mutter/cogl-path/cogl1-path.c
Robert Bragg a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00

354 lines
7.8 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-util.h"
#include "cogl-object.h"
#include "cogl-context-private.h"
#include "cogl-path-types.h"
#include "cogl2-path-functions.h"
#undef cogl_path_set_fill_rule
#undef cogl_path_get_fill_rule
#undef cogl_path_fill
#undef cogl_path_fill_preserve
#undef cogl_path_stroke
#undef cogl_path_stroke_preserve
#undef cogl_path_move_to
#undef cogl_path_rel_move_to
#undef cogl_path_line_to
#undef cogl_path_rel_line_to
#undef cogl_path_close
#undef cogl_path_new
#undef cogl_path_line
#undef cogl_path_polyline
#undef cogl_path_polygon
#undef cogl_path_rectangle
#undef cogl_path_arc
#undef cogl_path_ellipse
#undef cogl_path_round_rectangle
#undef cogl_path_curve_to
#undef cogl_path_rel_curve_to
#undef cogl_clip_push_from_path
#include "cogl1-path-functions.h"
#include <string.h>
#include <math.h>
static void
ensure_current_path (CoglContext *ctx)
{
if (ctx->current_path == NULL)
ctx->current_path = cogl2_path_new ();
}
static CoglPath *
get_current_path (CoglContext *ctx)
{
ensure_current_path (ctx);
return ctx->current_path;
}
void
cogl_path_set_fill_rule (CoglPathFillRule fill_rule)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_set_fill_rule (get_current_path (ctx), fill_rule);
}
CoglPathFillRule
cogl_path_get_fill_rule (void)
{
_COGL_GET_CONTEXT (ctx, COGL_PATH_FILL_RULE_EVEN_ODD);
return cogl2_path_get_fill_rule (get_current_path (ctx));
}
void
cogl_path_fill (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_fill (get_current_path (ctx));
if (ctx->current_path)
cogl_object_unref (ctx->current_path);
ctx->current_path = cogl2_path_new ();
}
void
cogl_path_fill_preserve (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_fill (get_current_path (ctx));
}
void
cogl_path_stroke (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_stroke (get_current_path (ctx));
if (ctx->current_path)
cogl_object_unref (ctx->current_path);
ctx->current_path = cogl2_path_new ();
}
void
cogl_path_stroke_preserve (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_stroke (get_current_path (ctx));
}
void
cogl_path_move_to (float x,
float y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_move_to (get_current_path (ctx), x, y);
}
void
cogl_path_rel_move_to (float x,
float y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_rel_move_to (get_current_path (ctx), x, y);
}
void
cogl_path_line_to (float x,
float y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_line_to (get_current_path (ctx), x, y);
}
void
cogl_path_rel_line_to (float x,
float y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_rel_line_to (get_current_path (ctx), x, y);
}
void
cogl_path_close (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_close (get_current_path (ctx));
}
void
cogl_path_new (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (ctx->current_path)
cogl_object_unref (ctx->current_path);
ctx->current_path = cogl2_path_new ();
}
void
cogl_path_line (float x_1,
float y_1,
float x_2,
float y_2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_line (get_current_path (ctx), x_1, y_1, x_2, y_2);
}
void
cogl_path_polyline (const float *coords,
int num_points)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_polyline (get_current_path (ctx), coords, num_points);
}
void
cogl_path_polygon (const float *coords,
int num_points)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_polygon (get_current_path (ctx), coords, num_points);
}
void
cogl_path_rectangle (float x_1,
float y_1,
float x_2,
float y_2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_rectangle (get_current_path (ctx), x_1, y_1, x_2, y_2);
}
void
cogl_path_arc (float center_x,
float center_y,
float radius_x,
float radius_y,
float angle_1,
float angle_2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_arc (get_current_path (ctx),
center_x,
center_y,
radius_x,
radius_y,
angle_1,
angle_2);
}
void
cogl_path_ellipse (float center_x,
float center_y,
float radius_x,
float radius_y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_ellipse (get_current_path (ctx),
center_x,
center_y,
radius_x,
radius_y);
}
void
cogl_path_round_rectangle (float x_1,
float y_1,
float x_2,
float y_2,
float radius,
float arc_step)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_round_rectangle (get_current_path (ctx),
x_1, y_1, x_2, y_2, radius, arc_step);
}
void
cogl_path_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_curve_to (get_current_path (ctx),
x_1, y_1, x_2, y_2, x_3, y_3);
}
void
cogl_path_rel_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_path_rel_curve_to (get_current_path (ctx),
x_1, y_1, x_2, y_2, x_3, y_3);
}
CoglPath *
cogl_get_path (void)
{
_COGL_GET_CONTEXT (ctx, NULL);
return get_current_path (ctx);
}
void
cogl_set_path (CoglPath *path)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
/* Reference the new object first in case it is the same as the old
object */
cogl_object_ref (path);
if (ctx->current_path)
cogl_object_unref (ctx->current_path);
ctx->current_path = path;
}
void
cogl_clip_push_from_path_preserve (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_framebuffer_push_path_clip (cogl_get_draw_framebuffer (),
get_current_path (ctx));
}
void
cogl_clip_push_from_path (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_clip_push_from_path_preserve ();
if (ctx->current_path)
cogl_object_unref (ctx->current_path);
ctx->current_path = cogl2_path_new ();
}