8a5aed36fe
This removes cogl_pixel_array_new which just took a size in bytes. Without the image size and pixel format then the driver often doesn't have enough information to allocate optimal GPU memory that can be textured from directly. This is because GPUs often have ways to spatially alter the layout of a texture to improve cache access patterns which may require special alignment and padding dependant in the images width, height and bpp. Although currently we are limited by OpenGL because it doesn't let us pass on the width and height when allocating a PBO, the hope is that we can define a better extension at some point.
334 lines
8.3 KiB
C
334 lines
8.3 KiB
C
#include <clutter/clutter.h>
|
|
#include <cogl/cogl.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
#define TILE_SIZE 32.0f
|
|
|
|
enum
|
|
{
|
|
TILE_MAP,
|
|
TILE_SET_DATA,
|
|
NB_TILES,
|
|
TILE_SET_REGION,
|
|
};
|
|
|
|
typedef struct test_tile
|
|
{
|
|
ClutterColor color;
|
|
gfloat x, y;
|
|
CoglHandle buffer;
|
|
CoglHandle texture;
|
|
} TestTile;
|
|
|
|
static const ClutterColor
|
|
buffer_colors[] =
|
|
{
|
|
};
|
|
|
|
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
|
|
|
typedef struct _TestState
|
|
{
|
|
ClutterActor *stage;
|
|
guint frame;
|
|
|
|
TestTile *tiles;
|
|
|
|
} TestState;
|
|
|
|
static CoglHandle
|
|
create_texture_from_buffer (CoglHandle buffer)
|
|
{
|
|
CoglHandle texture;
|
|
|
|
texture = cogl_texture_new_from_buffer (buffer,
|
|
TILE_SIZE, TILE_SIZE,
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
TILE_SIZE * 4,
|
|
0);
|
|
|
|
g_assert (texture != COGL_INVALID_HANDLE);
|
|
|
|
return texture;
|
|
}
|
|
|
|
static void
|
|
create_map_tile (TestTile *tile)
|
|
{
|
|
CoglHandle buffer;
|
|
guchar *map;
|
|
guint i;
|
|
unsigned int stride = 0;
|
|
guint8 *line;
|
|
|
|
buffer = cogl_pixel_array_new_with_size (TILE_SIZE,
|
|
TILE_SIZE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
&stride);
|
|
|
|
g_assert (cogl_is_pixel_array (buffer));
|
|
g_assert (cogl_is_buffer (buffer));
|
|
|
|
cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_DYNAMIC);
|
|
g_assert_cmpint (cogl_buffer_get_update_hint (buffer),
|
|
==,
|
|
COGL_BUFFER_UPDATE_HINT_DYNAMIC);
|
|
|
|
map = cogl_buffer_map (buffer, COGL_BUFFER_ACCESS_WRITE);
|
|
g_assert (map);
|
|
|
|
line = g_alloca (TILE_SIZE * 4);
|
|
for (i = 0; i < TILE_SIZE; i += 4)
|
|
memcpy (line + i, &tile->color, 4);
|
|
|
|
for (i = 0; i < TILE_SIZE; i++)
|
|
memcpy (map + stride, line, 4);
|
|
|
|
cogl_buffer_unmap (buffer);
|
|
|
|
tile->buffer = buffer;
|
|
tile->texture = create_texture_from_buffer (tile->buffer);
|
|
}
|
|
|
|
#if 0
|
|
static void
|
|
create_set_region_tile (TestTile *tile)
|
|
{
|
|
CoglHandle buffer;
|
|
ClutterColor bottom_color;
|
|
guint rowstride = 0;
|
|
guchar *data;
|
|
guint i;
|
|
|
|
buffer = cogl_pixel_array_with_size (TILE_SIZE,
|
|
TILE_SIZE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
&rowstride);
|
|
|
|
g_assert (cogl_is_pixel_array (buffer));
|
|
g_assert (cogl_is_buffer (buffer));
|
|
|
|
/* while at it, set/get the hint */
|
|
cogl_buffer_set_hint (buffer, COGL_BUFFER_HINT_STATIC_TEXTURE);
|
|
g_assert (cogl_buffer_get_hint (buffer) == COGL_BUFFER_HINT_STATIC_TEXTURE);
|
|
|
|
data = g_malloc (TILE_SIZE * TILE_SIZE * 4);
|
|
/* create a buffer with the data we want to copy to the buffer */
|
|
for (i = 0; i < TILE_SIZE * TILE_SIZE * 4; i += 4)
|
|
memcpy (data + i, &tile->color, 4);
|
|
|
|
cogl_pixel_array_set_region (buffer,
|
|
data,
|
|
TILE_SIZE, TILE_SIZE,
|
|
TILE_SIZE,
|
|
0, 0);
|
|
|
|
bottom_color.red = tile->color.red;
|
|
bottom_color.green = tile->color.blue;
|
|
bottom_color.blue = tile->color.green;
|
|
bottom_color.alpha = tile->color.alpha;
|
|
for (i = 0; i < TILE_SIZE / 2; i++)
|
|
memcpy (data + i, &bottom_color, 4);
|
|
|
|
cogl_buffer_set_data (buffer, data, 0, TILE_SIZE * TILE_SIZE * 4 / 2);
|
|
|
|
g_free (data);
|
|
|
|
tile->buffer = buffer;
|
|
tile->texture = create_texture_from_buffer (tile->buffer);
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
create_set_data_tile (TestTile *tile)
|
|
{
|
|
CoglHandle buffer;
|
|
guint rowstride = 0;
|
|
gboolean res;
|
|
guchar *data;
|
|
guint i;
|
|
|
|
buffer = cogl_pixel_array_new_with_size (TILE_SIZE,
|
|
TILE_SIZE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
&rowstride);
|
|
|
|
g_assert (cogl_is_pixel_array (buffer));
|
|
g_assert (cogl_is_buffer (buffer));
|
|
g_assert_cmpint (cogl_buffer_get_size (buffer), ==, rowstride * TILE_SIZE);
|
|
|
|
/* create a buffer with the data we want to copy to the buffer */
|
|
data = g_malloc (TILE_SIZE * TILE_SIZE * 4);
|
|
for (i = 0; i < TILE_SIZE * TILE_SIZE * 4; i += 4)
|
|
memcpy (data + i, &tile->color, 4);
|
|
|
|
/* FIXME: this doesn't consider the rowstride */
|
|
res = cogl_buffer_set_data (buffer, 0, data, TILE_SIZE * TILE_SIZE * 4);
|
|
g_assert (res);
|
|
|
|
g_free (data);
|
|
|
|
tile->buffer = buffer;
|
|
tile->texture = create_texture_from_buffer (tile->buffer);
|
|
}
|
|
|
|
static void
|
|
draw_frame (TestState *state)
|
|
{
|
|
guint i;
|
|
|
|
/* Paint the textures */
|
|
for (i = 0; i < NB_TILES; i++)
|
|
{
|
|
cogl_set_source_texture (state->tiles[i].texture);
|
|
cogl_rectangle (state->tiles[i].x,
|
|
state->tiles[i].y,
|
|
state->tiles[i].x + TILE_SIZE,
|
|
state->tiles[i].y + TILE_SIZE);
|
|
}
|
|
|
|
}
|
|
|
|
static gboolean
|
|
validate_tile (TestState *state,
|
|
TestTile *tile)
|
|
{
|
|
int x, y;
|
|
guchar *pixels, *p;
|
|
|
|
p = pixels = clutter_stage_read_pixels (CLUTTER_STAGE (state->stage),
|
|
tile->x,
|
|
tile->y,
|
|
TILE_SIZE,
|
|
TILE_SIZE);
|
|
|
|
/* Check whether the center of each division is the right color */
|
|
for (y = 0; y < TILE_SIZE; y++)
|
|
for (x = 0; x < TILE_SIZE; x++)
|
|
{
|
|
if (p[0] != tile->color.red ||
|
|
p[1] != tile->color.green ||
|
|
p[2] != tile->color.blue ||
|
|
p[3] != tile->color.alpha)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
p += 4;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
validate_result (TestState *state)
|
|
{
|
|
guint i;
|
|
|
|
for (i = 0; i < NB_TILES; i++)
|
|
g_assert (validate_tile (state, &state->tiles[i]));
|
|
|
|
/* comment this if you want to see what's being drawn */
|
|
#if 1
|
|
clutter_main_quit ();
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
on_paint (ClutterActor *actor, TestState *state)
|
|
{
|
|
int frame_num;
|
|
|
|
draw_frame (state);
|
|
|
|
/* XXX: Experiments have shown that for some buggy drivers, when using
|
|
* glReadPixels there is some kind of race, so we delay our test for a
|
|
* few frames and a few seconds:
|
|
*/
|
|
/* Need to increment frame first because clutter_stage_read_pixels
|
|
fires a redraw */
|
|
frame_num = state->frame++;
|
|
if (frame_num == 2)
|
|
validate_result (state);
|
|
else if (frame_num < 2)
|
|
g_usleep (G_USEC_PER_SEC);
|
|
}
|
|
|
|
static gboolean
|
|
queue_redraw (gpointer stage)
|
|
{
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
test_cogl_pixel_array (TestConformSimpleFixture *fixture,
|
|
gconstpointer data)
|
|
{
|
|
TestState state;
|
|
guint idle_source;
|
|
guint paint_handler, i;
|
|
static TestTile tiles[NB_TILES] =
|
|
{
|
|
/* color x y buffer tex */
|
|
|
|
/* MAP */
|
|
{ { 0xff, 0x00, 0x00, 0xff }, 0.0f, 0.0f, NULL, NULL },
|
|
#if 0
|
|
/* SET_REGION */
|
|
{ { 0x7e, 0x7e, 0xff, 0x7e }, 0.0f, TILE_SIZE, NULL, NULL },
|
|
#endif
|
|
/* SET_DATA */
|
|
{ { 0x7e, 0xff, 0x7e, 0xff }, 0.0f, TILE_SIZE, NULL, NULL }
|
|
};
|
|
|
|
state.frame = 0;
|
|
|
|
state.stage = clutter_stage_get_default ();
|
|
|
|
create_map_tile (&tiles[TILE_MAP]);
|
|
#if 0
|
|
create_set_region_tile (&tiles[TILE_SET_REGION]);
|
|
#endif
|
|
create_set_data_tile (&tiles[TILE_SET_DATA]);
|
|
|
|
state.tiles = tiles;
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
|
|
|
|
/* We force continuous redrawing of the stage, since we need to skip
|
|
* the first few frames, and we wont be doing anything else that
|
|
* will trigger redrawing. */
|
|
idle_source = g_idle_add (queue_redraw, state.stage);
|
|
|
|
paint_handler = g_signal_connect_after (state.stage, "paint",
|
|
G_CALLBACK (on_paint), &state);
|
|
|
|
clutter_actor_show_all (state.stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_source_remove (idle_source);
|
|
g_signal_handler_disconnect (state.stage, paint_handler);
|
|
|
|
for (i = 0; i < NB_TILES; i++)
|
|
{
|
|
cogl_handle_unref (state.tiles[i].buffer);
|
|
cogl_handle_unref (state.tiles[i].texture);
|
|
}
|
|
|
|
/* Remove all of the actors from the stage */
|
|
clutter_container_foreach (CLUTTER_CONTAINER (state.stage),
|
|
(ClutterCallback) clutter_actor_destroy,
|
|
NULL);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|
|
|