8fcfa9e2db
* clutter/clutter-actor.c: (clutter_actor_paint): * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos): * clutter/cogl/cogl.h: * clutter/cogl/gl/cogl.c: (cogl_get_viewport): * clutter/cogl/gles/cogl.c: (cogl_get_viewport): Based on patch from Pan Bohui, See; http://bugzilla.openedhand.com/show_bug.cgi?id=390 * TODO: More misc updates.
56 lines
1.4 KiB
Plaintext
56 lines
1.4 KiB
Plaintext
TODO
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====
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Last updated 22/06/2007
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0.4 (July 07)
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==
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Definetly:
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- YUV texture data [DONE] premulled alpha texture data. (ma)
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- Basic layout code. [DONE] (eb)
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- Basic text entry [DONE] (np)
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- Perspective setup [DONE] (ma)
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- API doc fixups (all)
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- main loop scheduling - paints vs timelimes vs events [DONE] ((ma, eb)
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- ClutterProxyTexture (ma)
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- event queue fixups [DONE} (eb)
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- clutter_actor_get_vertices [Partly DONE?] (tf)
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- fix up event queue [DONE] (eb)
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Maybe:
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- SDL event fixups [DONE - roughly]
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- Application developers manual
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- Lookat type functionality.
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- Mipmaps for pango renderer to improving text scaling quality
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0.6
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===
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Definetly:
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- More ClutterUnits support, convert actor API to units.
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- Fragment shader support infrastructure
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- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
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- App developers manual.
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- Events for Actors
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- Add 'sensitive' property, false by default. Only pick sensitive actors
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- Very simple focus model - actors have a focus flag and if set emit
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key events.
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- Motion events need to be explicitly enabled.
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Nice/Maybe:
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===========
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- Improve cogl massively to be be processing like.
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- Gradient support ?
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- Rectangle like props to all actors
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- Glitz integration
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- Some kind of focus model.
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- Apple/Win native backends.
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- ClutterBehaviourDepth (trivial)
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- ClutterTextureAnimation (trivial)
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- Glitz backend over GLX (would cover above) |