Neil Roberts c243086f44 cogl-vertex-buffer: Fix the #define for glDisableVertexAttribArray
glDisableVertexAttribArray was defined to glEnableVertexAttribArray so
it would probably cause crashes if it was ever used. Presumably
nothing is using these yet because the generic attributes are not yet
tied to shader attributes in a predictable way.
2010-07-06 16:08:44 +01:00
..
2010-06-01 12:08:18 +01:00
2010-03-01 12:56:10 +00:00
2010-03-03 17:02:51 +00:00