1b1e77b469
This is a lump commit that is fairly difficult to break down without either breaking bisecting or breaking the test cases. The new design for handling X11 event translation works this way: - ClutterBackend::translate_event() has been added as the central point used by a ClutterBackend implementation to translate a native event into a ClutterEvent; - ClutterEventTranslator is a private interface that should be implemented by backend-specific objects, like stage implementations and ClutterDeviceManager sub-classes, and allows dealing with class-specific event translation; - ClutterStageX11 implements EventTranslator, and deals with the stage-relative X11 events coming from the X11 event source; - ClutterStageGLX overrides EventTranslator, in order to deal with the INTEL_GLX_swap_event extension, and it chains up to the X11 default implementation; - ClutterDeviceManagerX11 has been split into two separate classes, one that deals with core and (optionally) XI1 events, and the other that deals with XI2 events; the selection is done at run-time, since the core+XI1 and XI2 mechanisms are mutually exclusive. All the other backends we officially support still use their own custom event source and translation function, but the end goal is to migrate them to the translate_event() virtual function, and have the event source be a shared part of Clutter core.
910 lines
20 KiB
C
910 lines
20 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-private.h"
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#include "clutter-debug.h"
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#include "clutter-event.h"
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#include "clutter-keysyms.h"
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#include "clutter-keysyms-table.h"
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#include "clutter-private.h"
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/**
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* SECTION:clutter-event
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* @short_description: User and window system events
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*
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* Windowing events handled by Clutter.
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*
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* The events usually come from the windowing backend, but can also
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* be synthesized by Clutter itself or by the application code.
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*/
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typedef struct _ClutterEventPrivate {
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ClutterEvent base;
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gpointer platform_data;
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} ClutterEventPrivate;
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static GHashTable *all_events = NULL;
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G_DEFINE_BOXED_TYPE (ClutterEvent, clutter_event,
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clutter_event_copy,
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clutter_event_free);
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static gboolean
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is_event_allocated (const ClutterEvent *event)
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{
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if (all_events == NULL)
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return FALSE;
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return g_hash_table_lookup (all_events, event) != NULL;
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}
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/*
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* _clutter_event_get_platform_data:
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* @event: a #ClutterEvent
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*
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* Retrieves the pointer to platform-specific data inside an event
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*
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* Return value: a pointer to platform-specific data
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*
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* Since: 1.4
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*/
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gpointer
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_clutter_event_get_platform_data (const ClutterEvent *event)
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{
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if (!is_event_allocated (event))
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return NULL;
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return ((ClutterEventPrivate *) event)->platform_data;
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}
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void
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_clutter_event_set_platform_data (ClutterEvent *event,
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gpointer data)
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{
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if (!is_event_allocated (event))
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return;
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((ClutterEventPrivate *) event)->platform_data = data;
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}
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the event.
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*
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* Return value: a #ClutterEventType
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*/
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ClutterEventType
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clutter_event_type (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
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return event->type;
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}
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/**
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* clutter_event_get_time:
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* @event: a #ClutterEvent
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*
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* Retrieves the time of the event.
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*
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* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
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*
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* Since: 0.4
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*/
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guint32
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clutter_event_get_time (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
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return event->any.time;
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}
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/**
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* clutter_event_get_state:
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* @event: a #ClutterEvent
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*
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* Retrieves the modifier state of the event.
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*
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* Return value: the modifier state parameter, or 0
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*
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* Since: 0.4
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*/
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ClutterModifierType
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clutter_event_get_state (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.modifier_state;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.modifier_state;
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case CLUTTER_MOTION:
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return event->motion.modifier_state;
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case CLUTTER_SCROLL:
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return event->scroll.modifier_state;
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default:
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break;
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}
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return 0;
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}
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/**
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* clutter_event_get_coords:
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* @event: a #ClutterEvent
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* @x: (out): return location for the X coordinate, or %NULL
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* @y: (out): return location for the Y coordinate, or %NULL
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*
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* Retrieves the coordinates of @event and puts them into @x and @y.
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*
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* Since: 0.4
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*/
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void
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clutter_event_get_coords (const ClutterEvent *event,
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gfloat *x,
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gfloat *y)
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{
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gfloat event_x, event_y;
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g_return_if_fail (event != NULL);
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event_x = event_y = 0;
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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break;
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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event_x = event->crossing.x;
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event_y = event->crossing.y;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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event_x = event->button.x;
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event_y = event->button.y;
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break;
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case CLUTTER_MOTION:
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event_x = event->motion.x;
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event_y = event->motion.y;
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break;
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case CLUTTER_SCROLL:
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event_x = event->scroll.x;
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event_y = event->scroll.y;
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break;
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}
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if (x)
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*x = event_x;
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if (y)
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*y = event_y;
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}
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/**
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* clutter_event_get_source:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterActor the event originated from, or
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* NULL if the event has no source.
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*
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* Return value: (transfer none): a #ClutterActor
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*
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* Since: 0.6
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*/
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ClutterActor *
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clutter_event_get_source (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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return event->any.source;
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}
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/**
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* clutter_event_get_stage:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterStage the event originated for, or
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* %NULL if the event has no stage.
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*
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* Return value: (transfer none): a #ClutterStage
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*
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* Since: 0.8
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*/
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ClutterStage *
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clutter_event_get_stage (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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return event->any.stage;
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}
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/**
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* clutter_event_get_flags:
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* @event: a #ClutterEvent
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*
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* Retrieves the #ClutterEventFlags of @event
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*
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* Return value: the event flags
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*
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* Since: 1.0
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*/
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ClutterEventFlags
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clutter_event_get_flags (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_EVENT_NONE);
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return event->any.flags;
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}
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/**
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* clutter_event_get_related:
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* @event: a #ClutterEvent of type %CLUTTER_ENTER or of
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* type %CLUTTER_LEAVE
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*
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* Retrieves the related actor of a crossing event.
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*
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* Return value: (transfer none): the related #ClutterActor, or %NULL
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*
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* Since: 1.0
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*/
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ClutterActor *
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clutter_event_get_related (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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g_return_val_if_fail (event->type == CLUTTER_ENTER ||
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event->type == CLUTTER_LEAVE, NULL);
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return event->crossing.related;
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}
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/**
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* clutter_event_get_scroll_direction:
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* @event: a #ClutterEvent of type %CLUTTER_SCROLL
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*
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* Retrieves the direction of the scrolling of @event
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*
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* Return value: the scrolling direction
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*
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* Since: 1.0
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*/
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ClutterScrollDirection
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clutter_event_get_scroll_direction (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_UP);
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g_return_val_if_fail (event->type == CLUTTER_SCROLL, CLUTTER_SCROLL_UP);
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return event->scroll.direction;
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}
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/**
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* clutter_event_get_button:
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* @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
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* of type %CLUTTER_BUTTON_RELEASE
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*
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* Retrieves the button number of @event
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*
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* Return value: the button number
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*
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* Since: 1.0
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*/
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guint32
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clutter_event_get_button (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
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event->type == CLUTTER_BUTTON_RELEASE, 0);
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return event->button.button;
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}
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/**
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* clutter_event_get_click_count:
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* @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
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* of type %CLUTTER_BUTTON_RELEASE
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*
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* Retrieves the number of clicks of @event
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*
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* Return value: the click count
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*
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* Since: 1.0
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*/
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guint32
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clutter_event_get_click_count (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
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event->type == CLUTTER_BUTTON_RELEASE, 0);
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return event->button.click_count;
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}
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/* keys */
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/**
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* clutter_event_get_key_symbol:
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* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
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* of type %CLUTTER_KEY_RELEASE
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*
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* Retrieves the key symbol of @event
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*
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* Return value: the key symbol representing the key
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*
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* Since: 1.0
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*/
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guint
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clutter_event_get_key_symbol (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE, 0);
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return event->key.keyval;
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}
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/**
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* clutter_event_get_key_code:
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* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
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* of type %CLUTTER_KEY_RELEASE
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*
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* Retrieves the keycode of the key that caused @event
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*
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* Return value: The keycode representing the key
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*
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* Since: 1.0
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*/
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guint16
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clutter_event_get_key_code (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE, 0);
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return event->key.hardware_keycode;
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}
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/**
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* clutter_event_get_key_unicode:
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* @event: A #ClutterKeyEvent
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*
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* Retrieves the unicode value for the key that caused @keyev.
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*
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* Return value: The unicode value representing the key
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*/
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guint32
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clutter_event_get_key_unicode (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE, 0);
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if (event->key.unicode_value)
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return event->key.unicode_value;
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else
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return clutter_keysym_to_unicode (event->key.keyval);
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}
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/**
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* clutter_keysym_to_unicode:
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* @keyval: a key symbol
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*
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* Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
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* character.
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*
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* Return value: a Unicode character, or 0 if there is no corresponding
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* character.
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*/
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guint32
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clutter_keysym_to_unicode (guint keyval)
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{
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int min = 0;
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int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
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int mid;
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/* First check for Latin-1 characters (1:1 mapping) */
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if ((keyval >= 0x0020 && keyval <= 0x007e) ||
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(keyval >= 0x00a0 && keyval <= 0x00ff))
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return keyval;
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/* Also check for directly encoded 24-bit UCS characters:
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*/
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if ((keyval & 0xff000000) == 0x01000000)
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return keyval & 0x00ffffff;
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/* binary search in table */
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while (max >= min)
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{
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mid = (min + max) / 2;
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if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
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min = mid + 1;
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else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
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max = mid - 1;
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else
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{
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/* found it */
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return clutter_keysym_to_unicode_tab[mid].ucs;
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}
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}
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/* No matching Unicode value found */
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return 0;
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}
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/**
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* clutter_event_get_device_id:
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* @event: a clutter event
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*
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* Retrieves the events device id if set.
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*
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* Return value: A unique identifier for the device or -1 if the event has
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* no specific device set.
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*/
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gint
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clutter_event_get_device_id (const ClutterEvent *event)
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{
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ClutterInputDevice *device = NULL;
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g_return_val_if_fail (event != NULL, -1);
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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device = event->button.device;
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break;
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case CLUTTER_MOTION:
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device = event->motion.device;
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break;
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case CLUTTER_SCROLL:
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device = event->scroll.device;
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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device = event->scroll.device;
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break;
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}
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if (device != NULL)
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return clutter_input_device_get_device_id (device);
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else
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return -1;
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}
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/**
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* clutter_event_get_device_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the device for @event
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*
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* Return value: the #ClutterInputDeviceType for the device, if
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* any is set
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*
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* Since: 1.0
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*/
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ClutterInputDeviceType
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clutter_event_get_device_type (const ClutterEvent *event)
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{
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ClutterInputDevice *device = NULL;
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g_return_val_if_fail (event != NULL, CLUTTER_POINTER_DEVICE);
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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|
case CLUTTER_STAGE_STATE:
|
|
case CLUTTER_DESTROY_NOTIFY:
|
|
case CLUTTER_CLIENT_MESSAGE:
|
|
case CLUTTER_DELETE:
|
|
case CLUTTER_ENTER:
|
|
case CLUTTER_LEAVE:
|
|
break;
|
|
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
device = event->button.device;
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
device = event->motion.device;
|
|
break;
|
|
|
|
case CLUTTER_SCROLL:
|
|
device = event->scroll.device;
|
|
break;
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
case CLUTTER_KEY_RELEASE:
|
|
device = event->scroll.device;
|
|
break;
|
|
}
|
|
|
|
if (device != NULL)
|
|
return clutter_input_device_get_device_type (device);
|
|
else
|
|
return CLUTTER_POINTER_DEVICE;
|
|
}
|
|
|
|
/**
|
|
* clutter_event_get_device:
|
|
* @event: a #ClutterEvent
|
|
*
|
|
* Retrieves the #ClutterInputDevice for the event.
|
|
*
|
|
* The #ClutterInputDevice structure is completely opaque and should
|
|
* be cast to the platform-specific implementation.
|
|
*
|
|
* Return value: (transfer none): the #ClutterInputDevice or %NULL. The
|
|
* returned device is owned by the #ClutterEvent and it should not
|
|
* be unreferenced
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
ClutterInputDevice *
|
|
clutter_event_get_device (const ClutterEvent *event)
|
|
{
|
|
ClutterInputDevice *device = NULL;
|
|
|
|
g_return_val_if_fail (event != NULL, NULL);
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_NOTHING:
|
|
case CLUTTER_STAGE_STATE:
|
|
case CLUTTER_DESTROY_NOTIFY:
|
|
case CLUTTER_CLIENT_MESSAGE:
|
|
case CLUTTER_DELETE:
|
|
case CLUTTER_ENTER:
|
|
case CLUTTER_LEAVE:
|
|
break;
|
|
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
device = event->button.device;
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
device = event->motion.device;
|
|
break;
|
|
|
|
case CLUTTER_SCROLL:
|
|
device = event->scroll.device;
|
|
break;
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
case CLUTTER_KEY_RELEASE:
|
|
device = event->key.device;
|
|
break;
|
|
}
|
|
|
|
return device;
|
|
}
|
|
|
|
/**
|
|
* clutter_event_new:
|
|
* @type: The type of event.
|
|
*
|
|
* Creates a new #ClutterEvent of the specified type.
|
|
*
|
|
* Return value: A newly allocated #ClutterEvent.
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_new (ClutterEventType type)
|
|
{
|
|
ClutterEvent *new_event;
|
|
ClutterEventPrivate *priv;
|
|
|
|
priv = g_slice_new0 (ClutterEventPrivate);
|
|
|
|
new_event = (ClutterEvent *) priv;
|
|
new_event->type = new_event->any.type = type;
|
|
|
|
if (G_UNLIKELY (all_events == NULL))
|
|
all_events = g_hash_table_new (NULL, NULL);
|
|
|
|
g_hash_table_replace (all_events, priv, GUINT_TO_POINTER (1));
|
|
|
|
return new_event;
|
|
}
|
|
|
|
/**
|
|
* clutter_event_copy:
|
|
* @event: A #ClutterEvent.
|
|
*
|
|
* Copies @event.
|
|
*
|
|
* Return value: A newly allocated #ClutterEvent
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_copy (const ClutterEvent *event)
|
|
{
|
|
ClutterEvent *new_event;
|
|
|
|
g_return_val_if_fail (event != NULL, NULL);
|
|
|
|
new_event = clutter_event_new (CLUTTER_NOTHING);
|
|
*new_event = *event;
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
if (event->button.device != NULL && event->button.axes != NULL)
|
|
{
|
|
gint n_axes;
|
|
|
|
n_axes = clutter_input_device_get_n_axes (event->button.device);
|
|
new_event->button.axes = g_memdup (event->button.axes,
|
|
sizeof (gdouble) * n_axes);
|
|
}
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
if (event->motion.device != NULL && event->motion.axes != NULL)
|
|
{
|
|
gint n_axes;
|
|
|
|
n_axes = clutter_input_device_get_n_axes (event->motion.device);
|
|
new_event->motion.axes = g_memdup (event->motion.axes,
|
|
sizeof (gdouble) * n_axes);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (is_event_allocated (event))
|
|
_clutter_backend_copy_event_data (clutter_get_default_backend (),
|
|
event,
|
|
new_event);
|
|
|
|
return new_event;
|
|
}
|
|
|
|
/**
|
|
* clutter_event_free:
|
|
* @event: A #ClutterEvent.
|
|
*
|
|
* Frees all resources used by @event.
|
|
*/
|
|
void
|
|
clutter_event_free (ClutterEvent *event)
|
|
{
|
|
if (G_LIKELY (event != NULL))
|
|
{
|
|
_clutter_backend_free_event_data (clutter_get_default_backend (), event);
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
g_free (event->button.axes);
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
g_free (event->motion.axes);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_hash_table_remove (all_events, event);
|
|
g_slice_free (ClutterEventPrivate, (ClutterEventPrivate *) event);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_event_get:
|
|
*
|
|
* Pops an event off the event queue. Applications should not need to call
|
|
* this.
|
|
*
|
|
* Return value: A #ClutterEvent or NULL if queue empty
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_get (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
if (!context->events_queue)
|
|
return NULL;
|
|
|
|
if (g_queue_is_empty (context->events_queue))
|
|
return NULL;
|
|
|
|
return g_queue_pop_tail (context->events_queue);
|
|
}
|
|
|
|
/**
|
|
* clutter_event_peek:
|
|
*
|
|
* Returns a pointer to the first event from the event queue but
|
|
* does not remove it.
|
|
*
|
|
* Return value: (transfer none): A #ClutterEvent or NULL if queue empty.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_peek (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, NULL);
|
|
|
|
if (context->events_queue == NULL)
|
|
return NULL;
|
|
|
|
if (g_queue_is_empty (context->events_queue))
|
|
return NULL;
|
|
|
|
return g_queue_peek_tail (context->events_queue);
|
|
}
|
|
|
|
void
|
|
_clutter_event_push (const ClutterEvent *event,
|
|
gboolean do_copy)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
/* FIXME: check queue is valid */
|
|
g_assert (context != NULL);
|
|
|
|
if (do_copy)
|
|
{
|
|
ClutterEvent *copy;
|
|
|
|
copy = clutter_event_copy (event);
|
|
copy->any.flags |= CLUTTER_EVENT_FLAG_SYNTHETIC;
|
|
|
|
event = copy;
|
|
}
|
|
|
|
g_queue_push_head (context->events_queue, (gpointer) event);
|
|
}
|
|
|
|
/**
|
|
* clutter_event_put:
|
|
* @event: a #ClutterEvent
|
|
*
|
|
* Puts a copy of the event on the back of the event queue. The event will
|
|
* have the %CLUTTER_EVENT_FLAG_SYNTHETIC flag set. If the source is set
|
|
* event signals will be emitted for this source and capture/bubbling for
|
|
* its ancestors. If the source is not set it will be generated by picking
|
|
* or use the actor that currently has keyboard focus
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_event_put (const ClutterEvent *event)
|
|
{
|
|
_clutter_event_push (event, TRUE);
|
|
}
|
|
|
|
/**
|
|
* clutter_events_pending:
|
|
*
|
|
* Checks if events are pending in the event queue.
|
|
*
|
|
* Return value: TRUE if there are pending events, FALSE otherwise.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
gboolean
|
|
clutter_events_pending (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, FALSE);
|
|
|
|
if (!context->events_queue)
|
|
return FALSE;
|
|
|
|
return g_queue_is_empty (context->events_queue) == FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_current_event_time:
|
|
*
|
|
* Retrieves the timestamp of the last event, if there is an
|
|
* event or if the event has a timestamp.
|
|
*
|
|
* Return value: the event timestamp, or %CLUTTER_CURRENT_TIME
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
guint32
|
|
clutter_get_current_event_time (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, FALSE);
|
|
|
|
if (context->last_event_time != 0)
|
|
return context->last_event_time;
|
|
|
|
return CLUTTER_CURRENT_TIME;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_current_event:
|
|
*
|
|
* If an event is currently being processed, return that event.
|
|
* This function is intended to be used to access event state
|
|
* that might not be exposed by higher-level widgets. For
|
|
* example, to get the key modifier state from a Button 'clicked'
|
|
* event.
|
|
*
|
|
* Return value: (transfer none): The current ClutterEvent, or %NULL if none
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
G_CONST_RETURN ClutterEvent *
|
|
clutter_get_current_event (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, NULL);
|
|
|
|
return context->current_event;
|
|
}
|