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Right now we just check for a NULL stage before calling glXMakeCurrent(). We can, though, get a valid stage without an implementation attached to it while we are disposing a stage after a CLUTTER_DELETE event, since the events processing is performed on a vblank-locked basis. |
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.. | ||
clutter-backend-glx.c | ||
clutter-backend-glx.h | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-glx.c | ||
clutter-stage-glx.h | ||
Makefile.am |