bb3a008318
Cogl's support for offscreen rendering was originally written just to support the clutter_texture_new_from_actor API and due to lack of documentation and several confusing - non orthogonal - side effects of using the API it wasn't really possible to use directly. This commit does a number of things: - It removes {gl,gles}/cogl-fbo.{c,h} and adds shared cogl-draw-buffer.{c,h} files instead which should be easier to maintain. - internally CoglFbo objects are now called CoglDrawBuffers. A CoglDrawBuffer is an abstract base class that is inherited from to implement CoglOnscreen and CoglOffscreen draw buffers. CoglOffscreen draw buffers will initially be used to support the cogl_offscreen_new_to_texture API, and CoglOnscreen draw buffers will start to be used internally to represent windows as we aim to migrate some of Clutter's backend code to Cogl. - It makes draw buffer objects the owners of the following state: - viewport - projection matrix stack - modelview matrix stack - clip state (This means when you switch between draw buffers you will automatically be switching to their associated viewport, matrix and clip state) Aside from hopefully making cogl_offscreen_new_to_texture be more useful short term by having simpler and well defined semantics for cogl_set_draw_buffer, as mentioned above this is the first step for a couple of other things: - Its a step toward moving ownership for windows down from Clutter backends into Cogl, by (internally at least) introducing the CoglOnscreen draw buffer. Note: the plan is that cogl_set_draw_buffer will accept on or offscreen draw buffer handles, and the "target" argument will become redundant since we will instead query the type of the given draw buffer handle. - Because we have a common type for on and offscreen framebuffers we can provide a unified API for framebuffer management. Things like: - blitting between buffers - managing ancillary buffers (e.g. attaching depth and stencil buffers) - size requisition - clearing
596 lines
16 KiB
C
596 lines
16 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include <glib.h>
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-clip-stack.h"
|
|
#include "cogl-primitives.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-draw-buffer-private.h"
|
|
|
|
/* These are defined in the particular backend (float in GL vs fixed
|
|
in GL ES) */
|
|
void _cogl_set_clip_planes (float x,
|
|
float y,
|
|
float width,
|
|
float height);
|
|
void _cogl_add_stencil_clip (float x,
|
|
float y,
|
|
float width,
|
|
float height,
|
|
gboolean first);
|
|
void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
|
floatVec2 nodes_max,
|
|
guint path_size,
|
|
CoglPathNode *path,
|
|
gboolean merge);
|
|
void _cogl_enable_clip_planes (void);
|
|
void _cogl_disable_clip_planes (void);
|
|
void _cogl_disable_stencil_buffer (void);
|
|
void _cogl_set_matrix (const CoglMatrix *matrix);
|
|
|
|
typedef struct _CoglClipStack CoglClipStack;
|
|
|
|
typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
|
|
typedef struct _CoglClipStackEntryWindowRect CoglClipStackEntryWindowRect;
|
|
typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
|
|
|
|
typedef enum
|
|
{
|
|
COGL_CLIP_STACK_RECT,
|
|
COGL_CLIP_STACK_WINDOW_RECT,
|
|
COGL_CLIP_STACK_PATH
|
|
} CoglClipStackEntryType;
|
|
|
|
struct _CoglClipStack
|
|
{
|
|
GList *stack_top;
|
|
};
|
|
|
|
struct _CoglClipStackEntryRect
|
|
{
|
|
CoglClipStackEntryType type;
|
|
|
|
/* The rectangle for this clip */
|
|
float x_offset;
|
|
float y_offset;
|
|
float width;
|
|
float height;
|
|
|
|
/* The matrix that was current when the clip was set */
|
|
CoglMatrix matrix;
|
|
};
|
|
|
|
struct _CoglClipStackEntryWindowRect
|
|
{
|
|
CoglClipStackEntryType type;
|
|
|
|
/* The window space rectangle for this clip */
|
|
float x0;
|
|
float y0;
|
|
float x1;
|
|
float y1;
|
|
};
|
|
|
|
struct _CoglClipStackEntryPath
|
|
{
|
|
CoglClipStackEntryType type;
|
|
|
|
/* The matrix that was current when the clip was set */
|
|
CoglMatrix matrix;
|
|
|
|
floatVec2 path_nodes_min;
|
|
floatVec2 path_nodes_max;
|
|
|
|
guint path_size;
|
|
CoglPathNode path[1];
|
|
};
|
|
|
|
void
|
|
cogl_clip_push_window_rect (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height)
|
|
{
|
|
CoglHandle draw_buffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntryWindowRect *entry;
|
|
float viewport_height;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
draw_buffer = _cogl_get_draw_buffer ();
|
|
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
viewport_height = _cogl_draw_buffer_get_viewport_height (draw_buffer);
|
|
|
|
entry = g_slice_new (CoglClipStackEntryWindowRect);
|
|
|
|
/* We convert from coords with (0,0) at top left to coords
|
|
* with (0,0) at bottom left. */
|
|
entry->type = COGL_CLIP_STACK_WINDOW_RECT;
|
|
entry->x0 = x_offset;
|
|
entry->y0 = viewport_height - y_offset - height;
|
|
entry->x1 = x_offset + width;
|
|
entry->y1 = viewport_height - y_offset;
|
|
|
|
/* Store it in the stack */
|
|
stack->stack_top = g_list_prepend (stack->stack_top, entry);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
/* Scale from OpenGL <-1,1> coordinates system to window coordinates
|
|
* <0,window-size> with (0,0) being top left. */
|
|
#define VIEWPORT_SCALE_X(x, w, width, origin) \
|
|
((((((x) / (w)) + 1.0) / 2) * (width)) + (origin))
|
|
#define VIEWPORT_SCALE_Y(y, w, height, origin) \
|
|
((height) - (((((y) / (w)) + 1.0) / 2) * (height)) + (origin))
|
|
|
|
static void
|
|
transform_point (CoglMatrix *matrix_mv,
|
|
CoglMatrix *matrix_p,
|
|
float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the model view matrix */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_SCALE_X (*x, w, viewport[2], viewport[0]);
|
|
*y = VIEWPORT_SCALE_Y (*y, w, viewport[3], viewport[1]);
|
|
}
|
|
|
|
#undef VIEWPORT_SCALE_X
|
|
#undef VIEWPORT_SCALE_Y
|
|
|
|
/* Try to push a rectangle given in object coordinates as a rectangle in window
|
|
* coordinates instead of object coordinates */
|
|
gboolean
|
|
try_pushing_rect_as_window_rect (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height)
|
|
{
|
|
CoglMatrix matrix;
|
|
CoglMatrix matrix_p;
|
|
float v[4];
|
|
float _x0 = x_offset;
|
|
float _y0 = y_offset;
|
|
float _x1 = x_offset + width;
|
|
float _y1 = y_offset + height;
|
|
|
|
cogl_get_modelview_matrix (&matrix);
|
|
|
|
if (matrix.xy != 0 || matrix.xz != 0 ||
|
|
matrix.yx != 0 || matrix.yz != 0 ||
|
|
matrix.zx != 0 || matrix.zy != 0)
|
|
return FALSE;
|
|
|
|
cogl_get_projection_matrix (&matrix_p);
|
|
cogl_get_viewport (v);
|
|
|
|
transform_point (&matrix, &matrix_p, v, &_x0, &_y0);
|
|
transform_point (&matrix, &matrix_p, v, &_x1, &_y1);
|
|
|
|
cogl_clip_push_window_rect (_x0, _y0, _x1 - _x0, _y1 - _y0);
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_push (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height)
|
|
{
|
|
CoglHandle draw_buffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntryRect *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
/* Try and catch window space rectangles so we can redirect to
|
|
* cogl_clip_push_window_rect which will use scissoring. */
|
|
if (try_pushing_rect_as_window_rect (x_offset, y_offset, width, height))
|
|
return;
|
|
|
|
draw_buffer = _cogl_get_draw_buffer ();
|
|
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
entry = g_slice_new (CoglClipStackEntryRect);
|
|
|
|
/* Make a new entry */
|
|
entry->type = COGL_CLIP_STACK_RECT;
|
|
entry->x_offset = x_offset;
|
|
entry->y_offset = y_offset;
|
|
entry->width = width;
|
|
entry->height = height;
|
|
|
|
cogl_get_modelview_matrix (&entry->matrix);
|
|
|
|
/* Store it in the stack */
|
|
stack->stack_top = g_list_prepend (stack->stack_top, entry);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_from_path_preserve (void)
|
|
{
|
|
CoglHandle draw_buffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntryPath *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
draw_buffer = _cogl_get_draw_buffer ();
|
|
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
entry = g_malloc (sizeof (CoglClipStackEntryPath)
|
|
+ sizeof (CoglPathNode) * (ctx->path_nodes->len - 1));
|
|
|
|
entry->type = COGL_CLIP_STACK_PATH;
|
|
entry->path_nodes_min = ctx->path_nodes_min;
|
|
entry->path_nodes_max = ctx->path_nodes_max;
|
|
entry->path_size = ctx->path_nodes->len;
|
|
memcpy (entry->path, ctx->path_nodes->data,
|
|
sizeof (CoglPathNode) * ctx->path_nodes->len);
|
|
|
|
cogl_get_modelview_matrix (&entry->matrix);
|
|
|
|
/* Store it in the stack */
|
|
stack->stack_top = g_list_prepend (stack->stack_top, entry);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_from_path (void)
|
|
{
|
|
cogl_clip_push_from_path_preserve ();
|
|
|
|
cogl_path_new ();
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_pop_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
gpointer entry;
|
|
CoglClipStackEntryType type;
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
g_return_if_fail (stack->stack_top != NULL);
|
|
|
|
entry = stack->stack_top->data;
|
|
type = *(CoglClipStackEntryType *) entry;
|
|
|
|
/* Remove the top entry from the stack */
|
|
if (type == COGL_CLIP_STACK_RECT)
|
|
g_slice_free (CoglClipStackEntryRect, entry);
|
|
else if (type == COGL_CLIP_STACK_WINDOW_RECT)
|
|
g_slice_free (CoglClipStackEntryWindowRect, entry);
|
|
else
|
|
g_free (entry);
|
|
|
|
stack->stack_top = g_list_delete_link (stack->stack_top,
|
|
stack->stack_top);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_pop (void)
|
|
{
|
|
CoglHandle draw_buffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
draw_buffer = _cogl_get_draw_buffer ();
|
|
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
|
|
|
_cogl_clip_pop_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_flush_clip_state (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
int has_clip_planes;
|
|
gboolean using_clip_planes = FALSE;
|
|
gboolean using_stencil_buffer = FALSE;
|
|
GList *node;
|
|
gint scissor_x0 = 0;
|
|
gint scissor_y0 = 0;
|
|
gint scissor_x1 = G_MAXINT;
|
|
gint scissor_y1 = G_MAXINT;
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
|
|
|
if (!clip_state->stack_dirty)
|
|
return;
|
|
|
|
/* The current primitive journal does not support tracking changes to the
|
|
* clip stack... */
|
|
_cogl_journal_flush ();
|
|
|
|
/* XXX: the handling of clipping is quite complex. It may involve use of
|
|
* the Cogl Journal or other Cogl APIs which may end up recursively
|
|
* wanting to ensure the clip state is flushed. We need to ensure we
|
|
* don't recurse infinitely...
|
|
*/
|
|
clip_state->stack_dirty = FALSE;
|
|
|
|
has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
clip_state->stencil_used = FALSE;
|
|
|
|
_cogl_disable_clip_planes ();
|
|
_cogl_disable_stencil_buffer ();
|
|
GE (glDisable (GL_SCISSOR_TEST));
|
|
|
|
/* If the stack is empty then there's nothing else to do */
|
|
if (stack->stack_top == NULL)
|
|
return;
|
|
|
|
/* Find the bottom of the stack */
|
|
for (node = stack->stack_top; node->next; node = node->next);
|
|
|
|
/* Re-add every entry from the bottom of the stack up */
|
|
for (; node; node = node->prev)
|
|
{
|
|
gpointer entry = node->data;
|
|
CoglClipStackEntryType type = *(CoglClipStackEntryType *) entry;
|
|
|
|
if (type == COGL_CLIP_STACK_PATH)
|
|
{
|
|
CoglClipStackEntryPath *path = (CoglClipStackEntryPath *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &path->matrix);
|
|
|
|
_cogl_add_path_to_stencil_buffer (path->path_nodes_min,
|
|
path->path_nodes_max,
|
|
path->path_size,
|
|
path->path,
|
|
using_stencil_buffer);
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
|
|
using_stencil_buffer = TRUE;
|
|
|
|
/* We can't use clip planes any more */
|
|
has_clip_planes = FALSE;
|
|
}
|
|
else if (type == COGL_CLIP_STACK_RECT)
|
|
{
|
|
CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &rect->matrix);
|
|
|
|
/* If this is the first entry and we support clip planes then use
|
|
that instead */
|
|
if (has_clip_planes)
|
|
{
|
|
_cogl_set_clip_planes (rect->x_offset,
|
|
rect->y_offset,
|
|
rect->width,
|
|
rect->height);
|
|
using_clip_planes = TRUE;
|
|
/* We can't use clip planes a second time */
|
|
has_clip_planes = FALSE;
|
|
}
|
|
else
|
|
{
|
|
_cogl_add_stencil_clip (rect->x_offset,
|
|
rect->y_offset,
|
|
rect->width,
|
|
rect->height,
|
|
!using_stencil_buffer);
|
|
using_stencil_buffer = TRUE;
|
|
}
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
}
|
|
else
|
|
{
|
|
/* Get the intersection of all window space rectangles in the clip
|
|
* stack */
|
|
CoglClipStackEntryWindowRect *window_rect = entry;
|
|
scissor_x0 = MAX (scissor_x0, window_rect->x0);
|
|
scissor_y0 = MAX (scissor_y0, window_rect->y0);
|
|
scissor_x1 = MIN (scissor_x1, window_rect->x1);
|
|
scissor_y1 = MIN (scissor_y1, window_rect->y1);
|
|
}
|
|
}
|
|
|
|
/* Enabling clip planes is delayed to now so that they won't affect
|
|
setting up the stencil buffer */
|
|
if (using_clip_planes)
|
|
_cogl_enable_clip_planes ();
|
|
|
|
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
|
|
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = 0;
|
|
|
|
if (!(scissor_x0 == 0 && scissor_y0 == 0 &&
|
|
scissor_x1 == G_MAXINT && scissor_y1 == G_MAXINT))
|
|
{
|
|
GE (glEnable (GL_SCISSOR_TEST));
|
|
GE (glScissor (scissor_x0, scissor_y0,
|
|
scissor_x1 - scissor_x0,
|
|
scissor_y1 - scissor_y0));
|
|
}
|
|
|
|
clip_state->stencil_used = using_stencil_buffer;
|
|
}
|
|
|
|
/* XXX: This should never have been made public API! */
|
|
void
|
|
cogl_clip_ensure (void)
|
|
{
|
|
CoglClipStackState *clip_state;
|
|
|
|
clip_state = _cogl_draw_buffer_get_clip_state (_cogl_get_draw_buffer ());
|
|
_cogl_flush_clip_state (clip_state);
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_stack_save_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = g_slice_new (CoglClipStack);
|
|
stack->stack_top = NULL;
|
|
|
|
clip_state->stacks = g_slist_prepend (clip_state->stacks, stack);
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_stack_save (void)
|
|
{
|
|
CoglHandle draw_buffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
draw_buffer = _cogl_get_draw_buffer ();
|
|
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
|
|
|
_cogl_clip_stack_save_real (clip_state);
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_stack_restore_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
|
|
g_return_if_fail (clip_state->stacks != NULL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
/* Empty the current stack */
|
|
while (stack->stack_top)
|
|
_cogl_clip_pop_real (clip_state);
|
|
|
|
/* Revert to an old stack */
|
|
g_slice_free (CoglClipStack, stack);
|
|
clip_state->stacks = g_slist_delete_link (clip_state->stacks,
|
|
clip_state->stacks);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_stack_restore (void)
|
|
{
|
|
CoglHandle draw_buffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
draw_buffer = _cogl_get_draw_buffer ();
|
|
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
|
|
|
_cogl_clip_stack_restore_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_init (CoglClipStackState *clip_state)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
clip_state->stacks = NULL;
|
|
clip_state->stack_dirty = TRUE;
|
|
|
|
/* Add an intial stack */
|
|
_cogl_clip_stack_save_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_destroy (CoglClipStackState *clip_state)
|
|
{
|
|
/* Destroy all of the stacks */
|
|
while (clip_state->stacks)
|
|
_cogl_clip_stack_restore_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_dirty (CoglClipStackState *clip_state)
|
|
{
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|