mutter/cogl/tests/micro-perf/test-journal.c
Jonas Ådahl d62d780a95 Remove cogl-1.0 vs cogl-2.0 vs cogl experimental API split
Mutter (and libmutter users) are the only users of this version of
cogl, and will more or less only use the cogl-1.0, cogl-2.0 and cogl
experimental API variants, and having the possibility of having
different API versions of the same API depending on what file includes
it is error prone and confusing. Lets just remove the possibility of
having different versions of the same API.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00

191 lines
5.8 KiB
C

#include <glib.h>
#include <cogl/cogl.h>
#include <math.h>
#include "cogl/cogl-profile.h"
#define FRAMEBUFFER_WIDTH 800
#define FRAMEBUFFER_HEIGHT 600
CoglBool run_all = FALSE;
typedef struct _Data
{
CoglContext *ctx;
CoglFramebuffer *fb;
CoglPipeline *pipeline;
CoglPipeline *alpha_pipeline;
GTimer *timer;
int frame;
} Data;
static void
test_rectangles (Data *data)
{
#define RECT_WIDTH 5
#define RECT_HEIGHT 5
int x;
int y;
cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 1, 1, 1, 1);
cogl_framebuffer_push_rectangle_clip (data->fb,
10,
10,
FRAMEBUFFER_WIDTH - 10,
FRAMEBUFFER_HEIGHT - 10);
/* Should the rectangles be randomly positioned/colored/rotated?
*
* It could be good to develop equivalent GL and Cairo tests so we can
* have a sanity check for our Cogl performance.
*
* The color should vary to check that we correctly batch color changes
* The use of alpha should vary so we have a variation of which rectangles
* require blending.
* Should this be a random variation?
* It could be good to experiment with focibly enabling blending for
* rectangles that don't technically need it for the sake of extending
* batching. E.g. if you a long run of interleved rectangles with every
* other rectangle needing blending then it may be worth enabling blending
* for all the rectangles to avoid the state changes.
* The modelview should change between rectangles to check the software
* transform codepath.
* Should we group some rectangles under the same modelview? Potentially
* we could avoid software transform for long runs of rectangles with the
* same modelview.
*
*/
for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
{
for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
{
cogl_framebuffer_push_matrix (data->fb);
cogl_framebuffer_translate (data->fb, x, y, 0);
cogl_framebuffer_rotate (data->fb, 45, 0, 0, 1);
cogl_pipeline_set_color4f (data->pipeline,
1,
(1.0f/FRAMEBUFFER_WIDTH)*y,
(1.0f/FRAMEBUFFER_HEIGHT)*x,
1);
cogl_framebuffer_draw_rectangle (data->fb,
data->pipeline,
0, 0, RECT_WIDTH, RECT_HEIGHT);
cogl_framebuffer_pop_matrix (data->fb);
}
}
for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
{
for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
{
cogl_framebuffer_push_matrix (data->fb);
cogl_framebuffer_translate (data->fb, x, y, 0);
cogl_pipeline_set_color4f (data->alpha_pipeline,
1,
(1.0f/FRAMEBUFFER_WIDTH)*x,
(1.0f/FRAMEBUFFER_HEIGHT)*y,
(1.0f/FRAMEBUFFER_WIDTH)*x);
cogl_framebuffer_draw_rectangle (data->fb,
data->alpha_pipeline,
0, 0, RECT_WIDTH, RECT_HEIGHT);
cogl_framebuffer_pop_matrix (data->fb);
}
}
cogl_framebuffer_pop_clip (data->fb);
}
static CoglBool
paint_cb (void *user_data)
{
Data *data = user_data;
double elapsed;
data->frame++;
test_rectangles (data);
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
elapsed = g_timer_elapsed (data->timer, NULL);
if (elapsed > 1.0)
{
g_print ("fps = %f\n", data->frame / elapsed);
g_timer_start (data->timer);
data->frame = 0;
}
return FALSE; /* remove the callback */
}
static void
frame_event_cb (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
if (event == COGL_FRAME_EVENT_SYNC)
paint_cb (user_data);
}
int
main (int argc, char **argv)
{
Data data;
CoglOnscreen *onscreen;
GSource *cogl_source;
GMainLoop *loop;
COGL_STATIC_TIMER (mainloop_timer,
NULL, //no parent
"Mainloop",
"The time spent in the glib mainloop",
0); // no application private data
data.ctx = cogl_context_new (NULL, NULL);
onscreen = cogl_onscreen_new (data.ctx,
FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
cogl_onscreen_set_swap_throttled (onscreen, FALSE);
cogl_onscreen_show (onscreen);
data.fb = onscreen;
cogl_framebuffer_orthographic (data.fb,
0, 0,
FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
-1,
100);
data.pipeline = cogl_pipeline_new (data.ctx);
cogl_pipeline_set_color4f (data.pipeline, 1, 1, 1, 1);
data.alpha_pipeline = cogl_pipeline_new (data.ctx);
cogl_pipeline_set_color4f (data.alpha_pipeline, 1, 1, 1, 0.5);
cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
g_source_attach (cogl_source, NULL);
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
frame_event_cb,
&data,
NULL); /* destroy notify */
g_idle_add (paint_cb, &data);
data.frame = 0;
data.timer = g_timer_new ();
g_timer_start (data.timer);
loop = g_main_loop_new (NULL, TRUE);
COGL_TIMER_START (uprof_get_mainloop_context (), mainloop_timer);
g_main_loop_run (loop);
COGL_TIMER_STOP (uprof_get_mainloop_context (), mainloop_timer);
return 0;
}