mutter/clutter/clutter/clutter-scroll-actor.c
Jonas Ådahl 2b95ec40c6 clutter/timeline: Deprecate timelines without an actor or frame clock
Without an associated actor, or explicit frame clock set, in the future
a timeline will not know how to progress, as there will be no singe
frame clock to assume is the main one. Thus, deprecate the construction
of timelines without either an actor or frame clock set.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:50 +02:00

437 lines
13 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-scroll-actor
* @Title: ClutterScrollActor
* @Short_Description: An actor for displaying a portion of its children
*
* #ClutterScrollActor is an actor that can be used to display a portion
* of the contents of its children.
*
* The extent of the area of a #ClutterScrollActor is defined by the size
* of its children; the visible region of the children of a #ClutterScrollActor
* is set by using clutter_scroll_actor_scroll_to_point() or by using
* clutter_scroll_actor_scroll_to_rect() to define a point or a rectangle
* acting as the origin, respectively.
*
* #ClutterScrollActor does not provide pointer or keyboard event handling,
* nor does it provide visible scroll handles.
*
* See [scroll-actor.c](https://git.gnome.org/browse/clutter/tree/examples/scroll-actor.c?h=clutter-1.18)
* for an example of how to use #ClutterScrollActor.
*
* #ClutterScrollActor is available since Clutter 1.12.
*/
#include "clutter-build-config.h"
#include "clutter-scroll-actor.h"
#include "clutter-actor-private.h"
#include "clutter-animatable.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-private.h"
#include "clutter-property-transition.h"
#include "clutter-transition.h"
struct _ClutterScrollActorPrivate
{
graphene_point_t scroll_to;
ClutterScrollMode scroll_mode;
ClutterTransition *transition;
};
enum
{
PROP_0,
PROP_SCROLL_MODE,
PROP_LAST
};
enum
{
ANIM_PROP_0,
ANIM_PROP_SCROLL_TO,
ANIM_PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
static GParamSpec *animatable_props[ANIM_PROP_LAST] = { NULL, };
static ClutterAnimatableInterface *parent_animatable_iface = NULL;
static void clutter_animatable_iface_init (ClutterAnimatableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterScrollActor, clutter_scroll_actor, CLUTTER_TYPE_ACTOR,
G_ADD_PRIVATE (ClutterScrollActor)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_ANIMATABLE,
clutter_animatable_iface_init))
static void
clutter_scroll_actor_set_scroll_to_internal (ClutterScrollActor *self,
const graphene_point_t *point)
{
ClutterScrollActorPrivate *priv = self->priv;
ClutterActor *actor = CLUTTER_ACTOR (self);
ClutterMatrix m = CLUTTER_MATRIX_INIT_IDENTITY;
float dx, dy;
if (graphene_point_equal (&priv->scroll_to, point))
return;
if (point == NULL)
graphene_point_init (&priv->scroll_to, 0.f, 0.f);
else
priv->scroll_to = *point;
if (priv->scroll_mode & CLUTTER_SCROLL_HORIZONTALLY)
dx = -priv->scroll_to.x;
else
dx = 0.f;
if (priv->scroll_mode & CLUTTER_SCROLL_VERTICALLY)
dy = -priv->scroll_to.y;
else
dy = 0.f;
cogl_matrix_translate (&m, dx, dy, 0.f);
clutter_actor_set_child_transform (actor, &m);
}
static void
clutter_scroll_actor_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterScrollActor *actor = CLUTTER_SCROLL_ACTOR (gobject);
switch (prop_id)
{
case PROP_SCROLL_MODE:
clutter_scroll_actor_set_scroll_mode (actor, g_value_get_flags (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_scroll_actor_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterScrollActor *actor = CLUTTER_SCROLL_ACTOR (gobject);
switch (prop_id)
{
case PROP_SCROLL_MODE:
g_value_set_flags (value, actor->priv->scroll_mode);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_scroll_actor_class_init (ClutterScrollActorClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = clutter_scroll_actor_set_property;
gobject_class->get_property = clutter_scroll_actor_get_property;
/**
* ClutterScrollActor:scroll-mode:
*
* The scrollin direction.
*
* Since: 1.12
*/
obj_props[PROP_SCROLL_MODE] =
g_param_spec_flags ("scroll-mode",
P_("Scroll Mode"),
P_("The scrolling direction"),
CLUTTER_TYPE_SCROLL_MODE,
CLUTTER_SCROLL_BOTH,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_scroll_actor_init (ClutterScrollActor *self)
{
self->priv = clutter_scroll_actor_get_instance_private (self);
self->priv->scroll_mode = CLUTTER_SCROLL_BOTH;
clutter_actor_set_clip_to_allocation (CLUTTER_ACTOR (self), TRUE);
}
static GParamSpec *
clutter_scroll_actor_find_property (ClutterAnimatable *animatable,
const char *property_name)
{
if (strcmp (property_name, "scroll-to") == 0)
return animatable_props[ANIM_PROP_SCROLL_TO];
return parent_animatable_iface->find_property (animatable, property_name);
}
static void
clutter_scroll_actor_set_final_state (ClutterAnimatable *animatable,
const char *property_name,
const GValue *value)
{
if (strcmp (property_name, "scroll-to") == 0)
{
ClutterScrollActor *self = CLUTTER_SCROLL_ACTOR (animatable);
const graphene_point_t *point = g_value_get_boxed (value);
clutter_scroll_actor_set_scroll_to_internal (self, point);
}
else
parent_animatable_iface->set_final_state (animatable, property_name, value);
}
static void
clutter_scroll_actor_get_initial_state (ClutterAnimatable *animatable,
const char *property_name,
GValue *value)
{
if (strcmp (property_name, "scroll-to") == 0)
{
ClutterScrollActor *self = CLUTTER_SCROLL_ACTOR (animatable);
g_value_set_boxed (value, &self->priv->scroll_to);
}
else
parent_animatable_iface->get_initial_state (animatable, property_name, value);
}
static void
clutter_animatable_iface_init (ClutterAnimatableInterface *iface)
{
parent_animatable_iface = g_type_interface_peek_parent (iface);
animatable_props[ANIM_PROP_SCROLL_TO] =
g_param_spec_boxed ("scroll-to",
"Scroll To",
"The point to scroll the actor to",
GRAPHENE_TYPE_POINT,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
CLUTTER_PARAM_ANIMATABLE);
iface->find_property = clutter_scroll_actor_find_property;
iface->get_initial_state = clutter_scroll_actor_get_initial_state;
iface->set_final_state = clutter_scroll_actor_set_final_state;
}
/**
* clutter_scroll_actor_new:
*
* Creates a new #ClutterScrollActor.
*
* Return value: The newly created #ClutterScrollActor
* instance.
*
* Since: 1.12
*/
ClutterActor *
clutter_scroll_actor_new (void)
{
return g_object_new (CLUTTER_TYPE_SCROLL_ACTOR, NULL);
}
/**
* clutter_scroll_actor_set_scroll_mode:
* @actor: a #ClutterScrollActor
* @mode: a #ClutterScrollMode
*
* Sets the #ClutterScrollActor:scroll-mode property.
*
* Since: 1.12
*/
void
clutter_scroll_actor_set_scroll_mode (ClutterScrollActor *actor,
ClutterScrollMode mode)
{
ClutterScrollActorPrivate *priv;
g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
priv = actor->priv;
if (priv->scroll_mode == mode)
return;
priv->scroll_mode = mode;
g_object_notify_by_pspec (G_OBJECT (actor), obj_props[PROP_SCROLL_MODE]);
}
/**
* clutter_scroll_actor_get_scroll_mode:
* @actor: a #ClutterScrollActor
*
* Retrieves the #ClutterScrollActor:scroll-mode property
*
* Return value: the scrolling mode
*
* Since: 1.12
*/
ClutterScrollMode
clutter_scroll_actor_get_scroll_mode (ClutterScrollActor *actor)
{
g_return_val_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor), CLUTTER_SCROLL_NONE);
return actor->priv->scroll_mode;
}
/**
* clutter_scroll_actor_scroll_to_point:
* @actor: a #ClutterScrollActor
* @point: a #graphene_point_t
*
* Scrolls the contents of @actor so that @point is the new origin
* of the visible area.
*
* The coordinates of @point must be relative to the @actor.
*
* This function will use the currently set easing state of the @actor
* to transition from the current scroll origin to the new one.
*
* Since: 1.12
*/
void
clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
const graphene_point_t *point)
{
ClutterScrollActorPrivate *priv;
const ClutterAnimationInfo *info;
g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
g_return_if_fail (point != NULL);
priv = actor->priv;
info = _clutter_actor_get_animation_info (CLUTTER_ACTOR (actor));
/* jump to the end if there is no easing state, or if the easing
* state has a duration of 0 msecs
*/
if (info->cur_state == NULL ||
info->cur_state->easing_duration == 0)
{
/* ensure that we remove any currently running transition */
if (priv->transition != NULL)
{
clutter_actor_remove_transition (CLUTTER_ACTOR (actor),
"scroll-to");
priv->transition = NULL;
}
clutter_scroll_actor_set_scroll_to_internal (actor, point);
return;
}
if (priv->transition == NULL)
{
priv->transition =
clutter_property_transition_new_for_actor (CLUTTER_ACTOR (actor),
"scroll-to");
clutter_transition_set_animatable (priv->transition,
CLUTTER_ANIMATABLE (actor));
clutter_transition_set_remove_on_complete (priv->transition, TRUE);
/* delay only makes sense if the transition has just been created */
clutter_timeline_set_delay (CLUTTER_TIMELINE (priv->transition),
info->cur_state->easing_delay);
/* we need this to clear the priv->transition pointer */
g_object_add_weak_pointer (G_OBJECT (priv->transition), (gpointer *) &priv->transition);
clutter_actor_add_transition (CLUTTER_ACTOR (actor),
"scroll-to",
priv->transition);
/* the actor now owns the transition */
g_object_unref (priv->transition);
}
/* if a transition already exist, update its bounds */
clutter_transition_set_from (priv->transition,
GRAPHENE_TYPE_POINT,
&priv->scroll_to);
clutter_transition_set_to (priv->transition,
GRAPHENE_TYPE_POINT,
point);
/* always use the current easing state */
clutter_timeline_set_duration (CLUTTER_TIMELINE (priv->transition),
info->cur_state->easing_duration);
clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (priv->transition),
info->cur_state->easing_mode);
/* ensure that we start from the beginning */
clutter_timeline_rewind (CLUTTER_TIMELINE (priv->transition));
clutter_timeline_start (CLUTTER_TIMELINE (priv->transition));
}
/**
* clutter_scroll_actor_scroll_to_rect:
* @actor: a #ClutterScrollActor
* @rect: a #ClutterRect
*
* Scrolls @actor so that @rect is in the visible portion.
*
* Since: 1.12
*/
void
clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
const graphene_rect_t *rect)
{
graphene_rect_t n_rect;
g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
g_return_if_fail (rect != NULL);
n_rect = *rect;
/* normalize, so that we have a valid origin */
graphene_rect_normalize (&n_rect);
clutter_scroll_actor_scroll_to_point (actor, &n_rect.origin);
}