mutter/clutter/clutter-image.c
Emmanuele Bassi 8afb499ce5 image: Do not put large textures in the atlas
Atlasing is fine for smaller textures, but once they get too large its
downsides outweight the benefits. At worst, the larger texture will end
up inside its own atlas, but at worst it will require copying and/or
resizing of an existing atlas.

The cut-off at 512x512 pixels is a bit arbitrary, and we can change it
at any point; it would be nice if we could get the texture limit from
Cogl, and then use a fraction of that size as the cut-off limit. Sadly,
that's not portable, and it's not guaranteed to work either.
2014-12-03 12:12:43 +00:00

465 lines
14 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive image' library.
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-image
* @Title: ClutterImage
* @Short_Description: Image data content
*
* #ClutterImage is a #ClutterContent implementation that displays
* image data inside a #ClutterActor.
*
* See [image.c](https://git.gnome.org/browse/clutter/tree/examples/image-content.c?h=clutter-1.18)
* for an example of how to use #ClutterImage.
*
* #ClutterImage is available since Clutter 1.10.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-image.h"
#include "clutter-color.h"
#include "clutter-content-private.h"
#include "clutter-debug.h"
#include "clutter-paint-node.h"
#include "clutter-paint-nodes.h"
#include "clutter-private.h"
struct _ClutterImagePrivate
{
CoglTexture *texture;
};
static void clutter_content_iface_init (ClutterContentIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterImage, clutter_image, G_TYPE_OBJECT,
G_ADD_PRIVATE (ClutterImage)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTENT,
clutter_content_iface_init))
GQuark
clutter_image_error_quark (void)
{
return g_quark_from_static_string ("clutter-image-error-quark");
}
static void
clutter_image_finalize (GObject *gobject)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (gobject)->priv;
if (priv->texture != NULL)
{
cogl_object_unref (priv->texture);
priv->texture = NULL;
}
G_OBJECT_CLASS (clutter_image_parent_class)->finalize (gobject);
}
static void
clutter_image_class_init (ClutterImageClass *klass)
{
G_OBJECT_CLASS (klass)->finalize = clutter_image_finalize;
}
static void
clutter_image_init (ClutterImage *self)
{
self->priv = clutter_image_get_instance_private (self);
}
static void
clutter_image_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
ClutterScalingFilter min_f, mag_f;
ClutterContentRepeat repeat;
ClutterPaintNode *node;
ClutterActorBox box;
ClutterColor color;
guint8 paint_opacity;
if (priv->texture == NULL)
return;
clutter_actor_get_content_box (actor, &box);
paint_opacity = clutter_actor_get_paint_opacity (actor);
clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
repeat = clutter_actor_get_content_repeat (actor);
/* ClutterTextureNode will premultiply the blend color, so we
* want it to be white with the paint opacity
*/
color.red = 255;
color.green = 255;
color.blue = 255;
color.alpha = paint_opacity;
node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
clutter_paint_node_set_name (node, "Image");
if (repeat == CLUTTER_REPEAT_NONE)
clutter_paint_node_add_rectangle (node, &box);
else
{
float t_w = 1.f, t_h = 1.f;
if ((repeat & CLUTTER_REPEAT_X_AXIS) != FALSE)
t_w = (box.x2 - box.x1) / cogl_texture_get_width (priv->texture);
if ((repeat & CLUTTER_REPEAT_Y_AXIS) != FALSE)
t_h = (box.y2 - box.y1) / cogl_texture_get_height (priv->texture);
clutter_paint_node_add_texture_rectangle (node, &box,
0.f, 0.f,
t_w, t_h);
}
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);
}
static gboolean
clutter_image_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
if (priv->texture == NULL)
return FALSE;
if (width != NULL)
*width = cogl_texture_get_width (priv->texture);
if (height != NULL)
*height = cogl_texture_get_height (priv->texture);
return TRUE;
}
static void
clutter_content_iface_init (ClutterContentIface *iface)
{
iface->get_preferred_size = clutter_image_get_preferred_size;
iface->paint_content = clutter_image_paint_content;
}
/**
* clutter_image_new:
*
* Creates a new #ClutterImage instance.
*
* Return value: (transfer full): the newly created #ClutterImage instance.
* Use g_object_unref() when done.
*
* Since: 1.10
*/
ClutterContent *
clutter_image_new (void)
{
return g_object_new (CLUTTER_TYPE_IMAGE, NULL);
}
/**
* clutter_image_set_data:
* @image: a #ClutterImage
* @data: (array): the image data, as an array of bytes
* @pixel_format: the Cogl pixel format of the image data
* @width: the width of the image data
* @height: the height of the image data
* @row_stride: the length of each row inside @data
* @error: return location for a #GError, or %NULL
*
* Sets the image data to be displayed by @image.
*
* If the image data was successfully loaded, the @image will be invalidated.
*
* In case of error, the @error value will be set, and this function will
* return %FALSE.
*
* The image data is copied in texture memory.
*
* The image data is expected to be a linear array of RGBA or RGB pixel data;
* how to retrieve that data is left to platform specific image loaders. For
* instance, if you use the GdkPixbuf library:
*
* |[<!-- language="C" -->
* ClutterContent *image = clutter_image_new ();
*
* GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file (filename, NULL);
*
* clutter_image_set_data (CLUTTER_IMAGE (image),
* gdk_pixbuf_get_pixels (pixbuf),
* gdk_pixbuf_has_alpha (pixbuf)
* ? COGL_PIXEL_FORMAT_RGBA_8888
* : COGL_PIXEL_FORMAT_RGB_888,
* gdk_pixbuf_get_width (pixbuf),
* gdk_pixbuf_get_height (pixbuf),
* gdk_pixbuf_get_rowstride (pixbuf),
* &error);
*
* g_object_unref (pixbuf);
* ]|
*
* Return value: %TRUE if the image data was successfully loaded,
* and %FALSE otherwise.
*
* Since: 1.10
*/
gboolean
clutter_image_set_data (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
guint width,
guint height,
guint row_stride,
GError **error)
{
ClutterImagePrivate *priv;
CoglTextureFlags flags;
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), FALSE);
g_return_val_if_fail (data != NULL, FALSE);
priv = image->priv;
if (priv->texture != NULL)
cogl_object_unref (priv->texture);
flags = COGL_TEXTURE_NONE;
if (width >= 512 && height >= 512)
flags |= COGL_TEXTURE_NO_ATLAS;
priv->texture = cogl_texture_new_from_data (width, height,
flags,
pixel_format,
COGL_PIXEL_FORMAT_ANY,
row_stride,
data);
if (priv->texture == NULL)
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
_("Unable to load image data"));
return FALSE;
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
return TRUE;
}
/**
* clutter_image_set_bytes:
* @image: a #ClutterImage
* @data: the image data, as a #GBytes
* @pixel_format: the Cogl pixel format of the image data
* @width: the width of the image data
* @height: the height of the image data
* @row_stride: the length of each row inside @data
* @error: return location for a #GError, or %NULL
*
* Sets the image data stored inside a #GBytes to be displayed by @image.
*
* If the image data was successfully loaded, the @image will be invalidated.
*
* In case of error, the @error value will be set, and this function will
* return %FALSE.
*
* The image data contained inside the #GBytes is copied in texture memory,
* and no additional reference is acquired on the @data.
*
* Return value: %TRUE if the image data was successfully loaded,
* and %FALSE otherwise.
*
* Since: 1.12
*/
gboolean
clutter_image_set_bytes (ClutterImage *image,
GBytes *data,
CoglPixelFormat pixel_format,
guint width,
guint height,
guint row_stride,
GError **error)
{
ClutterImagePrivate *priv;
CoglTextureFlags flags;
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), FALSE);
g_return_val_if_fail (data != NULL, FALSE);
priv = image->priv;
if (priv->texture != NULL)
cogl_object_unref (priv->texture);
flags = COGL_TEXTURE_NONE;
if (width >= 512 && height >= 512)
flags |= COGL_TEXTURE_NO_ATLAS;
priv->texture = cogl_texture_new_from_data (width, height,
flags,
pixel_format,
COGL_PIXEL_FORMAT_ANY,
row_stride,
g_bytes_get_data (data, NULL));
if (priv->texture == NULL)
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
_("Unable to load image data"));
return FALSE;
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
return TRUE;
}
/**
* clutter_image_set_area:
* @image: a #ClutterImage
* @data: (array): the image data, as an array of bytes
* @pixel_format: the Cogl pixel format of the image data
* @rect: a rectangle indicating the area that should be set
* @row_stride: the length of each row inside @data
* @error: return location for a #GError, or %NULL
*
* Sets the image data to be display by @image, using @rect to indicate
* the position and size of the image data to be set.
*
* If the @image does not have any image data set when this function is
* called, a new texture will be created with the size of the width and
* height of the rectangle, i.e. calling this function on a newly created
* #ClutterImage will be the equivalent of calling clutter_image_set_data().
*
* If the image data was successfully loaded, the @image will be invalidated.
*
* In case of error, the @error value will be set, and this function will
* return %FALSE.
*
* The image data is copied in texture memory.
*
* Return value: %TRUE if the image data was successfully loaded,
* and %FALSE otherwise.
*
* Since: 1.10
*/
gboolean
clutter_image_set_area (ClutterImage *image,
const guint8 *data,
CoglPixelFormat pixel_format,
const cairo_rectangle_int_t *area,
guint row_stride,
GError **error)
{
ClutterImagePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), FALSE);
g_return_val_if_fail (data != NULL, FALSE);
g_return_val_if_fail (area != NULL, FALSE);
priv = image->priv;
if (priv->texture == NULL)
{
CoglTextureFlags flags = COGL_TEXTURE_NONE;
if (area->width >= 512 && area->height >= 512)
flags |= COGL_TEXTURE_NO_ATLAS;
priv->texture = cogl_texture_new_from_data (area->width,
area->height,
flags,
pixel_format,
COGL_PIXEL_FORMAT_ANY,
row_stride,
data);
}
else
{
gboolean res;
res = cogl_texture_set_region (priv->texture,
0, 0,
area->x, area->y,
area->width, area->height,
area->width, area->height,
pixel_format,
row_stride,
data);
if (!res)
{
cogl_object_unref (priv->texture);
priv->texture = NULL;
}
}
if (priv->texture == NULL)
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
_("Unable to load image data"));
return FALSE;
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
return TRUE;
}
/**
* clutter_image_get_texture:
* @image: a #ClutterImage
*
* Retrieves a pointer to the Cogl texture used by @image.
*
* If you change the contents of the returned Cogl texture you will need
* to manually invalidate the @image with clutter_content_invalidate()
* in order to update the actors using @image as their content.
*
* Return value: (transfer none): a pointer to the Cogl texture, or %NULL
*
* Since: 1.10
* Stability: unstable
*/
CoglTexture *
clutter_image_get_texture (ClutterImage *image)
{
g_return_val_if_fail (CLUTTER_IS_IMAGE (image), NULL);
return image->priv->texture;
}