a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
468 lines
14 KiB
C
468 lines
14 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009,2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PATH_FUNCTIONS_H__
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#define __COGL_PATH_FUNCTIONS_H__
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/* The functions are declared separately because cogl-path.c needs to
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get the function declarations from the old 1.0 API without
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colliding with the enum declarations from the 2.0 API */
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#include <cogl/cogl-types.h>
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COGL_BEGIN_DECLS
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/**
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* cogl_is_path:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing path object.
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*
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* Return value: %TRUE if the handle references a #CoglPath,
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* %FALSE otherwise
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*/
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CoglBool
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cogl_is_path (CoglHandle handle);
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/**
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* cogl_path_set_fill_rule:
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* @fill_rule: The new fill rule.
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*
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* Sets the fill rule of the current path to @fill_rule. This will
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* affect how the path is filled when cogl_path_fill() is later
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* called. Note that the fill rule state is attached to the path so
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* calling cogl_get_path() will preserve the fill rule and calling
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* cogl_path_new() will reset the fill rule back to the default.
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*
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* Since: 1.4
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*/
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void
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cogl_path_set_fill_rule (CoglPathFillRule fill_rule);
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/**
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* cogl_path_get_fill_rule:
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*
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* Retrieves the fill rule set using cogl_path_set_fill_rule().
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*
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* Return value: the fill rule that is used for the current path.
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*
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* Since: 1.4
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*/
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CoglPathFillRule
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cogl_path_get_fill_rule (void);
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/**
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* cogl_path_fill:
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*
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* Fills the interior of the constructed shape using the current
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* drawing color. The current path is then cleared. To use the path
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* again, call cogl_path_fill_preserve() instead.
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*
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* The interior of the shape is determined using the fill rule of the
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* path. See %CoglPathFillRule for details.
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**/
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void
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cogl_path_fill (void);
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/**
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* cogl_path_fill_preserve:
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*
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* Fills the interior of the constructed shape using the current
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* drawing color and preserves the path to be used again. See
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* cogl_path_fill() for a description what is considered the interior
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* of the shape.
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*
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* Since: 1.0
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**/
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void
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cogl_path_fill_preserve (void);
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/**
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* cogl_path_stroke:
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*
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* Strokes the constructed shape using the current drawing color and a
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* width of 1 pixel (regardless of the current transformation
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* matrix). To current path is then cleared. To use the path again,
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* call cogl_path_stroke_preserve() instead.
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**/
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void
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cogl_path_stroke (void);
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/**
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* cogl_path_stroke_preserve:
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*
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* Strokes the constructed shape using the current drawing color and
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* preserves the path to be used again.
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*
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* Since: 1.0
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**/
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void
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cogl_path_stroke_preserve (void);
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/**
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* cogl_path_new:
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*
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* Clears the current path and starts a new one. Creating a new path
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* also resets the fill rule to the default which is
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* %COGL_PATH_FILL_RULE_EVEN_ODD.
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*
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* Since: 1.0
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*/
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void
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cogl_path_new (void);
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/**
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* cogl_path_move_to:
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* @x: X coordinate of the pen location to move to.
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* @y: Y coordinate of the pen location to move to.
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*
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* Moves the pen to the given location. If there is an existing path
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* this will start a new disjoint subpath.
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**/
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void
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cogl_path_move_to (float x,
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float y);
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/**
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* cogl_path_rel_move_to:
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* @x: X offset from the current pen location to move the pen to.
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* @y: Y offset from the current pen location to move the pen to.
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*
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* Moves the pen to the given offset relative to the current pen
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* location. If there is an existing path this will start a new
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* disjoint subpath.
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**/
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void
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cogl_path_rel_move_to (float x,
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float y);
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/**
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* cogl_path_line_to:
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* @x: X coordinate of the end line vertex
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* @y: Y coordinate of the end line vertex
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*
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* Adds a straight line segment to the current path that ends at the
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* given coordinates.
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**/
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void
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cogl_path_line_to (float x,
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float y);
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/**
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* cogl_path_rel_line_to:
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* @x: X offset from the current pen location of the end line vertex
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* @y: Y offset from the current pen location of the end line vertex
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*
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* Adds a straight line segment to the current path that ends at the
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* given coordinates relative to the current pen location.
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**/
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void
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cogl_path_rel_line_to (float x,
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float y);
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/**
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* cogl_path_arc:
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* @center_x: X coordinate of the elliptical arc center
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* @center_y: Y coordinate of the elliptical arc center
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* @radius_x: X radius of the elliptical arc
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* @radius_y: Y radius of the elliptical arc
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* @angle_1: Angle in degrees at which the arc begin
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* @angle_2: Angle in degrees at which the arc ends
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*
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* Adds an elliptical arc segment to the current path. A straight line
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* segment will link the current pen location with the first vertex
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* of the arc. If you perform a move_to to the arcs start just before
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* drawing it you create a free standing arc.
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*
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* The angles are measured in degrees where 0° is in the direction of
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* the positive X axis and 90° is in the direction of the positive Y
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* axis. The angle of the arc begins at @angle_1 and heads towards
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* @angle_2 (so if @angle_2 is less than @angle_1 it will decrease,
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* otherwise it will increase).
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**/
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void
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cogl_path_arc (float center_x,
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float center_y,
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float radius_x,
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float radius_y,
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float angle_1,
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float angle_2);
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/**
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* cogl_path_curve_to:
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* @x_1: X coordinate of the second bezier control point
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* @y_1: Y coordinate of the second bezier control point
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* @x_2: X coordinate of the third bezier control point
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* @y_2: Y coordinate of the third bezier control point
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* @x_3: X coordinate of the fourth bezier control point
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* @y_3: Y coordinate of the fourth bezier control point
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*
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* Adds a cubic bezier curve segment to the current path with the given
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* second, third and fourth control points and using current pen location
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* as the first control point.
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**/
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void
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cogl_path_curve_to (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float x_3,
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float y_3);
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/**
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* cogl_path_rel_curve_to:
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* @x_1: X coordinate of the second bezier control point
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* @y_1: Y coordinate of the second bezier control point
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* @x_2: X coordinate of the third bezier control point
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* @y_2: Y coordinate of the third bezier control point
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* @x_3: X coordinate of the fourth bezier control point
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* @y_3: Y coordinate of the fourth bezier control point
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*
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* Adds a cubic bezier curve segment to the current path with the given
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* second, third and fourth control points and using current pen location
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* as the first control point. The given coordinates are relative to the
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* current pen location.
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*/
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void
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cogl_path_rel_curve_to (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float x_3,
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float y_3);
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/**
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* cogl_path_close:
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*
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* Closes the path being constructed by adding a straight line segment
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* to it that ends at the first vertex of the path.
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**/
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void
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cogl_path_close (void);
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/**
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* cogl_path_line:
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* @x_1: X coordinate of the start line vertex
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* @y_1: Y coordinate of the start line vertex
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* @x_2: X coordinate of the end line vertex
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* @y_2: Y coordinate of the end line vertex
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*
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* Constructs a straight line shape starting and ending at the given
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* coordinates. If there is an existing path this will start a new
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* disjoint sub-path.
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**/
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void
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cogl_path_line (float x_1,
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float y_1,
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float x_2,
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float y_2);
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/**
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* cogl_path_polyline:
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* @coords: (in) (array) (transfer none): A pointer to the first element of an
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* array of fixed-point values that specify the vertex coordinates.
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* @num_points: The total number of vertices.
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*
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* Constructs a series of straight line segments, starting from the
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* first given vertex coordinate. If there is an existing path this
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* will start a new disjoint sub-path. Each subsequent segment starts
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* where the previous one ended and ends at the next given vertex
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* coordinate.
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*
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* The coords array must contain 2 * num_points values. The first value
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* represents the X coordinate of the first vertex, the second value
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* represents the Y coordinate of the first vertex, continuing in the same
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* fashion for the rest of the vertices. (num_points - 1) segments will
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* be constructed.
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**/
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void
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cogl_path_polyline (const float *coords,
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int num_points);
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/**
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* cogl_path_polygon:
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* @coords: (in) (array) (transfer none): A pointer to the first element of
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* an array of fixed-point values that specify the vertex coordinates.
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* @num_points: The total number of vertices.
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*
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* Constructs a polygonal shape of the given number of vertices. If
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* there is an existing path this will start a new disjoint sub-path.
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*
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* The coords array must contain 2 * num_points values. The first value
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* represents the X coordinate of the first vertex, the second value
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* represents the Y coordinate of the first vertex, continuing in the same
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* fashion for the rest of the vertices.
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**/
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void
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cogl_path_polygon (const float *coords,
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int num_points);
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/**
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* cogl_path_rectangle:
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* @x_1: X coordinate of the top-left corner.
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* @y_1: Y coordinate of the top-left corner.
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* @x_2: X coordinate of the bottom-right corner.
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* @y_2: Y coordinate of the bottom-right corner.
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*
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* Constructs a rectangular shape at the given coordinates. If there
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* is an existing path this will start a new disjoint sub-path.
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**/
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void
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cogl_path_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2);
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/**
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* cogl_path_ellipse:
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* @center_x: X coordinate of the ellipse center
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* @center_y: Y coordinate of the ellipse center
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* @radius_x: X radius of the ellipse
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* @radius_y: Y radius of the ellipse
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*
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* Constructs an ellipse shape. If there is an existing path this will
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* start a new disjoint sub-path.
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**/
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void
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cogl_path_ellipse (float center_x,
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float center_y,
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float radius_x,
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float radius_y);
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/**
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* cogl_path_round_rectangle:
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* @x_1: X coordinate of the top-left corner.
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* @y_1: Y coordinate of the top-left corner.
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* @x_2: X coordinate of the bottom-right corner.
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* @y_2: Y coordinate of the bottom-right corner.
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* @radius: Radius of the corner arcs.
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* @arc_step: Angle increment resolution for subdivision of
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* the corner arcs.
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*
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* Constructs a rectangular shape with rounded corners. If there is an
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* existing path this will start a new disjoint sub-path.
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**/
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void
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cogl_path_round_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float radius,
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float arc_step);
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/**
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* cogl_get_path: (skip)
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*
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* Gets a pointer to the current path. The path can later be used
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* again by calling cogl_path_set(). Note that the path isn't copied
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* so if you later call any functions to add to the path it will
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* affect the returned object too. No reference is taken on the path
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* so if you want to retain it you should take your own reference with
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* cogl_object_ref().
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*
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* Return value: a pointer to the current path.
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*
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* Since: 1.4
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*/
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CoglPath *
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cogl_get_path (void);
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/**
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* cogl_set_path: (skip)
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* @path: A #CoglPath object
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*
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* Replaces the current path with @path. A reference is taken on the
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* object so if you no longer need the path you should unref with
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* cogl_object_unref().
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*
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* Since: 1.4
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*/
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void
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cogl_set_path (CoglPath *path);
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/**
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* cogl_path_copy: (skip)
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* @path: A #CoglPath object
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*
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* Returns a new copy of the path in @path. The new path has a
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* reference count of 1 so you should unref it with
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* cogl_object_unref() if you no longer need it.
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*
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* Internally the path will share the data until one of the paths is
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* modified so copying paths should be relatively cheap.
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*
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* Return value: (transfer full): a copy of the path in @path.
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*/
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CoglPath *
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cogl_path_copy (CoglPath *path);
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/**
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* cogl_clip_push_from_path_preserve:
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*
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* Sets a new clipping area using the current path. The current path
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* is then cleared. The clipping area is intersected with the previous
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* clipping area. To restore the previous clipping area, call
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* cogl_clip_pop().
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*
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* Since: 1.0
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* Deprecated: 1.16: Use cogl_framebuffer_push_path_clip() instead
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_path_clip)
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void
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cogl_clip_push_from_path_preserve (void);
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/**
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* cogl_clip_push_from_path:
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*
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* Sets a new clipping area using the current path. The current path
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* is then cleared. The clipping area is intersected with the previous
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* clipping area. To restore the previous clipping area, call
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* cogl_clip_pop().
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*
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* Since: 1.0
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* Deprecated: 1.16: Use cogl_framebuffer_push_path_clip() instead
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_path_clip)
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void
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cogl_clip_push_from_path (void);
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COGL_END_DECLS
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#endif /* __COGL_PATH_FUNCTIONS_H__ */
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