bb3a008318
Cogl's support for offscreen rendering was originally written just to support the clutter_texture_new_from_actor API and due to lack of documentation and several confusing - non orthogonal - side effects of using the API it wasn't really possible to use directly. This commit does a number of things: - It removes {gl,gles}/cogl-fbo.{c,h} and adds shared cogl-draw-buffer.{c,h} files instead which should be easier to maintain. - internally CoglFbo objects are now called CoglDrawBuffers. A CoglDrawBuffer is an abstract base class that is inherited from to implement CoglOnscreen and CoglOffscreen draw buffers. CoglOffscreen draw buffers will initially be used to support the cogl_offscreen_new_to_texture API, and CoglOnscreen draw buffers will start to be used internally to represent windows as we aim to migrate some of Clutter's backend code to Cogl. - It makes draw buffer objects the owners of the following state: - viewport - projection matrix stack - modelview matrix stack - clip state (This means when you switch between draw buffers you will automatically be switching to their associated viewport, matrix and clip state) Aside from hopefully making cogl_offscreen_new_to_texture be more useful short term by having simpler and well defined semantics for cogl_set_draw_buffer, as mentioned above this is the first step for a couple of other things: - Its a step toward moving ownership for windows down from Clutter backends into Cogl, by (internally at least) introducing the CoglOnscreen draw buffer. Note: the plan is that cogl_set_draw_buffer will accept on or offscreen draw buffer handles, and the "target" argument will become redundant since we will instead query the type of the given draw buffer handle. - Because we have a common type for on and offscreen framebuffers we can provide a unified API for framebuffer management. Things like: - blitting between buffers - managing ancillary buffers (e.g. attaching depth and stencil buffers) - size requisition - clearing
127 lines
3.5 KiB
C
127 lines
3.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_DRAW_BUFFER_PRIVATE_H
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#define __COGL_DRAW_BUFFER_PRIVATE_H
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#include "cogl-handle.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-clip-stack.h"
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typedef enum _CoglDrawBufferType {
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COGL_DRAW_BUFFER_TYPE_ONSCREEN,
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COGL_DRAW_BUFFER_TYPE_OFFSCREEN
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} CoglDrawBufferType;
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typedef struct
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{
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CoglHandleObject _parent;
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CoglDrawBufferType type;
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int width;
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int height;
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *projection_stack;
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int viewport_x;
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int viewport_y;
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int viewport_width;
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int viewport_height;
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CoglClipStackState clip_state;
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} CoglDrawBuffer;
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#define COGL_DRAW_BUFFER(X) ((CoglDrawBuffer *)(X))
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typedef struct _CoglDrawBufferStackEntry
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{
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CoglBufferTarget target;
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CoglHandle draw_buffer;
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} CoglDrawBufferStackEntry;
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typedef struct _CoglOffscreen
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{
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CoglDrawBuffer _parent;
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GLuint fbo_handle;
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GLuint gl_stencil_handle;
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} CoglOffscreen;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
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typedef struct _CoglOnscreen
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{
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CoglDrawBuffer _parent;
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} CoglOnscreen;
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#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
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void
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_cogl_draw_buffer_state_init (void);
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CoglClipStackState *
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_cogl_draw_buffer_get_clip_state (CoglHandle handle);
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void
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_cogl_draw_buffer_set_viewport (CoglHandle handle,
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int x,
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int y,
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int width,
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int height);
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int
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_cogl_draw_buffer_get_viewport_x (CoglHandle handle);
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int
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_cogl_draw_buffer_get_viewport_y (CoglHandle handle);
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int
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_cogl_draw_buffer_get_viewport_width (CoglHandle handle);
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int
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_cogl_draw_buffer_get_viewport_height (CoglHandle handle);
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void
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_cogl_draw_buffer_get_viewport4fv (CoglHandle handle, int *viewport);
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CoglMatrixStack *
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_cogl_draw_buffer_get_modelview_stack (CoglHandle handle);
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CoglMatrixStack *
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_cogl_draw_buffer_get_projection_stack (CoglHandle handle);
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typedef enum _CoglDrawBufferFlushFlags
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{
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/* XXX: When using this, that imples you are going to manually load the
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* modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
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* be called for draw_buffer->modelview_stack, and the modelview_stack will
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* also be marked as dirty. */
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COGL_DRAW_BUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0,
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} CoglDrawBufferFlushFlags;
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void
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_cogl_draw_buffer_flush_state (CoglHandle handle,
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CoglDrawBufferFlushFlags flags);
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CoglHandle
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_cogl_onscreen_new (void);
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CoglHandle
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_cogl_get_draw_buffer (void);
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GSList *
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_cogl_create_draw_buffer_stack (void);
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void
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_cogl_free_draw_buffer_stack (GSList *stack);
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#endif /* __COGL_DRAW_BUFFER_PRIVATE_H */
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