f04d84de65
At least indirectly, this is set as object qdata while the window drag is ongoing, and reset/reconstructed if needed. Consequently, this edge data does not need to be stored in the MetaDisplay struct anymore. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
1217 lines
42 KiB
C
1217 lines
42 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/* Edge resistance for move/resize operations */
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/*
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* Copyright (C) 2005, 2006 Elijah Newren
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "compositor/edge-resistance.h"
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#include "compositor/compositor-private.h"
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#include "core/boxes-private.h"
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#include "core/display-private.h"
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#include "core/meta-workspace-manager-private.h"
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#include "core/workspace-private.h"
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/* A simple macro for whether a given window's edges are potentially
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* relevant for resistance/snapping during a move/resize operation
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*/
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#define WINDOW_EDGES_RELEVANT(window, display) \
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meta_window_should_be_showing (window) && \
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(!meta_compositor_get_current_window_drag (display->compositor) || \
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window != meta_window_drag_get_window (meta_compositor_get_current_window_drag (display->compositor))) && \
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window->type != META_WINDOW_DESKTOP && \
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window->type != META_WINDOW_MENU && \
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window->type != META_WINDOW_SPLASHSCREEN
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typedef struct _MetaEdgeResistanceData MetaEdgeResistanceData;
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struct _MetaEdgeResistanceData
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{
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GArray *left_edges;
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GArray *right_edges;
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GArray *top_edges;
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GArray *bottom_edges;
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};
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static GQuark edge_resistance_data_quark = 0;
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/* !WARNING!: this function can return invalid indices (namely, either -1 or
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* edges->len); this is by design, but you need to remember this.
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*/
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static int
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find_index_of_edge_near_position (const GArray *edges,
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int position,
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gboolean want_interval_min,
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gboolean horizontal)
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{
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/* This is basically like a binary search, except that we're trying to
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* find a range instead of an exact value. So, if we have in our array
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* Value: 3 27 316 316 316 505 522 800 1213
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* Index: 0 1 2 3 4 5 6 7 8
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* and we call this function with position=500 & want_interval_min=TRUE
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* then we should get 5 (because 505 is the first value bigger than 500).
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* If we call this function with position=805 and want_interval_min=FALSE
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* then we should get 7 (because 800 is the last value smaller than 800).
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* A couple more, to make things clear:
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* position want_interval_min correct_answer
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* 316 TRUE 2
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* 316 FALSE 4
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* 2 FALSE -1
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* 2000 TRUE 9
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*/
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int low, high, mid;
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int compare;
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MetaEdge *edge;
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/* Initialize mid, edge, & compare in the off change that the array only
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* has one element.
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*/
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mid = 0;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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/* Begin the search... */
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low = 0;
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high = edges->len - 1;
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while (low < high)
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{
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mid = low + (high - low)/2;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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if (compare == position)
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break;
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if (compare > position)
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high = mid - 1;
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else
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low = mid + 1;
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}
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/* mid should now be _really_ close to the index we want, so we start
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* linearly searching. However, note that we don't know if mid is less
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* than or greater than what we need and it's possible that there are
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* several equal values equal to what we were searching for and we ended
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* up in the middle of them instead of at the end. So we may need to
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* move mid multiple locations over.
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*/
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if (want_interval_min)
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{
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while (compare >= position && mid > 0)
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{
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mid--;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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while (compare < position && mid < (int)edges->len - 1)
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{
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mid++;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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/* Special case for no values in array big enough */
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if (compare < position)
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return edges->len;
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/* Return the found value */
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return mid;
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}
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else
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{
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while (compare <= position && mid < (int)edges->len - 1)
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{
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mid++;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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while (compare > position && mid > 0)
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{
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mid--;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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/* Special case for no values in array small enough */
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if (compare > position)
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return -1;
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/* Return the found value */
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return mid;
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}
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}
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static gboolean
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points_on_same_side (int ref, int pt1, int pt2)
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{
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return (pt1 - ref) * (pt2 - ref) > 0;
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}
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static int
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find_nearest_position (const GArray *edges,
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int position,
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int old_position,
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const MetaRectangle *new_rect,
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gboolean horizontal,
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gboolean only_forward)
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{
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/* This is basically just a binary search except that we're looking
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* for the value closest to position, rather than finding that
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* actual value. Also, we ignore any edges that aren't relevant
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* given the horizontal/vertical position of new_rect.
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*/
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int low, high, mid;
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int compare;
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MetaEdge *edge;
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int best, best_dist, i;
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gboolean edges_align;
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/* Initialize mid, edge, & compare in the off change that the array only
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* has one element.
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*/
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mid = 0;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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/* Begin the search... */
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low = 0;
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high = edges->len - 1;
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while (low < high)
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{
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mid = low + (high - low)/2;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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if (compare == position)
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break;
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if (compare > position)
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high = mid - 1;
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else
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low = mid + 1;
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}
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/* mid should now be _really_ close to the index we want, so we
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* start searching nearby for something that overlaps and is closer
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* than the original position.
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*/
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best = old_position;
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best_dist = INT_MAX;
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/* Start the search at mid */
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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edges_align = meta_rectangle_edge_aligns (new_rect, edge);
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if (edges_align &&
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(!only_forward || !points_on_same_side (position, compare, old_position)))
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{
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int dist = ABS (compare - position);
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if (dist < best_dist)
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{
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best = compare;
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best_dist = dist;
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}
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}
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/* Now start searching higher than mid */
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for (i = mid + 1; i < (int)edges->len; i++)
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{
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edge = g_array_index (edges, MetaEdge*, i);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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edges_align = horizontal ?
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meta_rectangle_vert_overlap (&edge->rect, new_rect) :
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meta_rectangle_horiz_overlap (&edge->rect, new_rect);
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if (edges_align &&
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(!only_forward ||
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!points_on_same_side (position, compare, old_position)))
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{
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int dist = ABS (compare - position);
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if (dist < best_dist)
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{
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best = compare;
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best_dist = dist;
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}
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break;
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}
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}
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/* Now start searching lower than mid */
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for (i = mid-1; i >= 0; i--)
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{
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edge = g_array_index (edges, MetaEdge*, i);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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edges_align = horizontal ?
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meta_rectangle_vert_overlap (&edge->rect, new_rect) :
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meta_rectangle_horiz_overlap (&edge->rect, new_rect);
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if (edges_align &&
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(!only_forward ||
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!points_on_same_side (position, compare, old_position)))
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{
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int dist = ABS (compare - position);
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if (dist < best_dist)
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{
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best = compare;
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best_dist = dist;
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}
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break;
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}
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}
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/* Return the best one found */
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return best;
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}
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static gboolean
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movement_towards_edge (MetaSide side, int increment)
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{
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switch (side)
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{
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case META_SIDE_LEFT:
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case META_SIDE_TOP:
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return increment < 0;
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case META_SIDE_RIGHT:
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case META_SIDE_BOTTOM:
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return increment > 0;
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default:
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g_assert_not_reached ();
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return FALSE;
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}
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}
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static int
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apply_edge_resistance (MetaWindow *window,
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int old_pos,
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int new_pos,
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const MetaRectangle *old_rect,
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const MetaRectangle *new_rect,
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GArray *edges,
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gboolean xdir,
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gboolean include_windows,
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gboolean keyboard_op)
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{
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int i, begin, end;
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int last_edge;
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gboolean increasing = new_pos > old_pos;
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int increment = increasing ? 1 : -1;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW = 16;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW = 0;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_MONITOR = 32;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_MONITOR = 0;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN = 32;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN = 0;
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/* Quit if no movement was specified */
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if (old_pos == new_pos)
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return new_pos;
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/* Get the range of indices in the edge array that we move past/to. */
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begin = find_index_of_edge_near_position (edges, old_pos, increasing, xdir);
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end = find_index_of_edge_near_position (edges, new_pos, !increasing, xdir);
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/* begin and end can be outside the array index, if the window is partially
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* off the screen
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*/
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last_edge = edges->len - 1;
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begin = CLAMP (begin, 0, last_edge);
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end = CLAMP (end, 0, last_edge);
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/* Loop over all these edges we're moving past/to. */
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i = begin;
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while ((increasing && i <= end) ||
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(!increasing && i >= end))
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{
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gboolean edges_align;
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MetaEdge *edge = g_array_index (edges, MetaEdge*, i);
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int compare = xdir ? edge->rect.x : edge->rect.y;
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/* Find out if this edge is relevant */
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edges_align = meta_rectangle_edge_aligns (new_rect, edge) ||
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meta_rectangle_edge_aligns (old_rect, edge);
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/* Nothing to do unless the edges align */
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if (!edges_align)
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{
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/* Go to the next edge in the range */
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i += increment;
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continue;
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}
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/* Rest is easier to read if we split on keyboard vs. mouse op */
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if (keyboard_op)
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{
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if ((old_pos < compare && compare < new_pos) ||
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(old_pos > compare && compare > new_pos))
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return compare;
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}
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else /* mouse op */
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{
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int threshold;
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/* PIXEL DISTANCE MOUSE RESISTANCE: If the edge matters and the
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* user hasn't moved at least threshold pixels past this edge,
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* stop movement at this edge. (Note that this is different from
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* keyboard resistance precisely because keyboard move ops are
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* relative to previous positions, whereas mouse move ops are
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* relative to differences in mouse position and mouse position
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* is an absolute quantity rather than a relative quantity)
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*/
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/* First, determine the threshold */
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threshold = 0;
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switch (edge->edge_type)
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{
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case META_EDGE_WINDOW:
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if (!include_windows)
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break;
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if (movement_towards_edge (edge->side_type, increment))
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threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW;
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else
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threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW;
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break;
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case META_EDGE_MONITOR:
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if (movement_towards_edge (edge->side_type, increment))
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threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_MONITOR;
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else
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threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_MONITOR;
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break;
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case META_EDGE_SCREEN:
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if (movement_towards_edge (edge->side_type, increment))
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threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN;
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else
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threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN;
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break;
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}
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if (ABS (compare - new_pos) < threshold)
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return compare;
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}
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/* Go to the next edge in the range */
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i += increment;
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}
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return new_pos;
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}
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static int
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apply_edge_snapping (int old_pos,
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int new_pos,
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const MetaRectangle *new_rect,
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GArray *edges,
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gboolean xdir,
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gboolean keyboard_op)
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{
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int snap_to;
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if (old_pos == new_pos)
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return new_pos;
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snap_to = find_nearest_position (edges,
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new_pos,
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old_pos,
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new_rect,
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xdir,
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keyboard_op);
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/* If mouse snap-moving, the user could easily accidentally move just a
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* couple pixels in a direction they didn't mean to move; so ignore snap
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* movement in those cases unless it's only a small number of pixels
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* anyway.
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*/
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if (!keyboard_op &&
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ABS (snap_to - old_pos) >= 8 &&
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ABS (new_pos - old_pos) < 8)
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return old_pos;
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else
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/* Otherwise, return the snapping position found */
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return snap_to;
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}
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/* This function takes the position (including any frame) of the window and
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* a proposed new position (ignoring edge resistance/snapping), and then
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* applies edge resistance to EACH edge (separately) updating new_outer.
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* It returns true if new_outer is modified, false otherwise.
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*
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* display->grab_edge_resistance_data MUST already be setup or calling this
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* function will cause a crash.
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*/
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static gboolean
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apply_edge_resistance_to_each_side (MetaEdgeResistanceData *edge_data,
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MetaWindow *window,
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const MetaRectangle *old_outer,
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MetaRectangle *new_outer,
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MetaEdgeResistanceFlags flags,
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gboolean is_resize)
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{
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MetaRectangle modified_rect;
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gboolean modified;
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int new_left, new_right, new_top, new_bottom;
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gboolean auto_snap, keyboard_op;
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auto_snap = flags & META_EDGE_RESISTANCE_SNAP;
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keyboard_op = flags & META_EDGE_RESISTANCE_KEYBOARD_OP;
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if (auto_snap && !META_WINDOW_TILED_SIDE_BY_SIDE (window))
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{
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/* Do the auto snapping instead of normal edge resistance; in all
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* cases, we allow snapping to opposite kinds of edges (e.g. left
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* sides of windows to both left and right edges.
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*/
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new_left = apply_edge_snapping (BOX_LEFT (*old_outer),
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BOX_LEFT (*new_outer),
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new_outer,
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edge_data->left_edges,
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TRUE,
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keyboard_op);
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new_right = apply_edge_snapping (BOX_RIGHT (*old_outer),
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BOX_RIGHT (*new_outer),
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new_outer,
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edge_data->right_edges,
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TRUE,
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keyboard_op);
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new_top = apply_edge_snapping (BOX_TOP (*old_outer),
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BOX_TOP (*new_outer),
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new_outer,
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edge_data->top_edges,
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FALSE,
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keyboard_op);
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new_bottom = apply_edge_snapping (BOX_BOTTOM (*old_outer),
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BOX_BOTTOM (*new_outer),
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new_outer,
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edge_data->bottom_edges,
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FALSE,
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keyboard_op);
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}
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else if (auto_snap && META_WINDOW_TILED_SIDE_BY_SIDE (window))
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{
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MetaRectangle workarea;
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guint i;
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|
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const gfloat tile_edges[] =
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{
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1./4.,
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1./3.,
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1./2.,
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2./3.,
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3./4.,
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};
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meta_window_get_work_area_current_monitor (window, &workarea);
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new_left = new_outer->x;
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new_top = new_outer->y;
|
|
new_right = new_outer->x + new_outer->width;
|
|
new_bottom = new_outer->y + new_outer->height;
|
|
|
|
/* When snapping tiled windows, we don't really care about the
|
|
* x and y position, only about the width and height. Also, it
|
|
* is special-cased (instead of relying on edge_data) because
|
|
* we don't really care for other windows when calculating the
|
|
* snapping points of tiled windows - we only care about the
|
|
* work area and the target position.
|
|
*/
|
|
for (i = 0; i < G_N_ELEMENTS (tile_edges); i++)
|
|
{
|
|
guint horizontal_point = workarea.x + floor (workarea.width * tile_edges[i]);
|
|
|
|
if (ABS (horizontal_point - new_left) < 16)
|
|
{
|
|
new_left = horizontal_point;
|
|
new_right = workarea.x + workarea.width;
|
|
}
|
|
else if (ABS (horizontal_point - new_right) < 16)
|
|
{
|
|
new_left = workarea.x;
|
|
new_right = horizontal_point;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gboolean include_windows = flags & META_EDGE_RESISTANCE_WINDOWS;
|
|
|
|
/* Disable edge resistance for resizes when windows have size
|
|
* increment hints; see #346782. For all other cases, apply
|
|
* them.
|
|
*/
|
|
if (!is_resize || window->size_hints.width_inc == 1)
|
|
{
|
|
/* Now, apply the normal horizontal edge resistance */
|
|
new_left = apply_edge_resistance (window,
|
|
BOX_LEFT (*old_outer),
|
|
BOX_LEFT (*new_outer),
|
|
old_outer,
|
|
new_outer,
|
|
edge_data->left_edges,
|
|
TRUE,
|
|
include_windows,
|
|
keyboard_op);
|
|
new_right = apply_edge_resistance (window,
|
|
BOX_RIGHT (*old_outer),
|
|
BOX_RIGHT (*new_outer),
|
|
old_outer,
|
|
new_outer,
|
|
edge_data->right_edges,
|
|
TRUE,
|
|
include_windows,
|
|
keyboard_op);
|
|
}
|
|
else
|
|
{
|
|
new_left = new_outer->x;
|
|
new_right = new_outer->x + new_outer->width;
|
|
}
|
|
/* Same for vertical resizes... */
|
|
if (!is_resize || window->size_hints.height_inc == 1)
|
|
{
|
|
new_top = apply_edge_resistance (window,
|
|
BOX_TOP (*old_outer),
|
|
BOX_TOP (*new_outer),
|
|
old_outer,
|
|
new_outer,
|
|
edge_data->top_edges,
|
|
FALSE,
|
|
include_windows,
|
|
keyboard_op);
|
|
new_bottom = apply_edge_resistance (window,
|
|
BOX_BOTTOM (*old_outer),
|
|
BOX_BOTTOM (*new_outer),
|
|
old_outer,
|
|
new_outer,
|
|
edge_data->bottom_edges,
|
|
FALSE,
|
|
include_windows,
|
|
keyboard_op);
|
|
}
|
|
else
|
|
{
|
|
new_top = new_outer->y;
|
|
new_bottom = new_outer->y + new_outer->height;
|
|
}
|
|
}
|
|
|
|
/* Determine whether anything changed, and save the changes */
|
|
modified_rect = meta_rect (new_left,
|
|
new_top,
|
|
new_right - new_left,
|
|
new_bottom - new_top);
|
|
modified = !meta_rectangle_equal (new_outer, &modified_rect);
|
|
*new_outer = modified_rect;
|
|
return modified;
|
|
}
|
|
|
|
static void
|
|
meta_edge_resistance_data_free (MetaEdgeResistanceData *edge_data)
|
|
{
|
|
guint i,j;
|
|
GHashTable *edges_to_be_freed;
|
|
|
|
/* We first need to clean out any window edges */
|
|
edges_to_be_freed = g_hash_table_new_full (g_direct_hash, g_direct_equal,
|
|
g_free, NULL);
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
GArray *tmp = NULL;
|
|
MetaSide side;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
tmp = edge_data->left_edges;
|
|
side = META_SIDE_LEFT;
|
|
break;
|
|
case 1:
|
|
tmp = edge_data->right_edges;
|
|
side = META_SIDE_RIGHT;
|
|
break;
|
|
case 2:
|
|
tmp = edge_data->top_edges;
|
|
side = META_SIDE_TOP;
|
|
break;
|
|
case 3:
|
|
tmp = edge_data->bottom_edges;
|
|
side = META_SIDE_BOTTOM;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
for (j = 0; j < tmp->len; j++)
|
|
{
|
|
MetaEdge *edge = g_array_index (tmp, MetaEdge*, j);
|
|
if (edge->edge_type == META_EDGE_WINDOW &&
|
|
edge->side_type == side)
|
|
{
|
|
/* The same edge will appear in two arrays, and we can't free
|
|
* it yet we still need to compare edge->side_type for the other
|
|
* array that it is in. So store it in a hash table for later
|
|
* freeing. Could also do this in a simple linked list.
|
|
*/
|
|
g_hash_table_insert (edges_to_be_freed, edge, edge);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Now free all the window edges (the key destroy function is g_free) */
|
|
g_hash_table_destroy (edges_to_be_freed);
|
|
|
|
/* Now free the arrays and data */
|
|
g_array_free (edge_data->left_edges, TRUE);
|
|
g_array_free (edge_data->right_edges, TRUE);
|
|
g_array_free (edge_data->top_edges, TRUE);
|
|
g_array_free (edge_data->bottom_edges, TRUE);
|
|
edge_data->left_edges = NULL;
|
|
edge_data->right_edges = NULL;
|
|
edge_data->top_edges = NULL;
|
|
edge_data->bottom_edges = NULL;
|
|
|
|
g_free (edge_data);
|
|
}
|
|
|
|
void
|
|
meta_window_drag_edge_resistance_cleanup (MetaWindowDrag *window_drag)
|
|
{
|
|
if (edge_resistance_data_quark == 0)
|
|
return;
|
|
|
|
g_object_set_qdata (G_OBJECT (window_drag), edge_resistance_data_quark, NULL);
|
|
}
|
|
|
|
static int
|
|
stupid_sort_requiring_extra_pointer_dereference (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
const MetaEdge * const *a_edge = a;
|
|
const MetaEdge * const *b_edge = b;
|
|
return meta_rectangle_edge_cmp_ignore_type (*a_edge, *b_edge);
|
|
}
|
|
|
|
static MetaEdgeResistanceData *
|
|
cache_edges (MetaDisplay *display,
|
|
GList *window_edges,
|
|
GList *monitor_edges,
|
|
GList *screen_edges)
|
|
{
|
|
MetaEdgeResistanceData *edge_data;
|
|
GList *tmp;
|
|
int num_left, num_right, num_top, num_bottom;
|
|
int i;
|
|
|
|
/*
|
|
* 0th: Print debugging information to the log about the edges
|
|
*/
|
|
#ifdef WITH_VERBOSE_MODE
|
|
if (meta_is_verbose())
|
|
{
|
|
int max_edges = MAX (MAX( g_list_length (window_edges),
|
|
g_list_length (monitor_edges)),
|
|
g_list_length (screen_edges));
|
|
char big_buffer[(EDGE_LENGTH+2)*max_edges];
|
|
|
|
meta_rectangle_edge_list_to_string (window_edges, ", ", big_buffer);
|
|
meta_topic (META_DEBUG_EDGE_RESISTANCE,
|
|
"Window edges for resistance : %s", big_buffer);
|
|
|
|
meta_rectangle_edge_list_to_string (monitor_edges, ", ", big_buffer);
|
|
meta_topic (META_DEBUG_EDGE_RESISTANCE,
|
|
"Monitor edges for resistance: %s", big_buffer);
|
|
|
|
meta_rectangle_edge_list_to_string (screen_edges, ", ", big_buffer);
|
|
meta_topic (META_DEBUG_EDGE_RESISTANCE,
|
|
"Screen edges for resistance : %s", big_buffer);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* 1st: Get the total number of each kind of edge
|
|
*/
|
|
num_left = num_right = num_top = num_bottom = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
tmp = NULL;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
tmp = window_edges;
|
|
break;
|
|
case 1:
|
|
tmp = monitor_edges;
|
|
break;
|
|
case 2:
|
|
tmp = screen_edges;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
while (tmp)
|
|
{
|
|
MetaEdge *edge = tmp->data;
|
|
switch (edge->side_type)
|
|
{
|
|
case META_SIDE_LEFT:
|
|
num_left++;
|
|
break;
|
|
case META_SIDE_RIGHT:
|
|
num_right++;
|
|
break;
|
|
case META_SIDE_TOP:
|
|
num_top++;
|
|
break;
|
|
case META_SIDE_BOTTOM:
|
|
num_bottom++;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* 2nd: Allocate the edges
|
|
*/
|
|
edge_data = g_new0 (MetaEdgeResistanceData, 1);
|
|
edge_data->left_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_left + num_right);
|
|
edge_data->right_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_left + num_right);
|
|
edge_data->top_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_top + num_bottom);
|
|
edge_data->bottom_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_top + num_bottom);
|
|
|
|
/*
|
|
* 3rd: Add the edges to the arrays
|
|
*/
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
tmp = NULL;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
tmp = window_edges;
|
|
break;
|
|
case 1:
|
|
tmp = monitor_edges;
|
|
break;
|
|
case 2:
|
|
tmp = screen_edges;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
while (tmp)
|
|
{
|
|
MetaEdge *edge = tmp->data;
|
|
switch (edge->side_type)
|
|
{
|
|
case META_SIDE_LEFT:
|
|
case META_SIDE_RIGHT:
|
|
g_array_append_val (edge_data->left_edges, edge);
|
|
g_array_append_val (edge_data->right_edges, edge);
|
|
break;
|
|
case META_SIDE_TOP:
|
|
case META_SIDE_BOTTOM:
|
|
g_array_append_val (edge_data->top_edges, edge);
|
|
g_array_append_val (edge_data->bottom_edges, edge);
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* 4th: Sort the arrays (FIXME: This is kinda dumb since the arrays were
|
|
* individually sorted earlier and we could have done this faster and
|
|
* avoided this sort by sticking them into the array with some simple
|
|
* merging of the lists).
|
|
*/
|
|
g_array_sort (edge_data->left_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
g_array_sort (edge_data->right_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
g_array_sort (edge_data->top_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
g_array_sort (edge_data->bottom_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
|
|
return edge_data;
|
|
}
|
|
|
|
static MetaEdgeResistanceData *
|
|
compute_resistance_and_snapping_edges (MetaWindowDrag *window_drag)
|
|
{
|
|
MetaEdgeResistanceData *edge_data;
|
|
GList *stacked_windows;
|
|
GList *cur_window_iter;
|
|
GList *edges;
|
|
/* Lists of window positions (rects) and their relative stacking positions */
|
|
int stack_position;
|
|
GSList *obscuring_windows, *window_stacking;
|
|
/* The portions of the above lists that still remain at the stacking position
|
|
* in the layer that we are working on
|
|
*/
|
|
GSList *rem_windows, *rem_win_stacking;
|
|
MetaWindow *window = meta_window_drag_get_window (window_drag);
|
|
MetaDisplay *display = window->display;
|
|
MetaWorkspaceManager *workspace_manager = display->workspace_manager;
|
|
|
|
meta_topic (META_DEBUG_WINDOW_OPS,
|
|
"Computing edges to resist-movement or snap-to for %s.",
|
|
meta_window_drag_get_window (window_drag)->desc);
|
|
|
|
/*
|
|
* 1st: Get the list of relevant windows, from bottom to top
|
|
*/
|
|
stacked_windows =
|
|
meta_stack_list_windows (display->stack,
|
|
workspace_manager->active_workspace);
|
|
|
|
/*
|
|
* 2nd: we need to separate that stacked list into a list of windows that
|
|
* can obscure other edges. To make sure we only have windows obscuring
|
|
* those below it instead of going both ways, we also need to keep a
|
|
* counter list. Messy, I know.
|
|
*/
|
|
obscuring_windows = window_stacking = NULL;
|
|
cur_window_iter = stacked_windows;
|
|
stack_position = 0;
|
|
while (cur_window_iter != NULL)
|
|
{
|
|
MetaWindow *cur_window = cur_window_iter->data;
|
|
if (WINDOW_EDGES_RELEVANT (cur_window, display))
|
|
{
|
|
MetaRectangle *new_rect;
|
|
new_rect = g_new (MetaRectangle, 1);
|
|
meta_window_get_frame_rect (cur_window, new_rect);
|
|
obscuring_windows = g_slist_prepend (obscuring_windows, new_rect);
|
|
window_stacking =
|
|
g_slist_prepend (window_stacking, GINT_TO_POINTER (stack_position));
|
|
}
|
|
|
|
stack_position++;
|
|
cur_window_iter = cur_window_iter->next;
|
|
}
|
|
/* Put 'em in bottom to top order */
|
|
rem_windows = obscuring_windows = g_slist_reverse (obscuring_windows);
|
|
rem_win_stacking = window_stacking = g_slist_reverse (window_stacking);
|
|
|
|
/*
|
|
* 3rd: loop over the windows again, this time getting the edges from
|
|
* them and removing intersections with the relevant obscuring_windows &
|
|
* obscuring_docks.
|
|
*/
|
|
edges = NULL;
|
|
stack_position = 0;
|
|
cur_window_iter = stacked_windows;
|
|
while (cur_window_iter != NULL)
|
|
{
|
|
MetaRectangle cur_rect;
|
|
MetaWindow *cur_window = cur_window_iter->data;
|
|
meta_window_get_frame_rect (cur_window, &cur_rect);
|
|
|
|
/* Check if we want to use this window's edges for edge
|
|
* resistance (note that dock edges are considered screen edges
|
|
* which are handled separately
|
|
*/
|
|
if (WINDOW_EDGES_RELEVANT (cur_window, display) &&
|
|
cur_window->type != META_WINDOW_DOCK)
|
|
{
|
|
GList *new_edges;
|
|
MetaEdge *new_edge;
|
|
MetaRectangle display_rect = { 0 };
|
|
MetaRectangle reduced;
|
|
|
|
meta_display_get_size (display,
|
|
&display_rect.width, &display_rect.height);
|
|
|
|
/* We don't care about snapping to any portion of the window that
|
|
* is offscreen (we also don't care about parts of edges covered
|
|
* by other windows or DOCKS, but that's handled below).
|
|
*/
|
|
meta_rectangle_intersect (&cur_rect,
|
|
&display_rect,
|
|
&reduced);
|
|
|
|
new_edges = NULL;
|
|
|
|
/* Left side of this window is resistance for the right edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.width = 0;
|
|
new_edge->side_type = META_SIDE_RIGHT;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Right side of this window is resistance for the left edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.x += new_edge->rect.width;
|
|
new_edge->rect.width = 0;
|
|
new_edge->side_type = META_SIDE_LEFT;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Top side of this window is resistance for the bottom edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.height = 0;
|
|
new_edge->side_type = META_SIDE_BOTTOM;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Top side of this window is resistance for the bottom edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.y += new_edge->rect.height;
|
|
new_edge->rect.height = 0;
|
|
new_edge->side_type = META_SIDE_TOP;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Update the remaining windows to only those at a higher
|
|
* stacking position than this one.
|
|
*/
|
|
while (rem_win_stacking &&
|
|
stack_position >= GPOINTER_TO_INT (rem_win_stacking->data))
|
|
{
|
|
rem_windows = rem_windows->next;
|
|
rem_win_stacking = rem_win_stacking->next;
|
|
}
|
|
|
|
/* Remove edge portions overlapped by rem_windows and rem_docks */
|
|
new_edges =
|
|
meta_rectangle_remove_intersections_with_boxes_from_edges (
|
|
new_edges,
|
|
rem_windows);
|
|
|
|
/* Save the new edges */
|
|
edges = g_list_concat (new_edges, edges);
|
|
}
|
|
|
|
stack_position++;
|
|
cur_window_iter = cur_window_iter->next;
|
|
}
|
|
|
|
/*
|
|
* 4th: Free the extra memory not needed and sort the list
|
|
*/
|
|
g_list_free (stacked_windows);
|
|
/* Free the memory used by the obscuring windows/docks lists */
|
|
g_slist_free (window_stacking);
|
|
g_slist_free_full (obscuring_windows, g_free);
|
|
|
|
/* Sort the list. FIXME: Should I bother with this sorting? I just
|
|
* sort again later in cache_edges() anyway...
|
|
*/
|
|
edges = g_list_sort (edges, meta_rectangle_edge_cmp);
|
|
|
|
/*
|
|
* 5th: Cache the combination of these edges with the onscreen and
|
|
* monitor edges in an array for quick access. Free the edges since
|
|
* they've been cached elsewhere.
|
|
*/
|
|
edge_data = cache_edges (display,
|
|
edges,
|
|
workspace_manager->active_workspace->monitor_edges,
|
|
workspace_manager->active_workspace->screen_edges);
|
|
g_list_free (edges);
|
|
|
|
return edge_data;
|
|
}
|
|
|
|
static MetaEdgeResistanceData *
|
|
meta_window_drag_ensure_edge_resistance_data (MetaWindowDrag *window_drag)
|
|
{
|
|
MetaEdgeResistanceData *edge_data;
|
|
|
|
if (G_UNLIKELY (edge_resistance_data_quark == 0))
|
|
{
|
|
edge_resistance_data_quark =
|
|
g_quark_from_static_string ("meta-window-drag-edge-data");
|
|
}
|
|
|
|
edge_data = g_object_get_qdata (G_OBJECT (window_drag),
|
|
edge_resistance_data_quark);
|
|
|
|
if (!edge_data)
|
|
{
|
|
edge_data = compute_resistance_and_snapping_edges (window_drag);
|
|
g_object_set_qdata_full (G_OBJECT (window_drag),
|
|
edge_resistance_data_quark,
|
|
edge_data,
|
|
(GDestroyNotify) meta_edge_resistance_data_free);
|
|
}
|
|
|
|
return edge_data;
|
|
}
|
|
|
|
void
|
|
meta_window_drag_edge_resistance_for_move (MetaWindowDrag *window_drag,
|
|
int *new_x,
|
|
int *new_y,
|
|
MetaEdgeResistanceFlags flags)
|
|
{
|
|
MetaEdgeResistanceData *edge_data;
|
|
MetaRectangle old_outer, proposed_outer, new_outer;
|
|
gboolean is_resize, is_keyboard_op, snap;
|
|
MetaWindow *window;
|
|
|
|
window = meta_window_drag_get_window (window_drag);
|
|
|
|
meta_window_get_frame_rect (window, &old_outer);
|
|
|
|
proposed_outer = old_outer;
|
|
proposed_outer.x = *new_x;
|
|
proposed_outer.y = *new_y;
|
|
new_outer = proposed_outer;
|
|
|
|
snap = flags & META_EDGE_RESISTANCE_SNAP;
|
|
is_keyboard_op = flags & META_EDGE_RESISTANCE_KEYBOARD_OP;
|
|
|
|
edge_data = meta_window_drag_ensure_edge_resistance_data (window_drag);
|
|
|
|
is_resize = FALSE;
|
|
if (apply_edge_resistance_to_each_side (edge_data,
|
|
window,
|
|
&old_outer,
|
|
&new_outer,
|
|
flags,
|
|
is_resize))
|
|
{
|
|
/* apply_edge_resistance_to_each_side independently applies
|
|
* resistance to both the right and left edges of new_outer as both
|
|
* could meet areas of resistance. But we don't want a resize, so we
|
|
* just have both edges move according to the stricter of the
|
|
* resistances. Same thing goes for top & bottom edges.
|
|
*/
|
|
MetaRectangle *reference;
|
|
int left_change, right_change, smaller_x_change;
|
|
int top_change, bottom_change, smaller_y_change;
|
|
|
|
if (snap && !is_keyboard_op)
|
|
reference = &proposed_outer;
|
|
else
|
|
reference = &old_outer;
|
|
|
|
left_change = BOX_LEFT (new_outer) - BOX_LEFT (*reference);
|
|
right_change = BOX_RIGHT (new_outer) - BOX_RIGHT (*reference);
|
|
if ( snap && is_keyboard_op && left_change == 0)
|
|
smaller_x_change = right_change;
|
|
else if (snap && is_keyboard_op && right_change == 0)
|
|
smaller_x_change = left_change;
|
|
else if (ABS (left_change) < ABS (right_change))
|
|
smaller_x_change = left_change;
|
|
else
|
|
smaller_x_change = right_change;
|
|
|
|
top_change = BOX_TOP (new_outer) - BOX_TOP (*reference);
|
|
bottom_change = BOX_BOTTOM (new_outer) - BOX_BOTTOM (*reference);
|
|
if ( snap && is_keyboard_op && top_change == 0)
|
|
smaller_y_change = bottom_change;
|
|
else if (snap && is_keyboard_op && bottom_change == 0)
|
|
smaller_y_change = top_change;
|
|
else if (ABS (top_change) < ABS (bottom_change))
|
|
smaller_y_change = top_change;
|
|
else
|
|
smaller_y_change = bottom_change;
|
|
|
|
*new_x = old_outer.x + smaller_x_change +
|
|
(BOX_LEFT (*reference) - BOX_LEFT (old_outer));
|
|
*new_y = old_outer.y + smaller_y_change +
|
|
(BOX_TOP (*reference) - BOX_TOP (old_outer));
|
|
|
|
meta_topic (META_DEBUG_EDGE_RESISTANCE,
|
|
"outer x & y move-to coordinate changed from %d,%d to %d,%d",
|
|
proposed_outer.x, proposed_outer.y,
|
|
*new_x, *new_y);
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_window_drag_edge_resistance_for_resize (MetaWindowDrag *window_drag,
|
|
int *new_width,
|
|
int *new_height,
|
|
MetaGravity gravity,
|
|
MetaEdgeResistanceFlags flags)
|
|
{
|
|
MetaEdgeResistanceData *edge_data;
|
|
MetaRectangle old_outer, new_outer;
|
|
int proposed_outer_width, proposed_outer_height;
|
|
MetaWindow *window;
|
|
|
|
window = meta_window_drag_get_window (window_drag);
|
|
|
|
meta_window_get_frame_rect (window, &old_outer);
|
|
proposed_outer_width = *new_width;
|
|
proposed_outer_height = *new_height;
|
|
meta_rectangle_resize_with_gravity (&old_outer,
|
|
&new_outer,
|
|
gravity,
|
|
proposed_outer_width,
|
|
proposed_outer_height);
|
|
|
|
edge_data = meta_window_drag_ensure_edge_resistance_data (window_drag);
|
|
|
|
if (apply_edge_resistance_to_each_side (edge_data,
|
|
window,
|
|
&old_outer,
|
|
&new_outer,
|
|
flags,
|
|
TRUE))
|
|
{
|
|
*new_width = new_outer.width;
|
|
*new_height = new_outer.height;
|
|
|
|
meta_topic (META_DEBUG_EDGE_RESISTANCE,
|
|
"outer width & height got changed from %d,%d to %d,%d",
|
|
proposed_outer_width, proposed_outer_height,
|
|
new_outer.width, new_outer.height);
|
|
}
|
|
}
|