mutter/tests/conform/test-anchors.c
Emmanuele Bassi c759aeb6a7 Uniformly use floats in Actor properties
All the underlying implementation and the public entry points have
been switched to floats; the only missing bits are the Actor properties
that deal with positioning and sizing.

This usually means a major pain when dealing with GValues and varargs
functions. While GValue will warn you when dealing with the wrong
conversions, varags will simply die an horrible (and hard to debug)
death via segfault. Nothing much to do here, except warn people in the
release notes and hope for the best.
2009-06-01 14:57:18 +01:00

711 lines
26 KiB
C

#include <clutter/clutter.h>
#include <stdlib.h>
#include <string.h>
#include "test-conform-common.h"
#define NOTIFY_ANCHOR_X (1 << 0)
#define NOTIFY_ANCHOR_Y (1 << 1)
#define NOTIFY_ANCHOR_GRAVITY (1 << 2)
#define NOTIFY_SCALE_X (1 << 3)
#define NOTIFY_SCALE_Y (1 << 4)
#define NOTIFY_SCALE_CENTER_X (1 << 5)
#define NOTIFY_SCALE_CENTER_Y (1 << 6)
#define NOTIFY_SCALE_GRAVITY (1 << 7)
#define NOTIFY_ROTATION_ANGLE_X (1 << 8)
#define NOTIFY_ROTATION_ANGLE_Y (1 << 9)
#define NOTIFY_ROTATION_ANGLE_Z (1 << 10)
#define NOTIFY_ROTATION_CENTER_X (1 << 11)
#define NOTIFY_ROTATION_CENTER_Y (1 << 12)
#define NOTIFY_ROTATION_CENTER_Z (1 << 13)
#define NOTIFY_ROTATION_CENTER_Z_GRAVITY (1 << 14)
#define RECT_WIDTH 100.0
#define RECT_HEIGHT 80.0
/* Allow the transformed position by off by a certain number of
pixels */
#define POSITION_TOLERANCE 2
typedef struct _TestState
{
gulong notifications;
ClutterActor *rect;
} TestState;
static const struct
{
ClutterGravity gravity;
gfloat x_pos;
gfloat y_pos;
} gravities[] =
{
{ CLUTTER_GRAVITY_NORTH, RECT_WIDTH / 2, 0 },
{ CLUTTER_GRAVITY_NORTH_EAST, RECT_WIDTH, 0 },
{ CLUTTER_GRAVITY_EAST, RECT_WIDTH, RECT_HEIGHT / 2 },
{ CLUTTER_GRAVITY_SOUTH_EAST, RECT_WIDTH, RECT_HEIGHT },
{ CLUTTER_GRAVITY_SOUTH, RECT_WIDTH / 2, RECT_HEIGHT },
{ CLUTTER_GRAVITY_SOUTH_WEST, 0, RECT_HEIGHT },
{ CLUTTER_GRAVITY_WEST, 0, RECT_HEIGHT / 2 },
{ CLUTTER_GRAVITY_NORTH_WEST, 0, 0 },
{ CLUTTER_GRAVITY_CENTER, RECT_WIDTH / 2, RECT_HEIGHT / 2 }
};
static const char * const properties[] = {
"anchor-x",
"anchor-y",
"anchor-gravity",
"scale-x",
"scale-y",
"scale-center-x",
"scale-center-y",
"scale-gravity",
"rotation-angle-x",
"rotation-angle-y",
"rotation-angle-z",
"rotation-center-x",
"rotation-center-y",
"rotation-center-z",
"rotation-center-z-gravity"
};
static const int n_properties = G_N_ELEMENTS (properties);
static void
notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
{
int i;
int new_flags = 0;
int flag = 1;
for (i = 0; i < n_properties; i++)
{
if (!strcmp (properties[i], pspec->name))
new_flags |= flag;
flag <<= 1;
}
g_assert ((new_flags & state->notifications) == 0);
state->notifications |= new_flags;
}
#define assert_notifications(flags) G_STMT_START { \
g_assert (state->notifications == (flags)); \
state->notifications = 0; } G_STMT_END
/* Helper macro to assert the transformed position. This needs to be a
macro so that the assertion failure will report the right line
number */
#define assert_coords(state, x_1, y_1, x_2, y_2) G_STMT_START { \
ClutterVertex verts[4]; \
clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
g_assert (approx_equal ((x_1), CLUTTER_UNITS_TO_DEVICE (verts[0].x)));\
g_assert (approx_equal ((y_1), CLUTTER_UNITS_TO_DEVICE (verts[0].y)));\
g_assert (approx_equal ((x_2), CLUTTER_UNITS_TO_DEVICE (verts[3].x)));\
g_assert (approx_equal ((y_2), CLUTTER_UNITS_TO_DEVICE (verts[3].y)));\
} G_STMT_END
#define assert_position(state, x, y) \
assert_coords((state), (x), (y), (x) + RECT_WIDTH, (y) + RECT_HEIGHT)
#define assert_vertex_and_free(v, xc, yc, zc) G_STMT_START { \
g_assert (approx_equal (CLUTTER_UNITS_TO_DEVICE (v->x), xc) && \
approx_equal (CLUTTER_UNITS_TO_DEVICE (v->y), yc) && \
approx_equal (CLUTTER_UNITS_TO_DEVICE (v->z), zc)); \
g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END
static inline gboolean
approx_equal (int a, int b)
{
return abs (a - b) <= POSITION_TOLERANCE;
}
static void
check_coords (TestState *state,
gint x_1,
gint y_1,
gint x_2,
gint y_2,
const ClutterVertex *verts)
{
if (g_test_verbose ())
g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n",
x_1, y_1, x_2, y_2,
CLUTTER_UNITS_TO_DEVICE (verts[0].x),
CLUTTER_UNITS_TO_DEVICE (verts[0].y),
CLUTTER_UNITS_TO_DEVICE (verts[3].x),
CLUTTER_UNITS_TO_DEVICE (verts[3].y),
approx_equal (x_1, CLUTTER_UNITS_TO_DEVICE (verts[0].x))
&& approx_equal (y_1, CLUTTER_UNITS_TO_DEVICE (verts[0].y))
&& approx_equal (x_2, CLUTTER_UNITS_TO_DEVICE (verts[3].x))
&& approx_equal (y_2, CLUTTER_UNITS_TO_DEVICE (verts[3].y))
? "yes" : "NO");
}
static void
test_anchor_point (TestState *state)
{
ClutterActor *rect = state->rect;
gfloat anchor_x, anchor_y;
ClutterGravity anchor_gravity;
int i;
/* Assert the default settings */
g_assert (clutter_actor_get_x (rect) == 100);
g_assert (clutter_actor_get_y (rect) == 200);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"anchor-x", &anchor_x,
"anchor-y", &anchor_y,
"anchor-gravity", &anchor_gravity,
NULL);
g_assert (anchor_x == 0);
g_assert (anchor_y == 0);
g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
/* Change the anchor point */
clutter_actor_set_anchor_point (rect, 20, 30);
g_object_get (rect,
"anchor-x", &anchor_x,
"anchor-y", &anchor_y,
"anchor-gravity", &anchor_gravity,
NULL);
g_assert (anchor_x == 20);
g_assert (anchor_y == 30);
g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
assert_position (state, 80, 170);
assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
/* Move the anchor point */
clutter_actor_move_anchor_point (rect, 40, 50);
g_object_get (rect,
"anchor-x", &anchor_x,
"anchor-y", &anchor_y,
"anchor-gravity", &anchor_gravity,
NULL);
g_assert (anchor_x == 40);
g_assert (anchor_y == 50);
g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
assert_position (state, 80, 170);
assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
/* Put the actor back to its default position */
clutter_actor_set_position (rect, 100, 200);
/* Change the anchor point with each of the gravities */
for (i = 0; i < G_N_ELEMENTS (gravities); i++)
{
if (g_test_verbose ())
{
GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
GEnumValue *value = g_enum_get_value (gravity_class,
gravities[i].gravity);
g_print ("Setting gravity to %s\n",
value ? value->value_name : "?");
g_type_class_unref (gravity_class);
}
g_object_set (rect, "anchor-gravity", gravities[i].gravity, NULL);
g_object_get (rect,
"anchor-x", &anchor_x,
"anchor-y", &anchor_y,
"anchor-gravity", &anchor_gravity,
NULL);
g_assert (anchor_x == gravities[i].x_pos);
g_assert (anchor_y == gravities[i].y_pos);
g_assert (anchor_gravity == gravities[i].gravity);
assert_position (state,
100 - gravities[i].x_pos,
200 - gravities[i].y_pos);
assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y
| NOTIFY_ANCHOR_GRAVITY);
}
/* Verify that the anchor point moves if the actor changes size when
it is set from the gravity */
clutter_actor_set_size (rect, RECT_WIDTH * 2, RECT_HEIGHT * 2);
g_object_get (rect,
"anchor-x", &anchor_x,
"anchor-y", &anchor_y,
"anchor-gravity", &anchor_gravity,
NULL);
g_assert (anchor_x == RECT_WIDTH);
g_assert (anchor_y == RECT_HEIGHT);
g_assert (anchor_gravity == CLUTTER_GRAVITY_CENTER);
assert_coords (state, 100 - RECT_WIDTH, 200 - RECT_HEIGHT,
100 + RECT_WIDTH, 200 + RECT_HEIGHT);
assert_notifications (0);
clutter_actor_set_size (rect, RECT_WIDTH, RECT_HEIGHT);
/* Change the anchor point using units again to assert that the
gravity property changes */
clutter_actor_set_anchor_point (rect, 20, 30);
g_object_get (rect,
"anchor-x", &anchor_x, "anchor-y", &anchor_y,
"anchor-gravity", &anchor_gravity,
NULL);
g_assert (anchor_x == 20);
g_assert (anchor_y == 30);
g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
assert_position (state, 80, 170);
assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y
| NOTIFY_ANCHOR_GRAVITY);
/* Verify that the anchor point doesn't move if the actor changes
size when it is set from units */
clutter_actor_set_size (rect, RECT_WIDTH * 2, RECT_HEIGHT * 2);
g_object_get (rect,
"anchor-x", &anchor_x,
"anchor-y", &anchor_y,
"anchor-gravity", &anchor_gravity,
NULL);
g_assert (anchor_x == 20);
g_assert (anchor_y == 30);
g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
assert_coords (state, 80, 170, 80 + RECT_WIDTH * 2, 170 + RECT_HEIGHT * 2);
assert_notifications (0);
clutter_actor_set_size (rect, RECT_WIDTH, RECT_HEIGHT);
/* Put the anchor back */
clutter_actor_set_anchor_point_from_gravity (rect, CLUTTER_GRAVITY_NONE);
assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
}
static void
test_scale_center (TestState *state)
{
ClutterActor *rect = state->rect;
gdouble scale_x, scale_y;
gfloat center_x, center_y;
ClutterGravity gravity;
int i;
/* Assert the default settings */
g_assert (clutter_actor_get_x (rect) == 100);
g_assert (clutter_actor_get_y (rect) == 200);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"scale-center-x", &center_x,
"scale-center-y", &center_y,
"scale-x", &scale_x,
"scale-y", &scale_y,
"scale-gravity", &gravity,
NULL);
g_assert (center_x == 0);
g_assert (center_y == 0);
g_assert (scale_x == 1.0);
g_assert (scale_y == 1.0);
g_assert (gravity == CLUTTER_GRAVITY_NONE);
/* Try changing the scale without affecting the center */
g_object_set (rect, "scale-x", 2.0, "scale-y", 3.0, NULL);
g_assert (clutter_actor_get_x (rect) == 100);
g_assert (clutter_actor_get_y (rect) == 200);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"scale-center-x", &center_x,
"scale-center-y", &center_y,
"scale-x", &scale_x,
"scale-y", &scale_y,
"scale-gravity", &gravity,
NULL);
g_assert (center_x == 0);
g_assert (center_y == 0);
g_assert (scale_x == 2.0);
g_assert (scale_y == 3.0);
g_assert (gravity == CLUTTER_GRAVITY_NONE);
assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y);
assert_coords (state, 100, 200, 100 + RECT_WIDTH * 2, 200 + RECT_HEIGHT * 3);
/* Change the scale and center */
g_object_set (rect,
"scale-x", 4.0,
"scale-y", 2.0,
"scale-center-x", 10.0,
"scale-center-y", 20.0,
NULL);
g_assert (clutter_actor_get_x (rect) == 100);
g_assert (clutter_actor_get_y (rect) == 200);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"scale-center-x", &center_x, "scale-center-y", &center_y,
"scale-x", &scale_x, "scale-y", &scale_y,
"scale-gravity", &gravity,
NULL);
g_assert (center_x == 10);
g_assert (center_y == 20);
g_assert (scale_x == 4.0);
g_assert (scale_y == 2.0);
g_assert (gravity == CLUTTER_GRAVITY_NONE);
assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y);
assert_coords (state, 100 + 10 - 10 * 4, 200 + 20 - 20 * 2,
100 + 10 + (RECT_WIDTH - 10) * 4,
200 + 20 + (RECT_HEIGHT - 20) * 2);
/* Change the anchor point with each of the gravities */
for (i = 0; i < G_N_ELEMENTS (gravities); i++)
{
if (g_test_verbose ())
{
GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
GEnumValue *value = g_enum_get_value (gravity_class,
gravities[i].gravity);
g_print ("Setting scale center to %s\n",
value ? value->value_name : "?");
g_type_class_unref (gravity_class);
}
g_object_set (rect, "scale-gravity", gravities[i].gravity, NULL);
g_assert (clutter_actor_get_x (rect) == 100);
g_assert (clutter_actor_get_y (rect) == 200);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"scale-center-x", &center_x, "scale-center-y", &center_y,
"scale-x", &scale_x, "scale-y", &scale_y,
"scale-gravity", &gravity,
NULL);
g_assert (center_x == gravities[i].x_pos);
g_assert (center_y == gravities[i].y_pos);
g_assert (scale_x == 4.0);
g_assert (scale_y == 2.0);
g_assert (gravity == gravities[i].gravity);
assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y
| NOTIFY_SCALE_GRAVITY);
assert_coords (state,
100 - gravities[i].x_pos * 3,
200 - gravities[i].y_pos,
100 + (gravities[i].x_pos
+ (RECT_WIDTH - gravities[i].x_pos) * 4),
200 + (gravities[i].y_pos
+ (RECT_HEIGHT - gravities[i].y_pos) * 2));
}
/* Change the scale center using units again to assert that the
gravity property changes */
clutter_actor_set_scale_full (rect, 4, 2, 10, 20);
g_object_get (rect,
"scale-center-x", &center_x,
"scale-center-y", &center_y,
"scale-x", &scale_x,
"scale-y", &scale_y,
"scale-gravity", &gravity,
NULL);
g_assert (center_x == 10);
g_assert (center_y == 20);
g_assert (scale_x == 4.0);
g_assert (scale_y == 2.0);
g_assert (gravity == CLUTTER_GRAVITY_NONE);
assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y
| NOTIFY_SCALE_GRAVITY);
assert_coords (state, 100 + 10 - 10 * 4, 200 + 20 - 20 * 2,
100 + 10 + (RECT_WIDTH - 10) * 4,
200 + 20 + (RECT_HEIGHT - 20) * 2);
/* Put the scale back to normal */
clutter_actor_set_scale_full (rect, 1, 1, 0, 0);
assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y);
}
static void
test_rotate_center (TestState *state)
{
ClutterActor *rect = state->rect;
gdouble angle_x, angle_y, angle_z;
ClutterVertex *center_x, *center_y, *center_z;
ClutterGravity z_center_gravity;
gfloat stage_width, stage_height;
gfloat rect_x, rect_y;
int i;
/* Position the rectangle at the center of the stage so that
rotations by 90° along the X or Y axis will cause the actor to be
appear as a flat line. This makes verifying the transformations
easier */
clutter_actor_get_size (clutter_actor_get_stage (rect),
&stage_width,
&stage_height);
rect_x = stage_width / 2;
rect_y = stage_height / 2;
clutter_actor_set_position (rect, rect_x, rect_y);
/* Assert the default settings */
g_assert_cmpfloat (clutter_actor_get_x (rect), ==, rect_x);
g_assert_cmpfloat (clutter_actor_get_y (rect), ==, rect_y);
g_assert_cmpfloat (clutter_actor_get_width (rect), ==, RECT_WIDTH);
g_assert_cmpfloat (clutter_actor_get_height (rect), ==, RECT_HEIGHT);
g_object_get (rect,
"rotation-angle-x", &angle_x,
"rotation-angle-y", &angle_y,
"rotation-angle-z", &angle_z,
"rotation-center-x", &center_x,
"rotation-center-y", &center_y,
"rotation-center-z", &center_z,
"rotation-center-z-gravity", &z_center_gravity,
NULL);
g_assert (angle_x == 0.0);
g_assert (angle_y == 0.0);
g_assert (angle_z == 0.0);
assert_vertex_and_free (center_x, 0, 0, 0);
assert_vertex_and_free (center_y, 0, 0, 0);
assert_vertex_and_free (center_z, 0, 0, 0);
g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
/* Change each of the rotation angles without affecting the center
point */
for (i = CLUTTER_X_AXIS; i <= CLUTTER_Z_AXIS; i++)
{
char prop_name[] = "rotation-angle- ";
prop_name[sizeof (prop_name) - 2] = i - CLUTTER_X_AXIS + 'x';
if (g_test_verbose ())
g_print ("Setting %s to 90 degrees\n", prop_name);
g_object_set (rect, prop_name, 90.0, NULL);
assert_notifications (NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS));
g_assert (clutter_actor_get_x (rect) == rect_x);
g_assert (clutter_actor_get_y (rect) == rect_y);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"rotation-angle-x", &angle_x,
"rotation-angle-y", &angle_y,
"rotation-angle-z", &angle_z,
"rotation-center-x", &center_x,
"rotation-center-y", &center_y,
"rotation-center-z", &center_z,
"rotation-center-z-gravity", &z_center_gravity,
NULL);
if (i == CLUTTER_X_AXIS)
{
g_assert (angle_x == 90.0);
assert_coords (state, rect_x, rect_y,
CLUTTER_UNITS_TO_DEVICE (verts[3].x), rect_y);
}
else
g_assert (angle_x == 0.0);
if (i == CLUTTER_Y_AXIS)
{
g_assert (angle_y == 90.0);
assert_coords (state, rect_x, rect_y,
rect_x, CLUTTER_UNITS_TO_DEVICE (verts[3].y));
}
else
g_assert (angle_y == 0.0);
if (i == CLUTTER_Z_AXIS)
{
g_assert (angle_z == 90.0);
assert_coords (state, rect_x, rect_y,
rect_x - RECT_HEIGHT, rect_y + RECT_WIDTH);
}
else
g_assert (angle_z == 0.0);
assert_vertex_and_free (center_x, 0, 0, 0);
assert_vertex_and_free (center_y, 0, 0, 0);
assert_vertex_and_free (center_z, 0, 0, 0);
g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
g_object_set (rect, prop_name, 0.0, NULL);
assert_notifications (NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS));
}
clutter_actor_set_position (rect, rect_x -= 10, rect_y -= 20);
/* Same test but also change the center position */
for (i = CLUTTER_X_AXIS; i <= CLUTTER_Z_AXIS; i++)
{
char prop_name[] = "rotation-angle- ";
prop_name[sizeof (prop_name) - 2] = i - CLUTTER_X_AXIS + 'x';
if (g_test_verbose ())
g_print ("Setting %s to 90 degrees with center 10,20,0\n", prop_name);
clutter_actor_set_rotation (rect, i, 90.0, 10, 20, 0);
assert_notifications ((NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS))
| (NOTIFY_ROTATION_CENTER_X
<< (i - CLUTTER_X_AXIS)));
g_assert (clutter_actor_get_x (rect) == rect_x);
g_assert (clutter_actor_get_y (rect) == rect_y);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"rotation-angle-x", &angle_x,
"rotation-angle-y", &angle_y,
"rotation-angle-z", &angle_z,
"rotation-center-x", &center_x,
"rotation-center-y", &center_y,
"rotation-center-z", &center_z,
"rotation-center-z-gravity", &z_center_gravity,
NULL);
if (i == CLUTTER_X_AXIS)
{
g_assert (angle_x == 90.0);
assert_coords (state,
CLUTTER_UNITS_TO_DEVICE (verts[0].x), rect_y + 20,
CLUTTER_UNITS_TO_DEVICE (verts[3].x), rect_y + 20);
assert_vertex_and_free (center_x, 10, 20, 0);
}
else
{
g_assert (angle_x == 0.0);
assert_vertex_and_free (center_x, 0, 0, 0);
}
if (i == CLUTTER_Y_AXIS)
{
g_assert (angle_y == 90.0);
assert_coords (state,
rect_x + 10, CLUTTER_UNITS_TO_DEVICE (verts[0].y),
rect_x + 10, CLUTTER_UNITS_TO_DEVICE (verts[3].y));
assert_vertex_and_free (center_y, 10, 20, 0);
}
else
{
g_assert (angle_y == 0.0);
assert_vertex_and_free (center_y, 0, 0, 0);
}
if (i == CLUTTER_Z_AXIS)
{
g_assert (angle_z == 90.0);
assert_coords (state,
rect_x + 10 + 20,
rect_y + 20 - 10,
rect_x + 10 + 20 - RECT_HEIGHT,
rect_y + 20 + RECT_WIDTH - 10);
assert_vertex_and_free (center_z, 10, 20, 0);
}
else
{
g_assert (angle_z == 0.0);
assert_vertex_and_free (center_z, 0, 0, 0);
}
g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
clutter_actor_set_rotation (rect, i, 0, 0, 0, 0);
assert_notifications ((NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS))
| (NOTIFY_ROTATION_CENTER_X
<< (i - CLUTTER_X_AXIS)));
}
/* Try rotating the z with all of the gravities */
for (i = 0; i < G_N_ELEMENTS (gravities); i++)
{
if (g_test_verbose ())
{
GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
GEnumValue *value = g_enum_get_value (gravity_class,
gravities[i].gravity);
g_print ("Setting z rotation to 90 degrees with center at %s\n",
value ? value->value_name : "?");
g_type_class_unref (gravity_class);
}
clutter_actor_set_z_rotation_from_gravity (rect, 90,
gravities[i].gravity);
assert_notifications (NOTIFY_ROTATION_ANGLE_Z
| NOTIFY_ROTATION_CENTER_Z
| NOTIFY_ROTATION_CENTER_Z_GRAVITY);
g_assert (clutter_actor_get_x (rect) == rect_x);
g_assert (clutter_actor_get_y (rect) == rect_y);
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
g_object_get (rect,
"rotation-angle-x", &angle_x,
"rotation-angle-y", &angle_y,
"rotation-angle-z", &angle_z,
"rotation-center-x", &center_x,
"rotation-center-y", &center_y,
"rotation-center-z", &center_z,
"rotation-center-z-gravity", &z_center_gravity,
NULL);
g_assert (angle_x == 0.0);
g_assert (angle_y == 0.0);
g_assert (angle_z == 90.0);
assert_vertex_and_free (center_x, 0, 0, 0);
assert_vertex_and_free (center_y, 0, 0, 0);
assert_vertex_and_free (center_z,
gravities[i].x_pos, gravities[i].y_pos, 0);
assert_coords (state,
rect_x + gravities[i].x_pos + gravities[i].y_pos,
rect_y + gravities[i].y_pos - gravities[i].x_pos,
rect_x + gravities[i].x_pos + gravities[i].y_pos
- RECT_HEIGHT,
rect_y + gravities[i].y_pos + RECT_WIDTH
- gravities[i].x_pos);
g_assert (z_center_gravity == gravities[i].gravity);
g_assert (clutter_actor_get_z_rotation_gravity (rect)
== gravities[i].gravity);
/* Put the rotation back */
clutter_actor_set_z_rotation_from_gravity (rect, 0, CLUTTER_GRAVITY_NONE);
assert_notifications (NOTIFY_ROTATION_ANGLE_Z
| NOTIFY_ROTATION_CENTER_Z
| NOTIFY_ROTATION_CENTER_Z_GRAVITY);
}
}
static gboolean
idle_cb (gpointer data)
{
test_anchor_point (data);
test_scale_center (data);
test_rotate_center (data);
clutter_main_quit ();
return FALSE;
}
void
test_anchors (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
ClutterActor *stage;
stage = clutter_stage_get_default ();
state.rect = clutter_rectangle_new ();
clutter_container_add (CLUTTER_CONTAINER (stage), state.rect, NULL);
clutter_actor_set_position (state.rect, 100, 200);
clutter_actor_set_size (state.rect, RECT_WIDTH, RECT_HEIGHT);
/* Record notifications on the actor properties */
state.notifications = 0;
g_signal_connect (state.rect, "notify",
G_CALLBACK (notify_cb), &state);
/* Run the tests in a low priority idle function so that we can be
sure the stage is correctly setup */
g_idle_add_full (G_PRIORITY_LOW, idle_cb, &state, NULL);
clutter_actor_show (stage);
clutter_main ();
g_idle_remove_by_data (&state);
clutter_actor_destroy (state.rect);
if (g_test_verbose ())
g_print ("OK\n");
}