mutter/src/compositor/meta-surface-actor-x11.c
Jonas Ådahl f7315c9a36 window-actor: Move shapes, shadows and unredirection to X11 sub types
Move out updating of various shapes (input, opaque, shape) indirectly
from X11 to the corresponding X11 sub types of MetaWindowActor and
MetaSurfaceActor.

Also move fullscreen window unredirection code with it. We want to
effectively do something similar for MetaCompositorServer, but it will
work differently enough not to share too much logic.

While it would have been nice to move things piece by piece, things were
too intertwined to make it feasible.

This has the side effect fixing accidentally and arbitrarily adding
server side shadow to Wayland surfaces.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727

https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
2019-10-16 13:16:55 +02:00

457 lines
12 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Owen Taylor <otaylor@redhat.com>
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "compositor/meta-surface-actor-x11.h"
#include <X11/extensions/Xcomposite.h>
#include "cogl/winsys/cogl-texture-pixmap-x11.h"
#include "compositor/meta-cullable.h"
#include "compositor/meta-shaped-texture-private.h"
#include "compositor/meta-window-actor-private.h"
#include "core/window-private.h"
#include "meta/meta-x11-errors.h"
#include "x11/meta-x11-display-private.h"
#include "x11/window-x11.h"
struct _MetaSurfaceActorX11
{
MetaSurfaceActor parent;
MetaWindow *window;
MetaDisplay *display;
CoglTexture *texture;
Pixmap pixmap;
Damage damage;
int last_width;
int last_height;
/* This is used to detect fullscreen windows that need to be unredirected */
guint full_damage_frames_count;
guint does_full_damage : 1;
/* Other state... */
guint received_damage : 1;
guint size_changed : 1;
guint unredirected : 1;
};
G_DEFINE_TYPE (MetaSurfaceActorX11,
meta_surface_actor_x11,
META_TYPE_SURFACE_ACTOR)
static void
free_damage (MetaSurfaceActorX11 *self)
{
MetaDisplay *display = self->display;
Display *xdisplay;
if (self->damage == None)
return;
xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
meta_x11_error_trap_push (display->x11_display);
XDamageDestroy (xdisplay, self->damage);
self->damage = None;
meta_x11_error_trap_pop (display->x11_display);
}
static void
detach_pixmap (MetaSurfaceActorX11 *self)
{
MetaDisplay *display = self->display;
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
Display *xdisplay;
if (self->pixmap == None)
return;
xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
/* Get rid of all references to the pixmap before freeing it; it's unclear whether
* you are supposed to be able to free a GLXPixmap after freeing the underlying
* pixmap, but it certainly doesn't work with current DRI/Mesa
*/
meta_shaped_texture_set_texture (stex, NULL);
cogl_flush ();
meta_x11_error_trap_push (display->x11_display);
XFreePixmap (xdisplay, self->pixmap);
self->pixmap = None;
meta_x11_error_trap_pop (display->x11_display);
g_clear_pointer (&self->texture, cogl_object_unref);
}
static void
set_pixmap (MetaSurfaceActorX11 *self,
Pixmap pixmap)
{
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
GError *error = NULL;
CoglTexture *texture;
g_assert (self->pixmap == None);
self->pixmap = pixmap;
texture = COGL_TEXTURE (cogl_texture_pixmap_x11_new (ctx, self->pixmap, FALSE, &error));
if (error != NULL)
{
g_warning ("Failed to allocate stex texture: %s", error->message);
g_error_free (error);
}
else if (G_UNLIKELY (!cogl_texture_pixmap_x11_is_using_tfp_extension (COGL_TEXTURE_PIXMAP_X11 (texture))))
g_warning ("NOTE: Not using GLX TFP!\n");
self->texture = texture;
meta_shaped_texture_set_texture (stex, texture);
}
static void
update_pixmap (MetaSurfaceActorX11 *self)
{
MetaDisplay *display = self->display;
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
if (self->size_changed)
{
detach_pixmap (self);
self->size_changed = FALSE;
}
if (self->pixmap == None)
{
Pixmap new_pixmap;
Window xwindow = meta_window_x11_get_toplevel_xwindow (self->window);
meta_x11_error_trap_push (display->x11_display);
new_pixmap = XCompositeNameWindowPixmap (xdisplay, xwindow);
if (meta_x11_error_trap_pop_with_return (display->x11_display) != Success)
{
/* Probably a BadMatch if the window isn't viewable; we could
* GrabServer/GetWindowAttributes/NameWindowPixmap/UngrabServer/Sync
* to avoid this, but there's no reason to take two round trips
* when one will do. (We need that Sync if we want to handle failures
* for any reason other than !viewable. That's unlikely, but maybe
* we'll BadAlloc or something.)
*/
new_pixmap = None;
}
if (new_pixmap == None)
{
meta_verbose ("Unable to get named pixmap for %s\n",
meta_window_get_description (self->window));
return;
}
set_pixmap (self, new_pixmap);
}
}
static gboolean
is_visible (MetaSurfaceActorX11 *self)
{
return (self->pixmap != None) && !self->unredirected;
}
static void
meta_surface_actor_x11_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
self->received_damage = TRUE;
if (meta_window_is_fullscreen (self->window) && !self->unredirected && !self->does_full_damage)
{
MetaRectangle window_rect;
meta_window_get_frame_rect (self->window, &window_rect);
if (x == 0 &&
y == 0 &&
window_rect.width == width &&
window_rect.height == height)
self->full_damage_frames_count++;
else
self->full_damage_frames_count = 0;
if (self->full_damage_frames_count >= 100)
self->does_full_damage = TRUE;
}
if (!is_visible (self))
return;
cogl_texture_pixmap_x11_update_area (COGL_TEXTURE_PIXMAP_X11 (self->texture),
x, y, width, height);
}
static void
meta_surface_actor_x11_pre_paint (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaDisplay *display = self->display;
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
if (self->received_damage)
{
meta_x11_error_trap_push (display->x11_display);
XDamageSubtract (xdisplay, self->damage, None, None);
meta_x11_error_trap_pop (display->x11_display);
self->received_damage = FALSE;
}
update_pixmap (self);
}
static gboolean
meta_surface_actor_x11_is_visible (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
return is_visible (self);
}
static gboolean
meta_surface_actor_x11_is_opaque (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaShapedTexture *stex = meta_surface_actor_get_texture (actor);
if (meta_surface_actor_x11_is_unredirected (self))
return TRUE;
return meta_shaped_texture_is_opaque (stex);
}
gboolean
meta_surface_actor_x11_should_unredirect (MetaSurfaceActorX11 *self)
{
MetaWindow *window = self->window;
if (meta_window_requested_dont_bypass_compositor (window))
return FALSE;
if (window->opacity != 0xFF)
return FALSE;
if (window->shape_region != NULL)
return FALSE;
if (!meta_window_is_monitor_sized (window))
return FALSE;
if (meta_window_requested_bypass_compositor (window))
return TRUE;
if (!meta_surface_actor_x11_is_opaque (META_SURFACE_ACTOR (self)))
return FALSE;
if (meta_window_is_override_redirect (window))
return TRUE;
if (self->does_full_damage)
return TRUE;
return FALSE;
}
static void
sync_unredirected (MetaSurfaceActorX11 *self)
{
MetaDisplay *display = self->display;
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
Window xwindow = meta_window_x11_get_toplevel_xwindow (self->window);
meta_x11_error_trap_push (display->x11_display);
if (self->unredirected)
{
detach_pixmap (self);
XCompositeUnredirectWindow (xdisplay, xwindow, CompositeRedirectManual);
}
else
{
XCompositeRedirectWindow (xdisplay, xwindow, CompositeRedirectManual);
}
meta_x11_error_trap_pop (display->x11_display);
}
void
meta_surface_actor_x11_set_unredirected (MetaSurfaceActorX11 *self,
gboolean unredirected)
{
if (self->unredirected == unredirected)
return;
self->unredirected = unredirected;
sync_unredirected (self);
}
gboolean
meta_surface_actor_x11_is_unredirected (MetaSurfaceActorX11 *self)
{
return self->unredirected;
}
static void
release_x11_resources (MetaSurfaceActorX11 *self)
{
detach_pixmap (self);
free_damage (self);
}
static void
meta_surface_actor_x11_dispose (GObject *object)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (object);
release_x11_resources (self);
G_OBJECT_CLASS (meta_surface_actor_x11_parent_class)->dispose (object);
}
static MetaWindow *
meta_surface_actor_x11_get_window (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
return self->window;
}
static void
meta_surface_actor_x11_class_init (MetaSurfaceActorX11Class *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
object_class->dispose = meta_surface_actor_x11_dispose;
surface_actor_class->process_damage = meta_surface_actor_x11_process_damage;
surface_actor_class->pre_paint = meta_surface_actor_x11_pre_paint;
surface_actor_class->is_visible = meta_surface_actor_x11_is_visible;
surface_actor_class->is_opaque = meta_surface_actor_x11_is_opaque;
surface_actor_class->get_window = meta_surface_actor_x11_get_window;
}
static void
meta_surface_actor_x11_init (MetaSurfaceActorX11 *self)
{
self->last_width = -1;
self->last_height = -1;
}
static void
create_damage (MetaSurfaceActorX11 *self)
{
Display *xdisplay = meta_x11_display_get_xdisplay (self->display->x11_display);
Window xwindow = meta_window_x11_get_toplevel_xwindow (self->window);
self->damage = XDamageCreate (xdisplay, xwindow, XDamageReportBoundingBox);
}
static void
window_decorated_notify (MetaWindow *window,
GParamSpec *pspec,
gpointer user_data)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (user_data);
release_x11_resources (self);
create_damage (self);
}
static void
reset_texture (MetaSurfaceActorX11 *self)
{
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
if (!self->texture)
return;
/* Setting the texture to NULL will cause all the FBO's cached by the
* shaped texture's MetaTextureTower to be discarded and recreated.
*/
meta_shaped_texture_set_texture (stex, NULL);
meta_shaped_texture_set_texture (stex, self->texture);
}
MetaSurfaceActor *
meta_surface_actor_x11_new (MetaWindow *window)
{
MetaSurfaceActorX11 *self = g_object_new (META_TYPE_SURFACE_ACTOR_X11, NULL);
MetaDisplay *display = meta_window_get_display (window);
g_assert (!meta_is_wayland_compositor ());
self->window = window;
self->display = display;
g_signal_connect_object (self->display, "gl-video-memory-purged",
G_CALLBACK (reset_texture), self, G_CONNECT_SWAPPED);
create_damage (self);
g_signal_connect_object (self->window, "notify::decorated",
G_CALLBACK (window_decorated_notify), self, 0);
g_signal_connect_object (meta_window_actor_from_window (window), "destroy",
G_CALLBACK (release_x11_resources), self,
G_CONNECT_SWAPPED);
self->unredirected = FALSE;
sync_unredirected (self);
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
return META_SURFACE_ACTOR (self);
}
void
meta_surface_actor_x11_set_size (MetaSurfaceActorX11 *self,
int width, int height)
{
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
if (self->last_width == width &&
self->last_height == height)
return;
self->size_changed = TRUE;
self->last_width = width;
self->last_height = height;
meta_shaped_texture_set_fallback_size (stex, width, height);
}