mutter/clutter/cally/cally-stage.c
Alejandro Piñeiro c0f753d108 Add Cally
The Clutter Accessibility Library is an implementation of the ATK,
the Accessibility Toolkit, which exposes Clutter actors to accessibility
tools. This allows not only writing accessible user interfaces, but also
allows testing and verification frameworks based on A11Y technologies to
inspect and test a Clutter scene graph.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2097

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-07-05 16:45:43 +01:00

259 lines
7.4 KiB
C

/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:callystage
* @short_description: Implementation of the ATK interfaces for a #ClutterStage
* @see_also: #ClutterStage
*
* #CallyStage implements the required ATK interfaces of #ClutterStage
*
*/
#include "cally-stage.h"
#include "cally-actor-private.h"
enum {
ACTIVATE,
CREATE,
DEACTIVATE,
DESTROY,
LAST_SIGNAL
};
static guint cally_stage_signals [LAST_SIGNAL] = { 0, };
static void cally_stage_class_init (CallyStageClass *klass);
static void cally_stage_init (CallyStage *stage);
/* AtkObject.h */
static G_CONST_RETURN gchar *cally_stage_get_name (AtkObject *obj);
static G_CONST_RETURN gchar *cally_stage_get_description (AtkObject *obj);
static void cally_stage_real_initialize (AtkObject *obj,
gpointer data);
static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj);
/* Auxiliar */
static void cally_stage_activate_cb (ClutterStage *stage,
gpointer data);
static void cally_stage_deactivate_cb (ClutterStage *stage,
gpointer data);
#define CALLY_STAGE_DEFAULT_NAME "Stage"
#define CALLY_STAGE_DEFAULT_DESCRIPTION "Top level 'window' on which child actors are placed and manipulated"
G_DEFINE_TYPE (CallyStage, cally_stage, CALLY_TYPE_GROUP);
#define CALLY_STAGE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CALLY_TYPE_STAGE, CallyStagePrivate))
struct _CallyStagePrivate
{
gboolean active;
};
static void
cally_stage_class_init (CallyStageClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
/* CallyActorClass *cally_class = CALLY_ACTOR_CLASS (klass); */
/* AtkObject */
class->get_name = cally_stage_get_name;
class->get_description = cally_stage_get_description;
class->initialize = cally_stage_real_initialize;
class->ref_state_set = cally_stage_ref_state_set;
g_type_class_add_private (gobject_class, sizeof (CallyStagePrivate));
cally_stage_signals [ACTIVATE] =
g_signal_new ("activate",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, /* default signal handler */
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
cally_stage_signals [CREATE] =
g_signal_new ("create",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, /* default signal handler */
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
cally_stage_signals [DEACTIVATE] =
g_signal_new ("deactivate",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, /* default signal handler */
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
cally_stage_signals [DESTROY] =
g_signal_new ("destroy",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, /* default signal handler */
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
cally_stage_init (CallyStage *cally_stage)
{
CallyStagePrivate *priv = CALLY_STAGE_GET_PRIVATE (cally_stage);
cally_stage->priv = priv;
priv->active = FALSE;
}
AtkObject*
cally_stage_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_STAGE (actor), NULL);
object = g_object_new (CALLY_TYPE_STAGE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
/* AtkObject.h */
static G_CONST_RETURN gchar *
cally_stage_get_name (AtkObject *obj)
{
G_CONST_RETURN gchar *name = NULL;
g_return_val_if_fail (CALLY_IS_STAGE (obj), NULL);
/* parent name */
name = ATK_OBJECT_CLASS (cally_stage_parent_class)->get_name (obj);
if (name == NULL)
name = CALLY_STAGE_DEFAULT_NAME;
return name;
}
static G_CONST_RETURN gchar *
cally_stage_get_description (AtkObject *obj)
{
G_CONST_RETURN gchar *description = NULL;
g_return_val_if_fail (CALLY_IS_STAGE (obj), NULL);
/* parent description */
description = ATK_OBJECT_CLASS (cally_stage_parent_class)->get_description (obj);
if (description == NULL)
description = CALLY_STAGE_DEFAULT_DESCRIPTION;
return description;
}
static void
cally_stage_real_initialize (AtkObject *obj,
gpointer data)
{
ClutterStage *stage = NULL;
g_return_if_fail (CALLY_IS_STAGE (obj));
ATK_OBJECT_CLASS (cally_stage_parent_class)->initialize (obj, data);
stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (obj));
g_signal_connect (stage, "activate", G_CALLBACK (cally_stage_activate_cb), obj);
g_signal_connect (stage, "deactivate", G_CALLBACK (cally_stage_deactivate_cb), obj);
obj->role = ATK_ROLE_CANVAS;
}
static AtkStateSet*
cally_stage_ref_state_set (AtkObject *obj)
{
CallyStage *cally_stage = NULL;
AtkStateSet *state_set = NULL;
ClutterStage *stage = NULL;
g_return_val_if_fail (CALLY_IS_STAGE (obj), NULL);
cally_stage = CALLY_STAGE (obj);
state_set = ATK_OBJECT_CLASS (cally_stage_parent_class)->ref_state_set (obj);
stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (cally_stage));
if (stage == NULL)
return state_set;
if (cally_stage->priv->active)
atk_state_set_add_state (state_set, ATK_STATE_ACTIVE);
return state_set;
}
/* Auxiliar */
static void
cally_stage_activate_cb (ClutterStage *stage,
gpointer data)
{
CallyStage *cally_stage = NULL;
g_return_if_fail (CALLY_IS_STAGE (data));
cally_stage = CALLY_STAGE (data);
cally_stage->priv->active = TRUE;
atk_object_notify_state_change (ATK_OBJECT (cally_stage),
ATK_STATE_ACTIVE, TRUE);
g_signal_emit (cally_stage, cally_stage_signals [ACTIVATE], 0);
}
static void
cally_stage_deactivate_cb (ClutterStage *stage,
gpointer data)
{
CallyStage *cally_stage = NULL;
g_return_if_fail (CALLY_IS_STAGE (data));
cally_stage = CALLY_STAGE (data);
cally_stage->priv->active = FALSE;
atk_object_notify_state_change (ATK_OBJECT (cally_stage),
ATK_STATE_ACTIVE, FALSE);
g_signal_emit (cally_stage, cally_stage_signals [DEACTIVATE], 0);
}