c2081a076c
DeformEffect is an abstract class that should be used to write effects that change the geometry of an actor before submitting it to the GPU. Just like the ShaderEffect class, DeformEffect renders the actor to which it has been applied into an FBO; then it creates a mesh and stores it inside a VBO. Sub-classes can control vertex attributes like position, texel coordinates and the color.
391 lines
13 KiB
Makefile
391 lines
13 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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SUBDIRS = cogl $(CLUTTER_WINSYS_BASE) $(CLUTTER_WINSYS)
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if LOCAL_JSON_GLIB
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SUBDIRS += json
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clutter_json_include = -I$(top_srcdir)/clutter/json
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clutter_json_dep = json/libclutter-json.la
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clutter_json_libadd = $(top_builddir)/clutter/json/libclutter-json.la
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clutter_json_gir = ClutterJson-@CLUTTER_API_VERSION@.gir
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endif
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DIST_SUBDIRS = glx eglx eglnative cogl json osx x11 win32 fruity
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# common definitions
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CLEANFILES =
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DISTCLEANFILES =
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EXTRA_DIST =
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BUILT_SOURCES =
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if SUPPORT_WIN32
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# Ideally this resources stuff would go in win32/ but libtool doesn't
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# seem to pass on the -Wl argument when linking a convenience library
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# so we need to do it here as part of linking the dll. libtool also
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# won't let you link against the .o directly because it wants you to
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# link against libtool objects for dynamic libraries.
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.rc.o :
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$(WINDRES) -I$(srcdir)/win32 $< $@
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win32/resources.o : $(srcdir)/win32/invisible-cursor.cur
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win32_resources = win32/resources.o
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win32_resources_ldflag = -Wl,win32/resources.o
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endif # SUPPORT_WIN32
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/pango \
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-I$(top_srcdir)/clutter \
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$(clutter_json_include) \
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-I$(top_builddir) \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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$(NULL)
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AM_CPPFLAGS = \
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-DCLUTTER_PREFIX=\""$(prefix)"\" \
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-DCLUTTER_LIBDIR=\""$(libdir)"\" \
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-DCLUTTER_DATADIR=\""$(datadir)"\" \
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-DCLUTTER_COMPILATION=1 \
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-DCOGL_DISABLE_DEPRECATED \
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-DCOGL_ENABLE_EXPERIMENTAL_API \
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-DG_DISABLE_DEPRECATED \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_LOG_DOMAIN=\"Clutter\" \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(NULL)
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AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS) $(GCOV_CFLAGS)
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# please, keep this sorted alphabetically
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source_h = \
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$(srcdir)/clutter-action.h \
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$(srcdir)/clutter-actor-meta.h \
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$(srcdir)/clutter-actor.h \
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$(srcdir)/clutter-align-constraint.h \
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$(srcdir)/clutter-alpha.h \
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$(srcdir)/clutter-animatable.h \
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$(srcdir)/clutter-animation.h \
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$(srcdir)/clutter-animator.h \
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$(srcdir)/clutter-backend.h \
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$(srcdir)/clutter-behaviour.h \
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$(srcdir)/clutter-behaviour-depth.h \
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$(srcdir)/clutter-behaviour-ellipse.h \
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$(srcdir)/clutter-behaviour-opacity.h \
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$(srcdir)/clutter-behaviour-path.h \
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$(srcdir)/clutter-behaviour-rotate.h \
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$(srcdir)/clutter-behaviour-scale.h \
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$(srcdir)/clutter-bind-constraint.h \
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$(srcdir)/clutter-binding-pool.h \
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$(srcdir)/clutter-bin-layout.h \
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$(srcdir)/clutter-blur-effect.h \
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$(srcdir)/clutter-box.h \
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$(srcdir)/clutter-box-layout.h \
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$(srcdir)/clutter-cairo-texture.h \
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$(srcdir)/clutter-child-meta.h \
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$(srcdir)/clutter-click-action.h \
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$(srcdir)/clutter-clone.h \
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$(srcdir)/clutter-color.h \
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$(srcdir)/clutter-colorize-effect.h \
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$(srcdir)/clutter-constraint.h \
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$(srcdir)/clutter-container.h \
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$(srcdir)/clutter-deform-effect.h \
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$(srcdir)/clutter-deprecated.h \
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$(srcdir)/clutter-desaturate-effect.h \
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$(srcdir)/clutter-device-manager.h \
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$(srcdir)/clutter-drag-action.h \
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$(srcdir)/clutter-effect.h \
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$(srcdir)/clutter-event.h \
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$(srcdir)/clutter-feature.h \
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$(srcdir)/clutter-fixed.h \
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$(srcdir)/clutter-fixed-layout.h \
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$(srcdir)/clutter-flow-layout.h \
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$(srcdir)/clutter-frame-source.h \
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$(srcdir)/clutter-group.h \
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$(srcdir)/clutter-input-device.h \
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$(srcdir)/clutter-interval.h \
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$(srcdir)/clutter-keysyms.h \
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$(srcdir)/clutter-layout-manager.h \
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$(srcdir)/clutter-layout-meta.h \
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$(srcdir)/clutter-list-model.h \
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$(srcdir)/clutter-main.h \
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$(srcdir)/clutter-media.h \
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$(srcdir)/clutter-model.h \
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$(srcdir)/clutter-offscreen-effect.h \
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$(srcdir)/clutter-path.h \
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$(srcdir)/clutter-rectangle.h \
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$(srcdir)/clutter-score.h \
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$(srcdir)/clutter-script.h \
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$(srcdir)/clutter-scriptable.h \
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$(srcdir)/clutter-shader.h \
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$(srcdir)/clutter-shader-effect.h \
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$(srcdir)/clutter-shader-types.h \
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$(srcdir)/clutter-stage.h \
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$(srcdir)/clutter-stage-manager.h \
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$(srcdir)/clutter-stage-window.h \
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$(srcdir)/clutter-state.h \
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$(srcdir)/clutter-texture.h \
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$(srcdir)/clutter-text.h \
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$(srcdir)/clutter-timeline.h \
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$(srcdir)/clutter-timeout-pool.h \
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$(srcdir)/clutter-types.h \
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$(srcdir)/clutter-units.h \
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$(srcdir)/clutter-util.h \
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$(NULL)
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# glib-genmarshal rules
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glib_marshal_list = clutter-marshal.list
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glib_marshal_prefix = clutter_marshal
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include $(top_srcdir)/build/autotools/Makefile.am.marshal
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# glib-mkenums rules
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glib_enum_h = clutter-enum-types.h
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glib_enum_c = clutter-enum-types.c
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glib_enum_headers = $(source_h)
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include $(top_srcdir)/build/autotools/Makefile.am.enums
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# please, keep this sorted alphabetically
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source_c = \
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$(srcdir)/clutter-action.c \
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$(srcdir)/clutter-actor-meta.c \
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$(srcdir)/clutter-actor.c \
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$(srcdir)/clutter-align-constraint.c \
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$(srcdir)/clutter-alpha.c \
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$(srcdir)/clutter-animatable.c \
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$(srcdir)/clutter-animation.c \
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$(srcdir)/clutter-animator.c \
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$(srcdir)/clutter-backend.c \
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$(srcdir)/clutter-behaviour.c \
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$(srcdir)/clutter-behaviour-depth.c \
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$(srcdir)/clutter-behaviour-ellipse.c \
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$(srcdir)/clutter-behaviour-opacity.c \
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$(srcdir)/clutter-behaviour-path.c \
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$(srcdir)/clutter-behaviour-rotate.c \
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$(srcdir)/clutter-behaviour-scale.c \
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$(srcdir)/clutter-bezier.c \
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$(srcdir)/clutter-bind-constraint.c \
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$(srcdir)/clutter-binding-pool.c \
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$(srcdir)/clutter-bin-layout.c \
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$(srcdir)/clutter-blur-effect.c \
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$(srcdir)/clutter-box.c \
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$(srcdir)/clutter-box-layout.c \
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$(srcdir)/clutter-cairo-texture.c \
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$(srcdir)/clutter-child-meta.c \
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$(srcdir)/clutter-click-action.c \
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$(srcdir)/clutter-clone.c \
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$(srcdir)/clutter-color.c \
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$(srcdir)/clutter-colorize-effect.c \
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$(srcdir)/clutter-constraint.c \
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$(srcdir)/clutter-container.c \
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$(srcdir)/clutter-deform-effect.c \
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$(srcdir)/clutter-desaturate-effect.c \
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$(srcdir)/clutter-device-manager.c \
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$(srcdir)/clutter-drag-action.c \
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$(srcdir)/clutter-effect.c \
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clutter-enum-types.c \
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$(srcdir)/clutter-event.c \
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$(srcdir)/clutter-feature.c \
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$(srcdir)/clutter-fixed.c \
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$(srcdir)/clutter-fixed-layout.c \
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$(srcdir)/clutter-flow-layout.c \
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$(srcdir)/clutter-frame-source.c \
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$(srcdir)/clutter-group.c \
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$(srcdir)/clutter-input-device.c \
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$(srcdir)/clutter-interval.c \
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$(srcdir)/clutter-layout-manager.c \
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$(srcdir)/clutter-layout-meta.c \
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$(srcdir)/clutter-list-model.c \
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$(srcdir)/clutter-main.c \
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clutter-marshal.c \
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$(srcdir)/clutter-master-clock.c \
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$(srcdir)/clutter-media.c \
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$(srcdir)/clutter-model.c \
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$(srcdir)/clutter-offscreen-effect.c \
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$(srcdir)/clutter-path.c \
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$(srcdir)/clutter-rectangle.c \
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$(srcdir)/clutter-score.c \
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$(srcdir)/clutter-script.c \
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$(srcdir)/clutter-script-parser.c \
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$(srcdir)/clutter-scriptable.c \
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$(srcdir)/clutter-shader.c \
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$(srcdir)/clutter-shader-effect.c \
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$(srcdir)/clutter-shader-types.c \
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$(srcdir)/clutter-stage.c \
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$(srcdir)/clutter-stage-manager.c \
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$(srcdir)/clutter-stage-window.c \
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$(srcdir)/clutter-state.c \
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$(srcdir)/clutter-texture.c \
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$(srcdir)/clutter-text.c \
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$(srcdir)/clutter-timeline.c \
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$(srcdir)/clutter-timeout-pool.c \
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$(srcdir)/clutter-units.c \
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$(srcdir)/clutter-util.c \
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$(NULL)
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source_c_priv = \
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$(srcdir)/clutter-id-pool.c \
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$(srcdir)/clutter-profile.c \
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$(srcdir)/clutter-timeout-interval.c \
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$(NULL)
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source_h_priv = \
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$(srcdir)/clutter-actor-meta-private.h \
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$(srcdir)/clutter-bezier.h \
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$(srcdir)/clutter-debug.h \
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$(srcdir)/clutter-id-pool.h \
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$(srcdir)/clutter-keysyms-table.h \
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$(srcdir)/clutter-master-clock.h \
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$(srcdir)/clutter-model-private.h \
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$(srcdir)/clutter-private.h \
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$(srcdir)/clutter-profile.h \
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$(srcdir)/clutter-script-private.h \
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$(srcdir)/clutter-timeout-interval.h \
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$(NULL)
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libclutter_@CLUTTER_WINSYS@_@CLUTTER_API_VERSION@_la_LIBADD = \
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$(CLUTTER_LIBS) \
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$(top_builddir)/clutter/cogl/cogl/libclutter-cogl.la \
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$(top_builddir)/clutter/cogl/pango/libcoglpango.la \
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$(top_builddir)/clutter/$(CLUTTER_WINSYS)/libclutter-$(CLUTTER_WINSYS).la \
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$(clutter_json_libadd) \
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$(CLUTTER_WINSYS_BASE_LIB)
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libclutter_@CLUTTER_WINSYS@_@CLUTTER_API_VERSION@_la_DEPENDENCIES = \
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$(top_builddir)/clutter/cogl/cogl/libclutter-cogl.la \
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$(top_builddir)/clutter/cogl/pango/libcoglpango.la \
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$(top_builddir)/clutter/$(CLUTTER_WINSYS)/libclutter-$(CLUTTER_WINSYS).la \
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$(clutter_json_dep) \
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$(CLUTTER_WINSYS_BASE_LIB) \
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$(win32_resources)
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libclutter_@CLUTTER_WINSYS@_@CLUTTER_API_VERSION@_la_SOURCES = \
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$(source_c) \
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$(source_h) \
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$(source_c_priv) \
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$(source_h_priv)
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libclutter_@CLUTTER_WINSYS@_@CLUTTER_API_VERSION@_la_LDFLAGS = \
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$(CLUTTER_LT_LDFLAGS) \
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$(GCOV_LDFLAGS) \
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-export-dynamic \
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-export-symbols-regex "^(clutter|cogl|json).*" \
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-rpath $(libdir) \
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$(win32_resources_ldflag) \
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$(NULL)
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lib_LTLIBRARIES = $(CLUTTER_WINSYS_LIB)
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EXTRA_LTLIBRARIES = libclutter-@CLUTTER_WINSYS@-@CLUTTER_API_VERSION@.la
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clutterdir = $(includedir)/clutter-$(CLUTTER_API_VERSION)/clutter
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clutter_HEADERS = \
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$(source_h) \
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$(top_builddir)/clutter/clutter-enum-types.h \
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$(top_srcdir)/clutter/clutter.h
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nodist_clutter_HEADERS = \
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$(top_builddir)/clutter/clutter-json.h \
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$(top_builddir)/clutter/clutter-version.h
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DISTCLEANFILES += clutter-version.h
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EXTRA_DIST += clutter-version.h.in
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BUILT_GIRSOURCES =
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if LOCAL_JSON_GLIB
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json_gir_include_path=--add-include-path=json
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json_gir_include=--include=ClutterJson-@CLUTTER_API_VERSION@
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json_gir_pkg=
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# If we are building it, ClutterJson gets the same handling as described
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# for Cogl above
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ClutterJson-@CLUTTER_API_VERSION@.gir: Clutter-@CLUTTER_API_VERSION@.gir json/ClutterJson-@CLUTTER_API_VERSION@.gir
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$(QUIET_GEN) \
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shlib=`sed -n 's/.*shared-library="\([^"]*\)".*/\1/p' < Clutter-@CLUTTER_API_VERSION@.gir` ; \
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sed "s/shared-library=\"[^\"]*\"/shared-library=\"$$shlib\"/"< json/ClutterJson-@CLUTTER_API_VERSION@.gir > $@
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BUILT_GIRSOURCES += ClutterJson-@CLUTTER_API_VERSION@.gir
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else
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json_gir_include=--include=Json-1.0
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json_gir_pkg=--pkg json-glib-1.0
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endif # LOCAL_JSON_GLIB
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if HAVE_INTROSPECTION
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# We can't reference the list of COGL header files, since they are in a
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# subdir Makefile.am, so just extract them from cogl.h instead. The doc
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# comments for COGL are in the headers, so we don't need the source files.
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Clutter-@CLUTTER_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libclutter-@CLUTTER_WINSYS@-@CLUTTER_API_VERSION@.la
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$(QUIET_GEN)$(INTROSPECTION_SCANNER) -v \
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--namespace Clutter --nsversion=@CLUTTER_API_VERSION@ \
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$(INCLUDES) \
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$(AM_CPPFLAGS) \
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--add-include-path=cogl/cogl \
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$(json_gir_include_path) \
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--c-include='clutter/clutter.h' \
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--include=GL-1.0 \
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--include=GObject-2.0 \
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--include=Atk-1.0 \
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--include=Pango-1.0 \
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--include=PangoCairo-1.0 \
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--include=Cogl-@CLUTTER_API_VERSION@ \
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$(json_gir_include) \
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--library=libclutter-@CLUTTER_WINSYS@-@CLUTTER_API_VERSION@.la \
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--libtool="$(top_builddir)/libtool" \
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--pkg gobject-2.0 \
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$(json_gir_pkg) \
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--pkg atk \
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--pkg pango \
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--pkg pangocairo \
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--output $@ \
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$(clutter_HEADERS) \
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$(nodist_clutter_HEADERS) \
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$(source_c)
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BUILT_GIRSOURCES += Clutter-@CLUTTER_API_VERSION@.gir
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# ClutterJson.gir and Cogl.gir are used included into Clutter.gir, so need
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# to be built before the typelib is generated
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Clutter-@CLUTTER_API_VERSION@.typelib: $(clutter_json_gir) Cogl-@CLUTTER_API_VERSION@.gir
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# We build Cogl.gir in the cogl/ subdir, but it needs to reference the shared
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# library that it's built into, so we delay compiling the gir into typelib
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# until after we've built the shared library. To create the final Cogl.gir
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# that we compile and install, we transfer the shared-library="" line from
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# Clutter.gir to Cogl.gir
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Cogl-@CLUTTER_API_VERSION@.gir: Clutter-@CLUTTER_API_VERSION@.gir cogl/cogl/Cogl-@CLUTTER_API_VERSION@.gir
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$(QUIET_GEN) \
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shlib=`sed -n 's/.*shared-library="\([^"]*\)".*/\1/p' < Clutter-@CLUTTER_API_VERSION@.gir` ; \
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sed "s/shared-library=\"[^\"]*\"/shared-library=\"$$shlib\"/"< cogl/cogl/Cogl-@CLUTTER_API_VERSION@.gir > $@
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BUILT_GIRSOURCES += Cogl-@CLUTTER_API_VERSION@.gir
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# INTROSPECTION_GIRDIR/INTROSPECTION_TYPELIBDIR aren't the right place to
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# install anything - we need to install inside our prefix.
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girdir = $(datadir)/gir-1.0
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gir_DATA = $(BUILT_GIRSOURCES)
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typelibsdir = $(libdir)/girepository-1.0/
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typelibs_DATA = $(BUILT_GIRSOURCES:.gir=.typelib)
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%.typelib: %.gir $(INTROSPECTION_COMPILER)
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$(QUIET_GEN) \
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LD_LIBRARY_PATH=.libs$${LD_LIBRARY_PATH:+:$$LD_LIBRARY_PATH} \
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$(INTROSPECTION_COMPILER) \
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--includedir=$(srcdir) \
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--includedir=. \
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$(INTROSPECTION_COMPILER_OPTS) $< -o $(@F)
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CLEANFILES += $(BUILT_GIRSOURCES) $(typelibs_DATA)
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endif # HAVE_INTROSPECTION
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gcov_sources = $(source_c)
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include $(top_srcdir)/build/autotools/Makefile.am.gcov
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