir)/tesselator/geom.c \
$(srcdir)/tesselator/geom.h \
$(srcdir)/tesselator/gluos.h \
$(srcdir)/tesselator/memalloc.h \
$(srcdir)/tesselator/mesh.c \
$(srcdir)/tesselator/mesh.h \
$(srcdir)/tesselator/normal.c \
$(srcdir)/tesselator/normal.h \
$(srcdir)/tesselator/priorityq-heap.h \
$(srcdir)/tesselator/priorityq-sort.h \
$(srcdir)/tesselator/priorityq.c \
$(srcdir)/tesselator/priorityq.h \
$(srcdir)/tesselator/render.c \
$(srcdir)/tesselator/render.h \
$(srcdir)/tesselator/sweep.c \
$(srcdir)/tesselator/sweep.h \
$(srcdir)/tesselator/tess.c \
$(srcdir)/tesselator/tess.h \
$(srcdir)/tesselator/tesselator.h \
$(srcdir)/tesselator/tessmono.c \
$(srcdir)/tesselator/tessmono.h \
$(srcdir)/tesselator/GL/glu.h \
$(NULL)
EXTRA_DIST += \
$(srcdir)/tesselator/README \
$(srcdir)/tesselator/priorityq-heap.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
$(cogl_tesselator_sources) \
$(srcdir)/cogl-private.h \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-debug-options.h \
$(srcdir)/cogl-handle.h \
$(srcdir)/cogl-context-private.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-renderer-private.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-renderer.c \
$(srcdir)/cogl-swap-chain-private.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-swap-chain.c \
$(srcdir)/cogl-onscreen-template-private.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-onscreen-template.c \
$(srcdir)/cogl-display-private.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-display.c \
$(srcdir)/cogl-internal.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-fallback.c \
$(srcdir)/cogl-primitives-private.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-path-private.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path.c \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-path.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-clip-state-private.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl2-clip-state.h \
$(srcdir)/cogl2-clip-state.c \
$(srcdir)/cogl-ext-functions.h \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-buffer-private.h \
$(srcdir)/cogl-pixel-buffer.c \
$(srcdir)/cogl-vertex-buffer-private.h \
$(srcdir)/cogl-vertex-buffer.c \
$(srcdir)/cogl-index-buffer-private.h \
$(srcdir)/cogl-index-buffer.c \
$(srcdir)/cogl-attribute-buffer-private.h \
$(srcdir)/cogl-attribute-buffer.c \
$(srcdir)/cogl-indices-private.h \
$(srcdir)/cogl-indices.c \
$(srcdir)/cogl-attribute-private.h \
$(srcdir)/cogl-attribute.c \
$(srcdir)/cogl-primitive-private.h \
$(srcdir)/cogl-primitive.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-euler.c \
$(srcdir)/cogl-quaternion-private.h \
$(srcdir)/cogl-quaternion.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-depth-state.c \
$(srcdir)/cogl-depth-state-private.h \
$(srcdir)/cogl-pipeline.c \
$(srcdir)/cogl-pipeline-private.h \
$(srcdir)/cogl-pipeline-opengl.c \
$(srcdir)/cogl-pipeline-opengl-private.h \
$(srcdir)/cogl-pipeline-fragend-glsl.c \
$(srcdir)/cogl-pipeline-fragend-glsl-private.h \
$(srcdir)/cogl-pipeline-fragend-arbfp.c \
$(srcdir)/cogl-pipeline-fragend-arbfp-private.h \
$(srcdir)/cogl-pipeline-fragend-fixed.c \
$(srcdir)/cogl-pipeline-fragend-fixed-private.h \
$(srcdir)/cogl-pipeline-vertend-glsl.c \
$(srcdir)/cogl-pipeline-vertend-glsl-private.h \
$(srcdir)/cogl-pipeline-vertend-fixed.c \
$(srcdir)/cogl-pipeline-vertend-fixed-private.h \
$(srcdir)/cogl-pipeline-progend-glsl.c \
$(srcdir)/cogl-pipeline-progend-glsl-private.h \
$(srcdir)/cogl-material-compat.c \
$(srcdir)/cogl-program.c \
$(srcdir)/cogl-program-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-rectangle-map.h \
$(srcdir)/cogl-rectangle-map.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-blit.h \
$(srcdir)/cogl-blit.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-flags.h \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(srcdir)/cogl-shader-boilerplate.h \
$(srcdir)/cogl-shader-private.h \
$(srcdir)/cogl-shader.c \
$(srcdir)/cogl-gtype-private.h \
$(srcdir)/cogl-point-in-poly-private.h \
$(srcdir)/cogl-point-in-poly.c \
$(srcdir)/cogl-clutter.c \
$(srcdir)/winsys/cogl-winsys-stub-private.h \
$(srcdir)/cogl-queue.h \
$(srcdir)/winsys/cogl-winsys-stub.c \
$(NULL)
if SUPPORT_XLIB
cogl_public_h += \
$(srcdir)/cogl-xlib-renderer.h
cogl_experimental_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
$(srcdir)/cogl-xlib.h
cogl_sources_c += \
$(srcdir)/cogl-x11-renderer-private.h \
$(srcdir)/cogl-xlib-renderer-private.h \
$(srcdir)/cogl-xlib-renderer.c \
$(srcdir)/cogl-xlib-display-private.h \
$(srcdir)/cogl-xlib.c \
$(srcdir)/cogl-xlib-private.h \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_sources_c += \
$(srcdir)/cogl-glx-renderer-private.h \
$(srcdir)/cogl-glx-display-private.h \
$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
cogl_public_h += \
$(srcdir)/cogl-win32-renderer.h
cogl_sources_c += \
$(srcdir)/cogl-win32-renderer.c \
$(srcdir)/winsys/cogl-winsys-wgl.c \
$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_X11
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_GDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_WAYLAND
cogl_public_h += \
$(srcdir)/cogl-wayland-renderer.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
EXTRA_DIST += stb_image.c
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
lib_LTLIBRARIES += libcogl.la
libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
if SUPPORT_GLX
libcogl_la_LIBADD += -ldl
endif
# XXX: The aim is to eventually get rid of all private API exports
# for cogl-pango.
libcogl_la_LDFLAGS = \
-no-undefined \
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
-export-dynamic \
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_foreach_sub_texture_in_region|_cogl_atlas_texture_new_with_size|_cogl_profile_trace_message|_cogl_context_get_default).*"
libcogl_la_SOURCES = $(cogl_sources_c)
nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
cogl_headers = \
$(cogl_public_h) \
$(srcdir)/cogl-deprecated.h \
$(srcdir)/cogl-pango.h \
$(NULL)
coglincludedir = $(includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-1.0.gir: libcogl.la Makefile
Cogl_1_0_gir_NAMESPACE = Cogl
Cogl_1_0_gir_VERSION = 1.0
Cogl_1_0_gir_LIBS = libcogl.la
Cogl_1_0_gir_FILES = $(cogl_public_h) cogl-enum-types.h
Cogl_1_0_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS)
Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
INTROSPECTION_GIRS += Cogl-1.0.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
typelibdir = $(libdir)/girepository-1.0
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
CLEANFILES += $(gir_DATA) $(typelib_DATA)
endif