fb4161853f
This way, the dependencies on GTK/GDK could be completely dropped if built with Wayland only. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2407>
229 lines
7.3 KiB
C
229 lines
7.3 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#include "config.h"
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#include <math.h>
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#include "compositor/clutter-utils.h"
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#include "compositor/compositor-private.h"
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#include "compositor/meta-cullable.h"
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#include "compositor/meta-window-actor-private.h"
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#include "compositor/meta-window-group-private.h"
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#include "core/display-private.h"
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#include "core/window-private.h"
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struct _MetaWindowGroupClass
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{
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ClutterActorClass parent_class;
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};
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struct _MetaWindowGroup
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{
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ClutterActor parent;
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MetaDisplay *display;
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};
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static void
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meta_window_group_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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}
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static void
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meta_window_group_reset_culling (MetaCullable *cullable)
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{
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meta_cullable_reset_culling_children (cullable);
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}
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static void
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cullable_iface_init (MetaCullableInterface *iface)
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{
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iface->cull_out = meta_window_group_cull_out;
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iface->reset_culling = meta_window_group_reset_culling;
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}
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static void
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meta_window_group_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context)
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{
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MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
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ClutterActorClass *parent_actor_class =
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class);
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ClutterActor *stage = clutter_actor_get_stage (actor);
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const cairo_region_t *redraw_clip;
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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cairo_rectangle_int_t visible_rect;
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int paint_x_origin, paint_y_origin;
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int screen_width, screen_height;
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redraw_clip = clutter_paint_context_get_redraw_clip (paint_context);
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if (!redraw_clip)
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{
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parent_actor_class->paint (actor, paint_context);
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return;
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}
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meta_display_get_size (window_group->display, &screen_width, &screen_height);
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/* Normally we expect an actor to be drawn at it's position on the screen.
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* However, if we're inside the paint of a ClutterClone, that won't be the
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* case and we need to compensate. We look at the position of the window
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* group under the current model-view matrix and the position of the actor.
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* If they are both simply integer translations, then we can compensate
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* easily, otherwise we give up.
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*
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* Possible cleanup: work entirely in paint space - we can compute the
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* combination of the model-view matrix with the local matrix for each child
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* actor and get a total transformation for that actor for how we are
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* painting currently, and never worry about how actors are positioned
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* on the stage.
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*/
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if (clutter_actor_is_in_clone_paint (actor))
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{
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CoglFramebuffer *fb;
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ClutterStageView *view;
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MetaTransforms trans;
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fb = clutter_paint_context_get_framebuffer (paint_context);
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view = clutter_paint_context_get_stage_view (paint_context);
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if (!view ||
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fb != clutter_stage_view_get_framebuffer (view) ||
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!meta_actor_painting_untransformed (fb,
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screen_width,
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screen_height,
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screen_width,
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screen_height,
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&trans) ||
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!meta_cullable_is_untransformed (META_CULLABLE (actor)))
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{
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parent_actor_class->paint (actor, paint_context);
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return;
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}
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paint_x_origin = trans.x_origin;
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paint_y_origin = trans.y_origin;
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}
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else
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{
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paint_x_origin = 0;
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paint_y_origin = 0;
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}
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visible_rect.x = visible_rect.y = 0;
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visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
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visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
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unobscured_region = cairo_region_create_rectangle (&visible_rect);
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/* Get the clipped redraw bounds so that we can avoid painting shadows on
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* windows that don't need to be painted in this frame. In the case of a
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* multihead setup with mismatched monitor sizes, we could intersect this
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* with an accurate union of the monitors to avoid painting shadows that are
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* visible only in the holes. */
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clip_region = cairo_region_copy (redraw_clip);
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cairo_region_translate (clip_region, -paint_x_origin, -paint_y_origin);
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meta_cullable_cull_out (META_CULLABLE (window_group), unobscured_region, clip_region);
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cairo_region_destroy (unobscured_region);
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cairo_region_destroy (clip_region);
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parent_actor_class->paint (actor, paint_context);
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meta_cullable_reset_culling (META_CULLABLE (window_group));
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}
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/* Adapted from clutter_actor_update_default_paint_volume() */
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static gboolean
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meta_window_group_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorIter iter;
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ClutterActor *child;
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clutter_actor_iter_init (&iter, self);
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while (clutter_actor_iter_next (&iter, &child))
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{
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const ClutterPaintVolume *child_volume;
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if (!CLUTTER_ACTOR_IS_MAPPED (child))
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continue;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (child_volume == NULL)
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return FALSE;
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clutter_paint_volume_union (volume, child_volume);
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}
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return TRUE;
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}
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/* This is a workaround for Clutter's awful allocation tracking.
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* Without this, any time the window group changed size, which is
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* any time windows are dragged around, we'll do a full repaint
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* of the window group, which includes the background actor, meaning
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* a full-stage repaint.
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*
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* Since actors are allowed to paint outside their allocation, and
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* since child actors are allowed to be outside their parents, this
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* doesn't affect anything, but it means that we'll get much more
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* sane and consistent clipped repaints from Clutter. */
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static void
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meta_window_group_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width,
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gfloat *nat_width)
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{
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*min_width = 0;
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*nat_width = 0;
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}
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static void
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meta_window_group_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height,
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gfloat *nat_height)
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{
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*min_height = 0;
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*nat_height = 0;
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}
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static void
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meta_window_group_class_init (MetaWindowGroupClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->paint = meta_window_group_paint;
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actor_class->get_paint_volume = meta_window_group_get_paint_volume;
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actor_class->get_preferred_width = meta_window_group_get_preferred_width;
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actor_class->get_preferred_height = meta_window_group_get_preferred_height;
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}
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static void
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meta_window_group_init (MetaWindowGroup *window_group)
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{
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}
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ClutterActor *
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meta_window_group_new (MetaDisplay *display)
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{
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MetaWindowGroup *window_group;
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window_group = g_object_new (META_TYPE_WINDOW_GROUP, NULL);
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window_group->display = display;
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return CLUTTER_ACTOR (window_group);
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}
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